fxpodcast #336: Chris Corbould SFX Supervisor 007
SFX Oscar Winner Chris Corbould discusses Bond, Bombs, and Bank Districts.
fxpodcast #335: Nuke meet Unreal, play nicely.
The upcoming Nuke release sees the addition of direct Unreal importing and control.
fxpodcast #334: Paul Debevec on IBLs + Virtual Production LED Stages
We talk to Paul Debevec on IBLs and using them in LED Virtual Production Volumes along with guest Erik Erik Winquist from Weta Digital.
fxpodcast #333: Perception, Designing Science Fiction & Science Fact
Jeremy Lasky co-founder of Perception discusses Science Fiction and Science Fact design projects.
fxpodcast #332: Can Computational Photography be Cinematic?
Filmmaker and Chief Creative Officer at Maxon Stu Maschwitz joins us to discuss Computational Photography including the new iPhone13 Pro Max
fxpodcast #331: The state of High End Character Animation
ILM’s Rob Coleman provides insight into high-end Character Animation
fxpodcast #330: What is Machine Learning in VFX actually about?
Weta Digital’s Andrew Glassner discusses machine learning and its role in visual effects.
fxpodcast #329: Is Camera Tech Still Important?
As part of a new panel series of fxpodcasts, we explore current Camera Tech and ask does it matter?
fxpodcast #328: How viable is Virtual Production?
As part of a new panel format series of fxpodcasts, we explore the technical and business challenges of Virtual Production stages.
fxpodcast #327: The Mill
We speak to the new CEO of The Mill about the companies new broader creative direction
VFXShow 254: Monsters of Man
The guys are joined by Director Mark Toia in this special episode on the indie film: Monsters of Man.
