Great lecture from SIGGRAPH: War for the Planet of the Apes

December 14, 2017

Weta’s Vfx Sup. Anders Langlands discusses body and facial performance capture used to in War for the Planet of the Apes.

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Game of Thrones: dragon breakdown

December 13, 2017

Watch the Game of Thrones Season 7 dragon breakdown reel from Image Engine VFX.

quicktakes

Sprout at SPI

December 12, 2017

A look at SPI’s environment tool Sprout.

quicktakes

Exclusive: Hands on with the new Apple Pro lineup

December 12, 2017

We travelled to NYC to spend time with Apple’s Engineers and discuss the new Pro Apple products, while test driving the iMac Pro

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Oscar consideration lists (VFX and Short Animated Film)

December 4, 2017

Short list and consideration film for VFX and Animated short film.

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DI4D in LA

December 2, 2017

DI4D brings it’s PRO Facial and performance capture system to LA, as used by MPC for Rachel in Blade Runner 2049.

quicktakes

Melbourne International Games Week

November 30, 2017

Over the last three years, Melbourne International Games Week (MIGW) has grown into a major event on the global calendar featuring an impressive line up of local and international interactive experts across multiple events. Unite 2017, Unity’s one day conference showcased the latest developments of the Unity game engine and included many sessions on XR […]

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Building character with Thor (part2)

November 20, 2017

We deep dive into the character animation and rigging in Thor Ragnarok.

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Seems like Rushes UK is closing

November 11, 2017

Goodbye to a Titan of the Post World in the UK.

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Echo: advanced motion control

November 9, 2017

We look in depth at one of the most insanely complex motion control films, with 2 cameras filming at once, done in 5 takes with different fps!

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VFX Assemble deadline looms – UPDATE

November 7, 2017

The VFX Assemble deadline is Friday November 10th, how’s it going?

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Thor Ragnarok: Hela and back (Part 1)

November 6, 2017

In this our first part of our coverage of Thor we talk to Rising Sun Pictures about the very different first act and going to Val’s Flashback.

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The techniques used in the Blade Runner 2049 Hologram Sex scene.

October 30, 2017

One of the most original scenes in Blade Runner 2049 is the hologram sex scene, we do a deep dive.

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Intelligent content aware fill for video: Cloak plus other tech Sneak Peeks

October 22, 2017

More from the Adobe Max Conference: The best of the Tech Sneak Peeks

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MPC Replicating Rachael in Blade Runner 2049 (updated)

October 20, 2017

Rachael, the latest remarkable virtual human from MPC

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Adobe new moves at Max

October 18, 2017

Adobe’s newest Creative Cloud tools all embracing AI in the form of Adobe Sensei.

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New direction at Foundry

October 16, 2017

Craig Rodgerson takes over at the Foundry as the company explores new areas such as AI: Deep Learning.

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Bots and the Kingsman at SPI

October 16, 2017

The making of a killer Beautybot Claudia Schiffer in a digital jungle, for The Kingsman, Golden Circle.

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VFX artists assemble!

October 11, 2017

A new attempt at organizing Visual Effects artists in the UK involves green people, £10 and five minutes of your time.

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Pixar’s RenderMan & Marschner Hair

October 9, 2017

One of the advances in RenderMan is the new version of Marschner Hair: We speak to Steve Marschner & Pixar about doing Feature FIlm Level CG Hair.

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Saya: a uniquely Japanese “Kawaii” Digital Girl

October 2, 2017

Saya and her ‘parents’ talk to fxguide.

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Celebrating 25 years of Sony Pictures Imageworks

September 28, 2017

We celebrate 25 Years of SPI with 5 VFX Supervisors.

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More than a token effort at Rendering (with Blockchain)

September 19, 2017

Render Token offers to render your files and allow you to earn cryptocurrencies with your spare GPU cycles. We take a detailed look.

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Orville, a new Seth MacFarlane enterprise.

September 14, 2017

We talk to the team behind the miniatures and Previs of The Orville

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Congrats to the Craft Emmy Winners

September 11, 2017

Congrats to the VFX Emmy winners.

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New ways for Deluxe to work from Down Under

September 7, 2017

Tom Wild aims to unite Deluxe VFX and VR production management globally.

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Seeing David in a new light

September 4, 2017

We deep dive on a remarkable scanning and VR project that took almost 20 years.

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Framestore helps save puppies in the Destiny 2 Trailer

September 3, 2017

Framestore LA and NY VFX on the Destiny 2 trailer

quicktakes

Atom View

August 29, 2017

One of the most impressive new tools in VR: Atom View and Nu Design

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Flimlight on TVC and features

August 25, 2017

Baselight plugs in for wider workflows.

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