Great lecture from SIGGRAPH: War for the Planet of the Apes
Weta’s Vfx Sup. Anders Langlands discusses body and facial performance capture used to in War for the Planet of the Apes.
Game of Thrones: dragon breakdown
Watch the Game of Thrones Season 7 dragon breakdown reel from Image Engine VFX.
Exclusive: Hands on with the new Apple Pro lineup
We travelled to NYC to spend time with Apple’s Engineers and discuss the new Pro Apple products, while test driving the iMac Pro
Oscar consideration lists (VFX and Short Animated Film)
Short list and consideration film for VFX and Animated short film.
DI4D in LA
DI4D brings it’s PRO Facial and performance capture system to LA, as used by MPC for Rachel in Blade Runner 2049.
Melbourne International Games Week
Over the last three years, Melbourne International Games Week (MIGW) has grown into a major event on the global calendar featuring an impressive line up of local and international interactive experts across multiple events. Unite 2017, Unity’s one day conference showcased the latest developments of the Unity game engine and included many sessions on XR […]
Building character with Thor (part2)
We deep dive into the character animation and rigging in Thor Ragnarok.
Echo: advanced motion control
We look in depth at one of the most insanely complex motion control films, with 2 cameras filming at once, done in 5 takes with different fps!
VFX Assemble deadline looms – UPDATE
The VFX Assemble deadline is Friday November 10th, how’s it going?
Thor Ragnarok: Hela and back (Part 1)
In this our first part of our coverage of Thor we talk to Rising Sun Pictures about the very different first act and going to Val’s Flashback.
The techniques used in the Blade Runner 2049 Hologram Sex scene.
One of the most original scenes in Blade Runner 2049 is the hologram sex scene, we do a deep dive.
Intelligent content aware fill for video: Cloak plus other tech Sneak Peeks
More from the Adobe Max Conference: The best of the Tech Sneak Peeks
MPC Replicating Rachael in Blade Runner 2049 (updated)
Rachael, the latest remarkable virtual human from MPC
Adobe new moves at Max
Adobe’s newest Creative Cloud tools all embracing AI in the form of Adobe Sensei.
New direction at Foundry
Craig Rodgerson takes over at the Foundry as the company explores new areas such as AI: Deep Learning.
Bots and the Kingsman at SPI
The making of a killer Beautybot Claudia Schiffer in a digital jungle, for The Kingsman, Golden Circle.
VFX artists assemble!
A new attempt at organizing Visual Effects artists in the UK involves green people, £10 and five minutes of your time.
Pixar’s RenderMan & Marschner Hair
One of the advances in RenderMan is the new version of Marschner Hair: We speak to Steve Marschner & Pixar about doing Feature FIlm Level CG Hair.
Celebrating 25 years of Sony Pictures Imageworks
We celebrate 25 Years of SPI with 5 VFX Supervisors.
More than a token effort at Rendering (with Blockchain)
Render Token offers to render your files and allow you to earn cryptocurrencies with your spare GPU cycles. We take a detailed look.
Orville, a new Seth MacFarlane enterprise.
We talk to the team behind the miniatures and Previs of The Orville
New ways for Deluxe to work from Down Under
Tom Wild aims to unite Deluxe VFX and VR production management globally.
Seeing David in a new light
We deep dive on a remarkable scanning and VR project that took almost 20 years.
Framestore helps save puppies in the Destiny 2 Trailer
Framestore LA and NY VFX on the Destiny 2 trailer
