How Star Trek went into darkness for Earth Hour
With J.J. Abrams’ Star Trek: Into Darkness only a few months away from opening, the film’s distributors staged a Trek-themed quadrocopter light display as part of WWF’s Earth Hour over the weekend in London. Stunt? Sure, but a fun one – see the video here.
Read the ArticleNVIDIA GPU Tech Conference report
The GPU Technology Conference (GTC) advances GPU computing in computer graphics, games, mobile, and the cloud. For the vfx and production, this tech is has become an incredibly important part of the process and today we cover new announcements from the NVIDIA keynote.
Read the ArticleHeads will roll: VFX on TV
How practical and digital effects, previs and complete greenscreen environments help bring the shows The Walking Dead, Mr. Selfridge and Spartacus to your TV screen. UPDATED with Stargate’s Walking Dead breakdown reel.
Read the ArticleHow to make a giant molten lava monster…called James
How do you create a Lava Monster, crush streets and still have fresh breath? Behind the scenes of MPC’s VFX for a new spot pitting The Ice Man ‘superhero’ against a molten lava monster named… James.
Read the ArticleBehind the scenes of Black Mirror
A look at the slightly futuristic and surreal VFX in the UK TV series Black Mirror by Painting Practice.
Read the ArticleVFX Town Hall photos and notes
Our live notes from the VFX Town Hall which took place on March 14th – Pi Day – in LA, the Bay Area, Austin, Wellington, Vancouver – and around the world via a live simulcast.
Read the ArticleDifferent ads – different techniques
A look at the innovative use of effects in some recent spots by Digital Domain, Important Looking Pirates, Poetica, Framestore, Alt.vfx and Realise Studio. Includes an EXCLUSIVE breakdown from DD for their Dead Space 3 game promo.
Read the ArticleSideFX releases Houdini 12.5
Houdini 12.5 is now available, the impressive new tools include an Ocean FX Wave tool, and a Cloud FX generator – part of a DreamWorks Animation & Side Effects Software collaboration!
Read the ArticleMari 2.0 launched in the UK
The Foundry has launched Mari 2.0, with advanced layering functions. Here’s our rundown of the new features of the 3D paint program.
Read the ArticleHappy accidents in DiRT: Showdown
A look at the rendering and game engine tech behind the VES Award-nominated Codemasters game DiRT: Showdown.
Read the ArticleInternational VFX Town Hall meetings (updated)
Here’s how to RSVP to VFX Town Hall meetings happening in LA, the Bay Area, Austin and Vancouver on March 14th, plus details of the planned live broadcast.
Read the ArticleLuxology teases new MODO 701
Luxology announced a new version of their 3D package today, which contains new features, optimizations, a new Linux version, as well as an increase in price.
Read the ArticleThe wonderful world of Oz
Behind the scenes of Disney’s Oz: The Great and Powerful and the stunning VFX work for China Girl, Finley the flying monkey and the Land of Oz. UPDATED with befores and afters imagery and Luma Pictures’ work for the tornado sequence.
Read the ArticleNo small feat: making Jack the Giant Slayer
How performance captured giants and massive beanstalks were imagined for Bryan Singer’s Jack the Giant Slayer.
Read the ArticleGames online all the time might only be good in theory: SimCity
EA’s SimCity server troubles have highlighted the problem of being online, all the time.
Read the ArticleEarthly effects in History Channel’s The Bible
Behind the scenes of the VFX in History Channel’s ‘The Bible’ by London’s Lola. Plus a video making of breaking down key shots.
Read the ArticleVES open letter – what is the VES’s role here?
fxguide talks to VES Chair Jeff Okun about the VES open letter ‘Call to Action’, which contemplates a worldwide VFX congress of effects practitioners, and, seemingly conversely, for artists to lobby the Californian government for increased tax incentives in that U.S. state.
Read the ArticleThe making of Halo 4: Forward Unto Dawn
Behind the scenes of the web series Halo 4: Forward Unto Dawn with making of VFX videos from Arc Productions.
Read the ArticleMerlin: VFX Arnold TV pipeline
Behind the scenes of Vine’s visual effects for Merlin, including the scanning tech and Arnold pipeline used for season 5 of the BBC TV show.
Read the ArticleVES responds to VFX protest
Visual Effects Society Chair Jeff Okun has responded to issues arising after yesterday’s VFX protest near the Oscars.
Read the ArticleSo how did they make Ted present at the Oscars?
Ted’s appearance with Mark Wahlberg almost stole the show at the Academy Awards. Here’s how Tippett Studio pulled it off.
Read the ArticleAnd the winner is…
Life of Pi won the Oscar today at the Academy Awards. However, the presentation of the VFX award was not without some controversy.
Read the ArticleVFX protest at Oscars: images from the picket line + audio interview
A group of Visual Effects Artists is working to raise the profile of issues facing the industry by protesting at the Academy Awards. Updated with an audio interview with Jeff Heusser and Scott Squires from the march.
Read the ArticleFrom practical to digital: Oscar noms in animation
In this special interview feature for fxinsiders, we talk to two of the Oscar nominated directors in the animated features category – Brave’s Mark Andrews and Peter Lord for The Pirates! Band of Misfits.
Read the ArticleSkeleton adventures: the art of RAW by Glassworks
Behind the scenes of Glassworks Amsterdam’s The Art of RAW campaign film for G-Star, including an EXCLUSIVE making of video.
Read the ArticleHow Method made magical effects in Beautiful Creatures
Tornadoes, spinning tables, Autumn environments and more from Method Studios in this look at their work for Beautiful Creatures.
Read the ArticleMo-cap on a budget: Halo 4 ‘Terminals’
How The Sequence group used some ingenious facial and body mo-cap for its work on Halo 4’s ‘Terminals’ and an in-game ‘Librarian’ cinematic.
Read the ArticleSony’s PlayStation 4 unveiled
Sony’s PS4 announcement today left several questions remaining, but some of the game and game engine demos left no doubt as to the incredible computing power and graphics the new console will be capable of.
Read the ArticleInside Die Hard – the 4 biggest effects shots
Behind the scenes of the 4 biggest effects sequences in A Good Day to Die Hard with Screen Scene, UPP, Pixomondo, Scanline and Method.
Read the ArticleThe 5 step zombie plan: Warm Bodies
How Look Effects jumped into creature animation for the zombie apocalypse rom-com Warm Bodies.
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