Live. Die. Repeat the effects

June 10, 2014

How new tools made for tentacled mimics, exploding drop ships and an intense beach war…over and over again: the VFX of ‘Edge of Tomorrow’.

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Ocula 4: Exclusive info about the new release

June 5, 2014

The Foundry announced today the launch of OCULA 4, the latest version of its software plug-in toolset for NUKE, designed to address the problems with stereoscopic imagery. Get the details about what is new in this exclusive.

quicktakes

The many faces of Maleficent

June 3, 2014

We explore digital faces, characters and environments in the new Angelina Jolie film, Maleficent.

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Early Weta Workshop designs for Godzilla

June 2, 2014

Weta Workshop and the early character design work they did on the iconic Godzilla.

quicktakes

Meet Zebedee: handheld LIDAR scanning

June 1, 2014

We explore the Zebedee 3D mapping system which uses a handheld LIDAR scanner to map indoor and outdoor areas.

quicktakes

RenderMan/RIS and the start of next 25 years

May 29, 2014

Pixar restructures R&D, launches a new RenderMan & dramatically drops the price. We speak 1 on 1 with Pixar’s top management about the changes + what they mean for you (Exclusive coverage)

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From the set of I, Frankenstein

May 29, 2014

A look inside the filming behind ‘I, Frankenstein’, from the set to the final visual effects shots.

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Future threat – X-Men: Days of Future Past

May 27, 2014

Quicksilver, Sentinels, Beast, Mystique and more – past and present vfx in Days of Future Past.

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A twist to the Willis O’Brien tale

May 22, 2014

Cinefex has uncovered a new side to the revered stop motion and effects ‘pioneer’ Willis O’Brien.

quicktakes

Learning from Godzilla

May 19, 2014

What director Gareth Edwards learned while making the newest re-imagining of Godzilla.

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Titanfall: making the opening movie

May 13, 2014

How the visual effects supervisor on ‘Moon’ helped craft a gritty opening cinematic for Respawn’s Titanfall.

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In-house production: making a TVC

May 13, 2014

We talk to Dutch studio The Ambassadors about their work from start to finish on a fully CG ‘claymation’ animated television commercial.

quicktakes

The Art of the Ride Film (we visit 6 killer rides)

May 12, 2014

Immerse yourself in ride films – from Star Tours to Transformers, Harry Potter to King Kong.

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UDIM UV mapping

May 7, 2014

UDIM UV mapping has enormous popularity for texturing in the face of much newer systems such as Ptex (which works very well in its own right). We investigate why & talk to the original author, Richard Addison-Wood at Weta Digital.

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Storyboarding the Star Wars universe

May 7, 2014

A new book presents storyboards and concept art discovered in the Lucasfilm archives from the original Star Wars trilogy.

quicktakes

Super-charged VFX: The Amazing Spider-Man 2

May 5, 2014

The making of The Amazing Spider-Man 2 – we explore the VFX for Electro, Spider-Man’s suit and the Times Square clash.

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The making of Electro

May 2, 2014

Watch how Sony Pictures Imageworks turned Jamie Foxx into Electro for The Amazing Spider-Man 2.

quicktakes

Captain America: The Winter Soldier – reaching new heights

May 1, 2014

fxguide’s comprehensive run-down on the visual effects in The Winter Soldier.

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FMX 2014: Houdini Engine for Cinema 4D & RealFlow 2014

May 1, 2014

In our final report from FMX2014, we cover the announcement that Cinema 4D will be supporting the Houdini Engine as well as have a sneak peek at the upcoming RealFlow 2014.

quicktakes

Arnold: used to help in the fight against child exploitation

April 30, 2014

In a real world operation, ‘Sweetie” was a completely virtual girl rendered in Arnold and driven in realtime by an operator, then used in chat rooms to interact with internet predators.

quicktakes

FMX 2014: day three/four report

April 29, 2014

We have a variety of sessions in our third recap from FMX. This includes a panel discussion on applying animation pipelines to vfx, the Arnold Renderer workshop, Shotgun, Rush, and Paul Debevec.

quicktakes

FMX 2014: day two report

April 25, 2014

FMX day two, with a variety of presentations on films, commercials, animation, and more. With some help from Matt Leonard, we recap a few of the day’s offerings including the sneak peek at Dawn of the Planet of the Apes.

quicktakes

MODO 801 – just released

April 25, 2014

Find out what’s new in The Foundry’s latest release of MODO.

quicktakes

FMX 2014: day one report

April 23, 2014

FMX 2014 got underway in Stuttgart, Germany on Tuesday. Over the years, this has become Europe’s premiere VFX related conference and this year is no exception. We recap some of the highlights from the first day, with help from fxphd prof Matt Leonard.

quicktakes

VFX in TVCs: amazing baby and amazing SUV

April 17, 2014

Behind the scenes of two recent TVCs for Evian and Nissan with VFX by Mikros Image and Digital Domain.

quicktakes

Divergent’s digi-environments and creatures

April 17, 2014

In this bonus article for fxinsiders, find out more about the digital environments and CG work in Divergent.

quicktakes

Flame 2015: new features and a new family

April 10, 2014

Flame 2015 and Smoke 2015 were introduced at NAB this week – here’s fxguide’s rundown of the new releases.

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fxinsider bonus videos: more on ILM’s Noah vfx

April 10, 2014

In these bonus videos for fxinsiders, we talk to ILM’s Grady Cofer & Philippe Rebours about the ‘creation’ sequence in Noah & the Watcher characters. Thanks for being a member.

quicktakes

Art directing effects for inFAMOUS: Second Son

April 9, 2014

Behind the particle effects in inFAMOUS: Second Son, a new game where the hero conjures up an array of smoke and neon powers.

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NUKE STUDIO – Exclusive interview + First Screen shots

April 7, 2014

We talk to The Foundry’s Jon Wadelton and Philippa Carroll about NUKE STUDIO. PLUS, the first screen shots from the new toolset.

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