New MacBook Pro and eGPU external graphics from Blackmagic
Along with the new MacBook Pro released today is a powerful new external box from Blackmagic Design
Jurassic World: Fallen Kingdom – balancing a dinosaur
Overall VFX Sup., David Vickery and ILM’s VFX Sup., Alex Wuttke discuss balancing the needs and history of the Jurassic World.
Disney releases production assets for R&D and education
Disney Animation research has released production assets for anyone to download.
Solo part 2: technical on-set immersive environments
An in depth look at the tech on set of Solo.
Solo, A Star Wars Supervisor: Rob Bredow
Rob Bredow on making Solo with director Ron Howard
Dan Glass: Deadpool 2 and DNEG
We talk to Production Supervisor Dan Glass about Deadpool 2 and joining DNEG.
Seamless visual effects for Madam Secretary at VFX Legion
VFX Legion has Wasington DC covered
Interview with Rob Bredow, the new Head of ILM
We sit down with Rob Bredow the new head of ILM.
Making Thanos Face the Avengers
Part 1 of our coverage of Avengers Infinity War: A deep dive into the new Thano’s face pipeline at Digital Domain.
A look at RenderMan 22 and beyond
A tech look at the immediate future of RenderMan including the new Manifold Walk used in The Incredibles 2.
Foundry’s Athera : Is it a game changer?
We look at Athera from the Foundry: A new cirrus business.
Next week at FMX: digital humans and virtual production
Digital Humans and Virtual Production preview at FMX.
Lost in Space: Danger Will Robinson
Image Engine once again show their strength in creature work.
Ready Player One inside the oasis
The stunning, easter egg rich, vfx of Ready Player One.
Shooting high end spots with virtual production
A look at this weekend’s new Mercedes-AMG spots made with VR in three cities simultaneously.
Making of SF Motors intelligent EV cars
MPC partners with SF Motors to show their new EV cars, without knowing what the final car actually looked like.
Paul Debevec’s new Light Field research
We sit down at Google and experience their new light field VR
Adobe’s NVIDIA powered creative editing
How NVIDIA is aiding Adobe’s Smart tools such as Colour match and Adobe is researching new Alpha Channel Generation tools
V-Ray GPU
Chaos Group have released the new V-Ray GPU and Beta of their V-Ray for Unreal.
Epic’s Unreal ‘When the Serkis comes to town’: GDC part 3
Day 2 of GDC and Epic Games shows 3Lateral’s Digital Andy Serkis in UE4
Epic’s Unreal Real Time Ray Tracing: GDC Day2 Part 2
GDC Day 2: Epic shows real time ray tracing at their State of Unreal keynote
Epic’s State of Unreal + Virtual Human: GDC Day 2: Part 1
Day 2: State of Unreal: We look at the latest virtual human: Siren.
3ds Max integrates OSL: GDC Day 1
Day One from GDC 2018: We look at 3ds Max OSL integration
Samsung Galaxy embrace Loom.ai virtual humans
Loom.ai’s Deep Learning created avatars are coming standard on the new Samsung Galaxy.
