How 3D printing glitches inspired these Doctor Who effects

How 3D printing gone wrong and sea slugs inspired the visual effects in the latest Doctor Who episode.

fxfeatured

A look at new tracking features in Flame 2015 Ext 2

Lead product designer Philippe Soeiro walks us through tew tracking capabilities coming in the new Flame Premium 2015 Extension 2.

quicktakes

NUKE 9: fxguide asks the experts

Three NUKE experts weigh in on the new release of NUKE 9, which will feature NUKE Studio and upgrades to NUKE and NUKE X.

fxfeatured

God Only Knows how they did it

Go behind the scenes of the BBC’s ‘God Only Knows’ promo with befores and afters and on-set photos showcasing The Mill’s incredible and invisible visual effects.

fxfeatured

fxpodcast #283: SIGGRAPH Asia keynote Scott Ross

We talk to Scott Ross who will be a keynote speaker at SIGGRAPH Asia 2014, discussing ‘Can Asia become Hollywood?’.

fxpodcasts

fxinsider: full audio interview with Richard Edlund

For our valued fxinsider members we have a special full-length interview with Richard Edlund, who discusses Star Wars, Ghostbusters, Indiana Jones, Multiplicity and his current role at The Academy.

quicktakes

thinkingParticles v6 is released with new pricing

We talk to cebas CEO Edwin Braun about the release of thinkingParticles 6 and the new tech inside it.

quicktakes

Disney’s new production renderer ‘Hyperion’ – yes, Disney!

With Disney as the owner of Pixar & thus RenderMan, it may surprise some to know that Disney Animation has developed a completely new production renderer: Hyperion – with some very cool tech & clocking a million render hours a day on Big Hero 6.

fxfeatured

Inside The Knick: Phosphene’s facial feature fx

Behind Phosphene’s nasal cavity visual effects for an episode of Steven Soderbergh’s The Knick.

quicktakes

Going full vamp: Dracula Untold

Behind the scenes of Framestore’s bat transformation, crowd battles and vampire visual effects in Dracula Untold.

fxfeatured

the vfx show #190: Bungie’s Destiny

Mike Seymour, Matt Wallin and new vfx show host Andrew User discuss the new Bungie game Destiny, and look at the state of the industry in console titles.

thevfxshow

the rc #145: So many new cameras

This month, Mike and Jason discuss the latest camera and camera tech releases, and they talk with Jim Geduldick about the GoPro4.

therc

Maintaining the mystery: editor Kirk Baxter on Gone Girl

Oscar winning editor Kirk Baxter discusses his work on David Fincher’s Gone Girl.

fxfeatured

Cinesite enters animated features arena

Cinesite has announced a new division and a new partnership to make and produce animated feature films.

quicktakes

How previs helped make The Maze Runner

Breaking down the previs and postvis work on The Maze Runner.

fxfeatured

Putting the maze in Maze Runner: an fxguide/WIRED exclusive

See how Method Studios created the vast maze and relentless mechanical creatures called Grievers for the upcoming feature film Maze Runner.

quicktakes

the vfx show #189: Retro show – Xmen

Mike Seymour, Zap Andersson and Ian Failes look back at the first X-Men film, in this another of our popular Retro shows.

thevfxshow

Digital Domain’s live action date with Destiny

How Digital Domain helped realize a visually beautiful live action trailer for Activision and Bungie’s incredible new Destiny.

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