Case studies in invisible effects

Behind the seamless VFX in Lone Survivor, The Grand Budapest Hotel, Enemy and Ripper Street.

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fxfeatured

Checking in on The Foundry’s FLIX

DreamWorks Animation is the latest studio to adopt The Foundry’s story development tool FLIX.

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quicktakes

NVIDIA GPU Tech Conference: day 1 report

Our day one coverage of the NVIDIA GPU Technology Conference includes highlights from the keynote by NVIDIA CEO Jen-Hsun Huang as well as the Octane Renderer 2.0 announcement.

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quicktakes

Inside the battles of 300: Rise of an Empire

Behind the scenes of 300: Rise of an Empire with the vfx supes, Scanline, MPC, Cinesite, Third Floor, Halon and Gener8.

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fxfeatured

Catching up with V-Ray’s founders (& V-Ray 3.0 for Maya)

We sit down with Chaos Group founders Vladimir Koylazov and Peter Mitev to discuss the latest with V-Ray and what you can expect into the future.

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quicktakes

The tech of Crytek’s Ryse: Son of Rome

How Crytek utilized virtual production, physically plausible rendering and a cache based pipeline for ‘Ryse: Son of Rome’.

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fxfeatured

the vfx show #180: Vikings and Marvel’s Agents of S.H.I.E.L.D.

Mike Seymour and Zap Andersson discuss the VFX in the TV shows Vikings & Marvel’s Agents of S.H.I.E.L.D. Please note we did not properly credit FuseFX who did incredible work on S.H.I.E.L.D.

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thevfxshow

Like an animated painting: Child of Light

Part 1 of a making of series for Ubisoft’s painterly role-playing game Child of Light.

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quicktakes

Bifrost: exclusive first in-depth look

fxguide’s exclusive look at the Bifröst procedural effects platform inside Autodesk Maya 2015.

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fxfeatured

How they made the biggest stunts in Need for Speed

The 3 biggest stunts from Need for Speed, and how the DOP and effects teams made them possible.

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fxfeatured

fxpodcast #272: Digital costume design

This week we talk to Framestore CFX lead Juan-Luis Sanchez about digital costume design, including the incredible work he contributed to Gravity.

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fxpodcasts

Virtual production: Animatrik

We talk to Animatrik Film Design about their approach to virtual production work.

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quicktakes

CG robots, milk sims, digi-enviros & macro-cloth

Breakdowns from 4 stunning TVCs by The Mill, Method Studios, Platige Image/Juice and Glassworks.

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fxfeatured

Red Giant takes on the Universe

Find out what Red Giant Universe is and what it means for you.

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quicktakes

3DEqualizer – German precision where vfx needs it

A tracking Q&A about 3DEqualizer with the co-founder of Science.D.Visions Rolf Schneider.

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quicktakes

The making of The Last Days on Mars

fxguide goes off-planet to showcase the vfx for The Last Days on Mars by Dublin house Screen Scene.

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fxfeatured

Blur’s The Elder Scrolls Online cinematic: 8 mins of action

Blur reveals how they made their latest Elder Scrolls Online cinematic, including a look at early concept art and models crafted by the studio.

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fxfeatured

Remembering Softimage

Ex-ILMer Steve ‘Spaz’ Williams shares a story about working with Softimage during the making of Jurassic Park. Autodesk has just announced the software is EOL.

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quicktakes
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