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ReadVES to Honor Ang Lee with Visionary Award
The Visual Effects Society announced today that it will honor Academy Award® winning filmmaker Ang Lee with the VES Visionary Award at the 11th Annual VES Awards
Read10 films face-off at VFX bake-off
The annual Oscar VFX bake-off has just been held to whittle 10 films down to the final 5. Here’s our guest post from Michael Scott who attended the event.
ReadScientific and Technical Oscars announced
The Academy of Motion Picture Arts and Sciences today announced that nine scientific and technical achievements represented by 25 individual award recipients will be honored at its annual Scientific and Technical Awards Presentation.
Read17th Annual Art Directors Guild awards
The nominees for the 17th annual Art Directors Guild awards have been announced, and with the cross-over now between production design and visual effects we list the films, shows and TVCs under consideration.
ReadGrimm: creature case studies
How the talented artists at Hive FX & Bent Image Lab create the morphing effects in the TV series Grimm.
ReadBlood & Chrome: a possible VFX future?
As a new model for a cutting edge production, the production of Battlestar Galactica: Blood & Chrome is extremely interesting, both from a production/virtual production standpoint and distribution.
ReadKon-Tiki: water sims & digital sharks
Behind the scenes of Norwegian film Kon-Tiki, which features water sims, environment work and sea creatures, including, yes…those…sharks (the best CG sharks we have seen).
Readthe vfx show #160: The Hobbit: An Unexpected Journey
Mike Seymour, Mark Christiansen and Jason Diamond discuss the visual effects in the epic Peter Jackson film, The Hobbit: An Unexpected Journey.
ReadThe Hobbit: exclusive 85 page iBook by fxguide (now closed)
Our Christmas present to you!
Readthe rc #122: The Hobbit, HFR, new lenses & REDRAY
This week, Jason and Mike discuss stereo, high frame rates and RED cameras with The Hobbit: An Unexpected Journey, new lenses and REDRAY.
ReadWeta Digital’s models supe on The Hobbit
Weta Digital models supervisor Marco Revelant tells us about some of the challenges in creating digi-doubles, trees and a range of other creatures and characters for The Hobbit: An Unexpected Journey.
Readfxpodcast #238: Creature Animation: Gollum, Goblins & 48fps
In this podcast we talk to Weta Digital animation supervisor David Clayton about his work for The Hobbit: An Unexpected Journey, covering Goblins, Gollum and working at 48fps.
ReadFar Cry 3: digital survivors
Ubisoft Character Technical Director Kieran O’Sullivan recently spoke at a highly successful 3Dec Autodesk function – fxguide spoke to him afterwards about the technical workflow, character design and rigging for the cast of Far Cry 3.
Readthe vfx show #159: Flight and Cast Away
This week we delve into two Robert Zemeckis live action films – Flight (2012) and Cast Away (2000) – both of which feature a dramatic plane crash and invisible/seamless visual effects.
ReadThe Hobbit: Weta returns to Middle-earth
fxguide explores the world of The Hobbit: An Unexpected Journey with Weta Digital and the filmmakers behind Peter Jackson’s epic vision.
ReadThe Future Mets
Marc Rienzo recently wrote, directed and vfx supervised spots for the New York Mets, one in particular took the Mets way into the future via motion capture.
ReadAssassin’s Creed III: The tech behind (or beneath) the action
Inside the ocean simulations and ship physics for Ubisoft’s new Assassin’s Creed III game, with amazing behind the scenes code testing and simulation clips.
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