AR: a researcher’s perspective

In this preview of SIGGRAPH Asia 2015 – which is right around the corner in Kobe, Japan – we talk to Columbia Uni Prof. Steven Feiner about his research into augmented and virtual reality.

quicktakes

Step-by-step: a walkthrough of The Walk

How Atomic Fiction helped replicate Philippe Petit’s daring 1974 Twin Towers high-wire act.

fxfeatured

Going off-model: Hotel Transylvania 2

How Sony dealt with the unique animation challenges on Hotel Transylvania 2, with exclusive videos.

fxfeatured

Destiny: The Taken King: a visual breakdown of the launch trailer

Behind the scenes of the shoot with Digital Domain and their newest Destiny: The Taken King trailer.

quicktakes

the vfx show #203: The Martian

Mike Seymour and Zap Andersson discuss the visual effects in Ridley Scott’s ‘The Martian’, in this special vfx show recorded in Stockholm, Sweden.

thevfxshow

Three things not to miss at VIEW

Three highlights from the upcoming VFX, CG and animation VIEW Conference in Italy.

quicktakes

Life on Mars: the VFX of The Martian

With a short schedule, the VFX crew on The Martian pulled out all stops, taking advantage of previs, techvis, simulcam, specialty NUKE setups, GoPros and more.

fxfeatured

Behind the scenes of Nike’s VR Neymar

Complex multi-rig 360 shooting, tracking and comp made this Nike VR spot possible. Plus check out our exclusive VFX breakdown video.

fxfeatured

Limitless goes on a trip to the small screen

Limitless comes to TV, and with a host of unique visual effects work.

quicktakes

How the Everest VFX team scaled new heights

‘Everest’ called for complicated filming in mountainous locations, and matching photoreal VFX.

fxfeatured

Racing through the ages

a52 presses the accelerator in this retro car racing spot for Forza Motorsport 6.

fxfeatured

Digital skin alteration – studying racial bias

Some new research into racial bias is taking advantage of VFX techniques to digitally alter skin.

quicktakes

More funding – and tech – for VR start-up Jaunt

VR start-up Jaunt gets an injection of new funds to help continue its camera array and studio operations.

quicktakes

Trojan Horse wrap-up: abstract VR, perception, Juice-d up titles

Psychedelic VR experiences, new thoughts on perception for VFX and stunning title sequences – our final report from Trojan Horse was a Unicorn in Portugal.

quicktakes

The ire of Dr. Moreau: on-set tales from the fx crew

How the effects teams from Stan Winston and Digital Domain made it through – just – the crazy production of The Island of Dr. Moreau.

quicktakes

Mazing Scorched effects

Weta Digital run the Maze in The Scorch Trials for director Wes Ball. Plus The Third Floor’s previs.

fxfeatured

fxpodcast #296: Scorched Trails: Maze Runner Director Wes Ball

This week we speak to Director Wes Ball about his new film Maze Runner: The Scorch Trials, including VFX, Dolby Vision grading and sound mixing.

fxpodcasts

Trojan Horse: new perspectives…and sandcastles

Trojan Horse was a Unicorn – a CG conference with a difference.

quicktakes