New MacBook Pro and eGPU external graphics from Blackmagic

July 12, 2018

Along with the new MacBook Pro released today is a powerful new external box from Blackmagic Design

quicktakes

2018 Emmy nominations

July 12, 2018

Huge congrats to all the artists on this year’s Emmy Nominations.

quicktakes

Jurassic World: Fallen Kingdom – balancing a dinosaur

July 9, 2018

Overall VFX Sup., David Vickery and ILM’s VFX Sup., Alex Wuttke discuss balancing the needs and history of the Jurassic World.

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Disney releases production assets for R&D and education

July 4, 2018

Disney Animation research has released production assets for anyone to download.

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Adobe’s Rush to mobile editing

June 21, 2018

A preview of Adobe’s new mobile editor.

quicktakes

Coco VR

June 11, 2018

A look at the tech and spherical projection approaches behind the CocoVR

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Solo part 2: technical on-set immersive environments

June 6, 2018

An in depth look at the tech on set of Solo.

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Solo, A Star Wars Supervisor: Rob Bredow

June 4, 2018

Rob Bredow on making Solo with director Ron Howard

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Dan Glass: Deadpool 2 and DNEG

May 30, 2018

We talk to Production Supervisor Dan Glass about Deadpool 2 and joining DNEG.

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Seamless visual effects for Madam Secretary at VFX Legion

May 29, 2018

VFX Legion has Wasington DC covered

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SIGGRAPH 2018 tech papers preview

May 18, 2018

An impressive summary of this year’s technical papers

quicktakes

Total Chaos for V-Ray: what’s next?

May 18, 2018

V-Ray Next at the Total Chaos Conference 2018.

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Interview with Rob Bredow, the new Head of ILM

May 9, 2018

We sit down with Rob Bredow the new head of ILM.

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Making Thanos Face the Avengers

May 7, 2018

Part 1 of our coverage of Avengers Infinity War: A deep dive into the new Thano’s face pipeline at Digital Domain.

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A look at RenderMan 22 and beyond

May 2, 2018

A tech look at the immediate future of RenderMan including the new Manifold Walk used in The Incredibles 2.

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Foundry’s Athera : Is it a game changer?

April 30, 2018

We look at Athera from the Foundry: A new cirrus business.

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A CGI Rampage

April 27, 2018

A Rampage of digital creatures by Weta Digital

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Next week at FMX: digital humans and virtual production

April 19, 2018

Digital Humans and Virtual Production preview at FMX.

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Lost in Space: Danger Will Robinson

April 16, 2018

Image Engine once again show their strength in creature work.

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Ready Player One inside the oasis

April 16, 2018

The stunning, easter egg rich, vfx of Ready Player One.

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Shooting high end spots with virtual production

April 11, 2018

A look at this weekend’s new Mercedes-AMG spots made with VR in three cities simultaneously.

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Making of SF Motors intelligent EV cars

April 8, 2018

MPC partners with SF Motors to show their new EV cars, without knowing what the final car actually looked like.

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Paul Debevec’s new Light Field research

April 5, 2018

We sit down at Google and experience their new light field VR

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Adobe’s NVIDIA powered creative editing

April 4, 2018

How NVIDIA is aiding Adobe’s Smart tools such as Colour match and Adobe is researching new Alpha Channel Generation tools

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V-Ray GPU

March 28, 2018

Chaos Group have released the new V-Ray GPU and Beta of their V-Ray for Unreal.

quicktakes

Epic’s Unreal ‘When the Serkis comes to town’: GDC part 3

March 21, 2018

Day 2 of GDC and Epic Games shows 3Lateral’s Digital Andy Serkis in UE4

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Epic’s Unreal Real Time Ray Tracing: GDC Day2 Part 2

March 21, 2018

GDC Day 2: Epic shows real time ray tracing at their State of Unreal keynote

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Epic’s State of Unreal + Virtual Human: GDC Day 2: Part 1

March 21, 2018

Day 2: State of Unreal: We look at the latest virtual human: Siren.

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3ds Max integrates OSL: GDC Day 1

March 21, 2018

Day One from GDC 2018: We look at 3ds Max OSL integration

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Samsung Galaxy embrace Loom.ai virtual humans

March 7, 2018

Loom.ai’s Deep Learning created avatars are coming standard on the new Samsung Galaxy.

quicktakes