How 3D printing glitches inspired these Doctor Who effects

October 22, 2014

How 3D printing gone wrong and sea slugs inspired the visual effects in the latest Doctor Who episode.

fxfeatured

A look at new tracking features in Flame 2015 Ext 2

October 21, 2014

Lead product designer Philippe Soeiro walks us through tew tracking capabilities coming in the new Flame Premium 2015 Extension 2.

quicktakes

NUKE 9: fxguide asks the experts

October 21, 2014

Three NUKE experts weigh in on the new release of NUKE 9, which will feature NUKE Studio and upgrades to NUKE and NUKE X.

fxfeatured

God Only Knows how they did it

October 20, 2014

Go behind the scenes of the BBC’s ‘God Only Knows’ promo with befores and afters and on-set photos showcasing The Mill’s incredible and invisible visual effects.

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fxinsider: full audio interview with Richard Edlund

October 14, 2014

For our valued fxinsider members we have a special full-length interview with Richard Edlund, who discusses Star Wars, Ghostbusters, Indiana Jones, Multiplicity and his current role at The Academy.

quicktakes

thinkingParticles v6 is released with new pricing

October 14, 2014

We talk to cebas CEO Edwin Braun about the release of thinkingParticles 6 and the new tech inside it.

quicktakes

Disney’s new production renderer ‘Hyperion’ – yes, Disney!

October 13, 2014

With Disney as the owner of Pixar & thus RenderMan, it may surprise some to know that Disney Animation has developed a completely new production renderer: Hyperion – with some very cool tech & clocking a million render hours a day on Big Hero 6.

fxfeatured

Inside The Knick: Phosphene’s facial feature fx

October 13, 2014

Behind Phosphene’s nasal cavity visual effects for an episode of Steven Soderbergh’s The Knick.

quicktakes

Going full vamp: Dracula Untold

October 13, 2014

Behind the scenes of Framestore’s bat transformation, crowd battles and vampire visual effects in Dracula Untold.

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Maintaining the mystery: editor Kirk Baxter on Gone Girl

October 2, 2014

Oscar winning editor Kirk Baxter discusses his work on David Fincher’s Gone Girl.

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Cinesite enters animated features arena

September 23, 2014

Cinesite has announced a new division and a new partnership to make and produce animated feature films.

quicktakes

How previs helped make The Maze Runner

September 23, 2014

Breaking down the previs and postvis work on The Maze Runner.

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Putting the maze in Maze Runner: an fxguide/WIRED exclusive

September 19, 2014

See how Method Studios created the vast maze and relentless mechanical creatures called Grievers for the upcoming feature film Maze Runner.

quicktakes

Digital Domain’s live action date with Destiny

September 14, 2014

How Digital Domain helped realize a visually beautiful live action trailer for Activision and Bungie’s incredible new Destiny.

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eyeon Software acquired by Blackmagic Design

September 12, 2014

In somewhat of a shake-up to the compositing world, Blackmagic Design has announced that it is acquiring eyeon Software.

quicktakes

RC IBC news: Sony new 4K FS7

September 12, 2014

As rumoured on the last RC podcast, here is the new Sony FS7 camera just announced at IBC, more than just an XDCAM this camera here is a first look…

quicktakes

Luc Besson’s Lucy – exclusive ILM interviews

September 9, 2014

We talk to ILM about the breakout indie Luc Besson hit Lucy, in these special fxinsider interviews, exclusively for Insider members.

fxfeatured

COLORWAY now available for C4D

September 8, 2014

The Foundry has launched a COLORWAY kit for MAXON Cinema 4D.

quicktakes

Journey to The Hundred-Foot Journey

September 4, 2014

How invisible effects were used in the making of The Hundred-Foot Journey. Includes before and after pics and clips that may surprise you.

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OpenSubdiv 3.0 coming (Alpha update)

September 3, 2014

What’s new and all the news about the open source OpenSubdiv project.

quicktakes

NUKE 9, NUKEX and NUKE STUDIO Beta now available

September 3, 2014

The Foundry has made betas of NUKE 9 and NUKE STUDIO available to existing customers.

quicktakes

It’s not rocket science – oh wait …

September 1, 2014

Confessions of a self confessed ‘Neutron Fan Boy’ – or how nuclear research of the 1940s is finding its way into the rendering of today.

fxfeatured

Style city: A Dame to Kill For

August 29, 2014

Behind the scenes of Prime Focus’ visual effects for Sin City: A Dame to Kill For.

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Into the Storm: a trio of tornadoes

August 18, 2014

How real reference served to inform the visual effects artists for three of the devastating tornado sequences in Into the Storm.

quicktakes

SIGGRAPH 2014 – wrap-up

August 17, 2014

A final look at SIGGRAPH 2014 from Vancouver and what to expect in fxguide SIGGRAPH coverage coming soon.

quicktakes

Congrats to the Creative Emmy winners

August 16, 2014

Congrats to all the winners at this Saturday’s Creative Emmy Awards!

quicktakes

Sci-Tech Oscar 2015 Consideration list

August 16, 2014

The areas of interest for the Sci-Tech 2015 Oscars has been published.

quicktakes

More from SIGGRAPH 2014

August 14, 2014

More from SIGGRAPH 2014 – Emerging Tech, the Pixar RenderMan User Group and parties with Image Engine and ILM.

quicktakes

The VFX of Guardians of the Galaxy

August 13, 2014

How the VFX teams behind Marvel’s Guardians of the Galaxy made Rocket, Groot, huge environments, spaceship chases and an incredible final battle.

fxfeatured

News from SIGGRAPH: Shotgun & NVIDIA

August 12, 2014

Shotgun introduces an iPhone app and NVIDIA rounds out its Kepler product line at SIGGRAPH 2014.

quicktakes