Zombie warfare: World War Z

June 26, 2013

fxguide talks to Cinesite, MPC, 2h3D, 4DMax and Prime Focus about scaring up the zombie effects for World War Z, scanning sets and actors and the film’s stereo conversion.

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Emmys 2013: the VFX contenders

June 24, 2013

We take a look at some of the possible contenders for this year’s Primetime Creative Arts Emmy Awards in the visual effects categories, with some exclusive VFX breakdown reels.

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Monsters University: rendering physically based monsters

June 24, 2013

How new developments in RenderMan helped Pixar deliver Monsters University.

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Man of Steel vfx milestones

June 24, 2013

Breaking down the biggest scenes in Man of Steel – Krypton’s comms, the Smallville confrontation and the destruction of Metropolis.

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Cannes Lions scooped by Dumb Ways to Die

June 23, 2013

fxguide talks to the animator behind the Cannes Lions super-winner Dumb Ways to Die, and checks out the VFX winners from the awards.

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DigiPro 2013 preview

June 21, 2013

A special preview of the DigiPro 2013 event taking place right before SIGGRAPH this year, featuring talks from Pixar, Weta Digital, Image Engine, Dneg and Dreamworks.

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John Textor and what really happened inside Digital Domain Media Group?

June 17, 2013

An In depth look at the Digital Domain Media Group collapse as fxguide speaks to its former CEO John Textor and pieces together the lessons to be learnt.

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Spots round-up

June 13, 2013

A look at some recent commercials that have caught our eye and the work behind them. Plus a special focus on The Mill LA.

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The new Mac Pro: the cube comes of age

June 11, 2013

We take a look at the new Mac Pro and uncover some details as to why we feel it shouldn’t be dismissed as a “pro” computer.

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VFX in Los Angeles – 100 hour weeks & homeless

June 10, 2013

A true story about a young man starting a career in visual effects in Los Angeles.

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The Foundry’s MARI coming to OS X

June 10, 2013

If you missed the Apple WWDC keynote, Phil Schiller mentioned that The Foundry and PIXAR would be showing off something at a sneak peek at the new Mac Pro. We know know what it is: MARI on OSX.

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Autodesk…just what are they doing with Smoke and Flame?

June 7, 2013

fxguide sat down with Stig Gruman, VP of sales to discuss the direction of Flame and Smoke, Naiad, and more.

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Revisiting the roaring 20s: The Great Gatsby

June 6, 2013

Behind the scenes of Animal Logic’s visual effects for The Great Gatsby.

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Game environments – Part C: making wet environments

June 6, 2013

The third of our three-part series on game environments, looking at Dontnod and Capcom’s newest release ‘Remember Me’. This part focuses on creating wet surfaces.

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Game environments – Part B: rain

June 5, 2013

The second of our three-part series on game environments, looking at Dontnod and Capcom’s newest release ‘Remember Me’. This part focuses on how to create rain.

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Game environments – Part A: rendering Remember Me

June 4, 2013

EXCLUSIVE. The first of our three-part series on game environments, looking at Dontnod and Capcom’s newest release Remember Me. This part focuses on rendering the game.

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Renderman, Happy Birthday!

June 3, 2013

Pixar Animation Studios today announced a celebration of 25 years of Pixar’s RenderMan

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Fast & Furious 6: just plane crazy!

June 3, 2013

How the fx teams on Fast & Furious 6 brought down a plane, battled a tank, demolished a parking lot and crafted the signature driving scenes. Plus bonus chat with DOP Steve Windon.

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RealFlow 2013 released

May 27, 2013

Find out more about RealFlow 2013, Next Limit’s newly released fluid simulation software.

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Australian Cinematographers Society 2013 award winners

May 26, 2013

The rc podcast’s Jason Wingrove, and a project made with the help of fxphd, were among the winners of the ACS 2013 National Awards.

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VFX Hot Spot Round-up: Destiny, PETA and Dodge

May 23, 2013

We look at three new spots with VFX from Digital Domain, The Mill and Method Studios.

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John Knoll appointed CCO of ILM

May 23, 2013

In a move that will be supported by employees, artists and fans, John Knoll has been promoted to the role of Chief Creative Officer at ILM, Lucasfilm Ltd. announced today.

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The making of Halo 4: Spartan Ops

May 23, 2013

In light of the recent XBOX HALO series announcements, fxguide explores the making of the recent Halo 4: Spartan Ops with Axis, BlackGinger and Realise Studio.

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Preview the SIGGRAPH 2013 technical papers

May 22, 2013

Watch the Technical Papers preview video for SIGGRAPH 2013.

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Doctor Who: Stargate’s adventures in time

May 22, 2013

We go behind the scenes of Stargate Studio’s visual effects for the series 7 finale of Doctor Who.

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Xbox One: developers ready

May 21, 2013

Microsoft’s Xbox One announcements sees new Kinect features, and lets developers continue advancements in lighting and texturing.

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Star Trek: Into Darkness: VFX makes it so

May 20, 2013

Behind the visual effects of J.J. Abrams’ Star Trek: Into Darkness with ILM, Pixomondo and Atomic Fiction.

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More than 5m views, with no spaceships in sight

May 16, 2013

The buzz surrounding Star Trek: Into Darkness is clearly apparent with the huge response to this Audi Spock vs Spock viral.

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fxinsider special – color for CG artists

May 15, 2013

In this special video for fxguide fxinsider members, we talk to senior lighting artist Tarek Elaydi, who discusses issues of color science, management and use in CG lighting and visual effects.

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The tech behind the AdobeMAX sneak peeks

May 9, 2013

AdobeMAX is wrapped, but one of the killer sessions was Sneak Peeks where users get a glimpse of the future. We recap the presentations and speculate as to some image processing tech behind them.

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