Grimm: creature case studies

January 3, 2013

How the talented artists at Hive FX & Bent Image Lab create the morphing effects in the TV series Grimm.

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Blood & Chrome: a possible VFX future?

January 1, 2013

As a new model for a cutting edge production, the production of Battlestar Galactica: Blood & Chrome is extremely interesting, both from a production/virtual production standpoint and distribution.

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Kon-Tiki: water sims & digital sharks

December 28, 2012

Behind the scenes of Norwegian film Kon-Tiki, which features water sims, environment work and sea creatures, including, yes…those…sharks (the best CG sharks we have seen).

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The Hobbit: exclusive 85 page iBook by fxguide (now closed)

December 21, 2012

Our Christmas present to you!

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Weta Digital’s models supe on The Hobbit

December 20, 2012

Weta Digital models supervisor Marco Revelant tells us about some of the challenges in creating digi-doubles, trees and a range of other creatures and characters for The Hobbit: An Unexpected Journey.

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Far Cry 3: digital survivors

December 17, 2012

Ubisoft Character Technical Director Kieran O’Sullivan recently spoke at a highly successful 3Dec Autodesk function – fxguide spoke to him afterwards about the technical workflow, character design and rigging for the cast of Far Cry 3.

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The Hobbit: Weta returns to Middle-earth

December 14, 2012

fxguide explores the world of The Hobbit: An Unexpected Journey with Weta Digital and the filmmakers behind Peter Jackson’s epic vision.

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The Future Mets

December 13, 2012

Marc Rienzo recently wrote, directed and vfx supervised spots for the New York Mets, one in particular took the Mets way into the future via motion capture.

quicktakes

Assassin’s Creed III: The tech behind (or beneath) the action

December 11, 2012

Inside the ocean simulations and ship physics for Ubisoft’s new Assassin’s Creed III game, with amazing behind the scenes code testing and simulation clips.

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Understanding Magic Bullet(s): a personal quest

December 5, 2012

The 7 things you need to know about Red Giants Magic Bullet Range, – for those lost but wanting to check out these great tools.

quicktakes

Rise of the effects

December 3, 2012

How DreamWorks Animation used Houdini, cellular automata and other effects techniques on Rise of the Guardians.

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VES Understanding Unions Panel report

December 2, 2012

From Hollywood, our in depth report from the recent VES panel discussion “Understanding Unions”. Why are visual effects artists not represented by a union? Should they be? How would that work? Why is there no trade association? How do these issues affect the entire industry?

quicktakes

VFX Oscar Shortlist announced

November 29, 2012

The Academy of Motion Picture Arts and Sciences today announced that 10 films remain in the running in the Visual Effects category for the 85th Academy Awards®.

quicktakes

Good evening, tonight we have a case of on-set workflow: Hitchcock

November 27, 2012

We look at the RED camera use and DIT work on Hitchcock using Light Iron’s OUTPOST on set workflow.

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Life of Pi: a tiger’s tale

November 26, 2012

Bringing to life digital oceans and characters for Ang Lee’s Life of Pi. Includes several making of breakdown videos.

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Twilight’s final battle

November 25, 2012

Tippet Studio discusses the visual effects behind the final wolf and vampire battle in Breaking Dawn – Part 2.

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EA – Medal of Honor – DD’s virtual production pipeline

November 24, 2012

We talk to Digital Domain’s Gary Roberts and Richard Morton about their virtual production pipeline for an EA Medal of Honor cinematic spot.

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The Man with the Iron Fists: Making Brass Body

November 23, 2012

We talk to Gradient Effects about the challenges of creating metal armour for a character in ‘The Man with the Iron Fists’. Includes vfx breakdown.

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Bond’s boldest adventure yet: Skyfall

November 21, 2012

The practical and digital visual effects behind Skyfall, the latest Bond film from director Sam Mendes.

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Bryce Bayer RIP (Bayer Filter/sensor Kodak scientist)

November 21, 2012

Bryce Bayer, the Eastman Kodak scientist who invented a now pivotal color filter for digital photography that bears his name, has passed away. Bayer, 83, died on November 13th in Bath, Maine.

quicktakes

Academy’s Tech Council Adds Eight New Members

November 15, 2012

Doug Cooper, Paul Debevec, Ray Feeney, Josh Pines, David Stump, Steve Sullivan, Bill Taylor and Beverly Wood have accepted invitations to join the Science and Technology Council of the Academy of Motion Picture Arts and Sciences.

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SIGGRAPH Asia in Singapore – just 2 weeks away

November 13, 2012

Now only two weeks away, we take a final look at what’s in store for SIGGRAPH Asia 2012 in Singapore.

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Less is more: The Bourne Legacy

November 11, 2012

Learn about the invisible fx in The Bourne Legacy – the wolf, drone shots, Manilla chase and that motorcycle crash. Bourne Legacy is out on Blu-ray and DVD soon.

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VES “Understanding Unions…” panel announced

November 7, 2012

The Visual Effects Society is hosting a panel titled “Understanding Unions: The Good, The Bad & Unknown Of Forming A Visual Effects Collective Bargaining Organization” on Saturday, December 1, 2012 in Los Angeles…

quicktakes

Multiple bits: Wreck-It Ralph

November 5, 2012

We talk to Walt Disney Animation Studios VFX supe Scott Kersavage about Wreck-It Ralph.

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20th Anniversary Edition: the rebirth of Flame

November 2, 2012

The new 20th Anniversary Edition of Flame is now available, with a dramatically re-designed workflow that shows a clear commitment to the flagship software. We look at the new edition, breaking down what is great as well as where this first release falls a bit short.

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Post starts again in lower Manhattan

November 2, 2012

How one SoHo post company has managed to soldier on without power after the devastating storm in New York.

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Cloud Atlas: choose your own adventure

October 31, 2012

We explore the VFX in the epic film Cloud Atlas from Lana and Andy Wachowski and Tom Tykwer.

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Disney buys Lucasfilm and thus ILM

October 30, 2012

A look at the news behind Disney’s purchase of Lucasfilm which includes ILM, LucasArts and Skywalker Sound.

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Autodesk releases 20th Anniversary Edition of Flame

October 30, 2012

Autodesk released Extension 1 of Flame 2013 to subscription customers today, bringing a dramatic change of workflow to the product. This week, fxguide has full coverage of the new release including free online training, an in-depth article, and an fxpodcast with Philippe Soeiro.

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