Art directing effects for inFAMOUS: Second Son

Behind the particle effects in inFAMOUS: Second Son, a new game where the hero conjures up an array of smoke and neon powers.

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fxfeatured

NUKE STUDIO – Exclusive interview + First Screen shots

We talk to The Foundry’s Jon Wadelton and Philippa Carroll about NUKE STUDIO. PLUS, the first screen shots from the new toolset.

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fxfeatured

The Winter Soldier: ILM’s Helicarrier crash: Exclusive

See how ILM crashed a Helicarrier in this video on Marvel’s Captain America: The Winter Soldier.

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quicktakes

Foundry NAB live stream

fxguide won’t be doing live streaming from NAB this year, but The Foundry will be doing two live streams from the show: an “exclusive announcement” on Monday and four hours of streaming from the booth on Tuesday.

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quicktakes

the rc #140: Pre-NAB special

This week Mike and Jason preview NAB 2014 and discuss all the new tech gear.

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therc

SFX: making rain, 3D printing & blow-up greenscreens

How’d they create the practical water effects for Noah? How is 3D printing used in miniatures? And what are the benefits of inflatable greenscreens? Find out in this feature on special effects.

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fxfeatured

Adobe video apps – what’s coming

Adobe has announced a suite of updates for its Creative Cloud video apps – Premiere Pro CC, After Effects CC and Adobe Anywhere.

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quicktakes

fxpodcast #273: ILM’s Ben Snow on Noah

ILM VFX supe Ben Snow discusses the water sims, creature, digital foliage and timelapse work for Darren Aronofsky’s Noah.

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fxpodcasts

Character Ark: the visual effects of Noah

Find out about the water sims, the Watchers, animals, battlefield effects and timelapse work in ‘Noah’.

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fxfeatured

NVIDIA GPU Tech Conference: report 2

We recap presentations from MPC, Pixar, Fabric Engine, and Red Giant about how they are exploring and using GPU tech in their facilities or projects.

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quicktakes

Divergent: making the mirror room

How Divergent’s mirror room was planned, previs’d, shot and executed…without mirrors.

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fxfeatured

Case studies in invisible effects

Behind the seamless VFX in Lone Survivor, The Grand Budapest Hotel, Enemy and Ripper Street.

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fxfeatured

Checking in on The Foundry’s FLIX

DreamWorks Animation is the latest studio to adopt The Foundry’s story development tool FLIX.

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quicktakes

NVIDIA GPU Tech Conference: day 1 report

Our day one coverage of the NVIDIA GPU Technology Conference includes highlights from the keynote by NVIDIA CEO Jen-Hsun Huang as well as the Octane Renderer 2.0 announcement.

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quicktakes

Inside the battles of 300: Rise of an Empire

Behind the scenes of 300: Rise of an Empire with the vfx supes, Scanline, MPC, Cinesite, Third Floor, Halon and Gener8.

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fxfeatured

Catching up with V-Ray’s founders (& V-Ray 3.0 for Maya)

We sit down with Chaos Group founders Vladimir Koylazov and Peter Mitev to discuss the latest with V-Ray and what you can expect into the future.

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quicktakes

The tech of Crytek’s Ryse: Son of Rome

How Crytek utilized virtual production, physically plausible rendering and a cache based pipeline for ‘Ryse: Son of Rome’.

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fxfeatured

the vfx show #180: Vikings and Marvel’s Agents of S.H.I.E.L.D.

Mike Seymour and Zap Andersson discuss the VFX in the TV shows Vikings & Marvel’s Agents of S.H.I.E.L.D. Please note we did not properly credit FuseFX who did incredible work on S.H.I.E.L.D.

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thevfxshow
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