Blur’s Halo 2 make-over
Behind the scenes of Blur’s Halo 2: Anniversary cinematics, which re-imagine and enhance the existing content with the studio’s distinctive style.
The tech behind Once Upon a Time’s Frozen adventures
Virtual sets, iPad apps and water sims – behind the scenes of Zoic’s Once Upon a Time vfx pipeline.
The top 10 effects of 2014
Our latest Design FX video with our media partners WIRED – breaking down the top 10 vfx moments for 2014.
SIGGRAPH Asia 2014: what to see in Shenzhen
SIGGRAPH Asia in Shenzhen starts next week and fxguide will be there – here’s a look at some of the key sessions.
the vfx show #192: Interstellar
Mike Seymour, Zap Andersson and Andrew Usher discuss the science, story and visual effects in the most anticipated science fiction film of the year, Interstellar.
Interstellar: inside the black art
How Double Negative used cutting edge science for the VFX & visualizations in Interstellar.
What’s The Foundry buying? The Tech of ADF
You may not know Adaptively Distance Fields (ADF) by name, but you almost certainly use them. Mitsubishi’s (MERL) closely held tech – from fonts to games to drawing, we explain why The Foundry really wants it.
Blackmagic ‘relaunches’ Fusion
It wasn’t a question of “if?”, but “when?” In move reminicent of Resolve, Blackmagic has released a free Windows version of Fusion and dropped the price of a more feature-rich version to $995.
Fabricating The Flash
Find out how Encore Hollywood is using feature film techniques to bring The Flash to the small screen.
Apes, Game of Thrones take major HPA vfx awards
The 9th annual HPA Awards have been announced – see the full list of winners here.
The making of that live action Call of Duty: Advanced Warfare spot
Go behind the scenes of the launch trailer for Call of Duty: Advanced Warfare.
the vfx show #191: Birdman
Mike Seymour, Adam Lisagor and Ian Failes discuss the invisible VFX and unique cinematography in Birdman.
fxpodcast #285: Digital human league
This week we talk to Chaos Group’s Christopher Nichols about the creation of a Digital Human League with key VFX industry members aimed at further research and discussion into synthetic human faces.
Rodeo helps Birdman soar with invisible fx
How Rodeo FX helped the Birdman filmmakers construct seamless shots and get inside the mind of Michael Keaton.
fxpodcast #284: Wes Ball on The Maze Runner
We talk to director (and fxphd Prof) Wes Ball, about the creation of his hit film The Maze Runner. As you will hear Wes is just days away from filming the sequel.
Techno Image’s Trojan trip
Find out how Techo Image made the Trojan Horse was a Unicorn ident.
