Luxology teases new MODO 701
Luxology announced a new version of their 3D package today, which contains new features, optimizations, a new Linux version, as well as an increase in price.
The wonderful world of Oz
Behind the scenes of Disney’s Oz: The Great and Powerful and the stunning VFX work for China Girl, Finley the flying monkey and the Land of Oz. UPDATED with befores and afters imagery and Luma Pictures’ work for the tornado sequence.
No small feat: making Jack the Giant Slayer
How performance captured giants and massive beanstalks were imagined for Bryan Singer’s Jack the Giant Slayer.
Games online all the time might only be good in theory: SimCity
EA’s SimCity server troubles have highlighted the problem of being online, all the time.
Earthly effects in History Channel’s The Bible
Behind the scenes of the VFX in History Channel’s ‘The Bible’ by London’s Lola. Plus a video making of breaking down key shots.
VES open letter – what is the VES’s role here?
fxguide talks to VES Chair Jeff Okun about the VES open letter ‘Call to Action’, which contemplates a worldwide VFX congress of effects practitioners, and, seemingly conversely, for artists to lobby the Californian government for increased tax incentives in that U.S. state.
The making of Halo 4: Forward Unto Dawn
Behind the scenes of the web series Halo 4: Forward Unto Dawn with making of VFX videos from Arc Productions.
Merlin: VFX Arnold TV pipeline
Behind the scenes of Vine’s visual effects for Merlin, including the scanning tech and Arnold pipeline used for season 5 of the BBC TV show.
VES responds to VFX protest
Visual Effects Society Chair Jeff Okun has responded to issues arising after yesterday’s VFX protest near the Oscars.
So how did they make Ted present at the Oscars?
Ted’s appearance with Mark Wahlberg almost stole the show at the Academy Awards. Here’s how Tippett Studio pulled it off.
And the winner is…
Life of Pi won the Oscar today at the Academy Awards. However, the presentation of the VFX award was not without some controversy.
VFX protest at Oscars: images from the picket line + audio interview
A group of Visual Effects Artists is working to raise the profile of issues facing the industry by protesting at the Academy Awards. Updated with an audio interview with Jeff Heusser and Scott Squires from the march.
From practical to digital: Oscar noms in animation
In this special interview feature for fxinsiders, we talk to two of the Oscar nominated directors in the animated features category – Brave’s Mark Andrews and Peter Lord for The Pirates! Band of Misfits.
Skeleton adventures: the art of RAW by Glassworks
Behind the scenes of Glassworks Amsterdam’s The Art of RAW campaign film for G-Star, including an EXCLUSIVE making of video.
How Method made magical effects in Beautiful Creatures
Tornadoes, spinning tables, Autumn environments and more from Method Studios in this look at their work for Beautiful Creatures.
Mo-cap on a budget: Halo 4 ‘Terminals’
How The Sequence group used some ingenious facial and body mo-cap for its work on Halo 4’s ‘Terminals’ and an in-game ‘Librarian’ cinematic.
Sony’s PlayStation 4 unveiled
Sony’s PS4 announcement today left several questions remaining, but some of the game and game engine demos left no doubt as to the incredible computing power and graphics the new console will be capable of.
Inside Die Hard – the 4 biggest effects shots
Behind the scenes of the 4 biggest effects sequences in A Good Day to Die Hard with Screen Scene, UPP, Pixomondo, Scanline and Method.
The 5 step zombie plan: Warm Bodies
How Look Effects jumped into creature animation for the zombie apocalypse rom-com Warm Bodies.
CryEngine 3 vs Unreal Engine 4
With Crysis 3 to be released for the PlayStation 3, PC and Xbox 360 platforms on February 19th, we compare the current CryEngine 3 with what is coming from market juggernaut Unreal and their Unreal Engine 4.
D.I.C.E. 2013 VFX: Master Chief, a portal gun and some arrows…
Find out how the impressive 16th Annual D.I.C.E. Awards opening trailer was made, with references to Portal 2, Assassin’s Creed 3 and other big games of the year.
For example. A perspective from Keith Adams
As part of our irregular For Example series – which look at how key visual effects artists work with their tools – we talk to vfx supervisor and artist Keith Adams about shooting plates and, for example, lining up perspective. Keith is at SPIN VFX Atlanta.
CVMP bonus fxinsider video – real-time 3D shape modeling
In this bonus video for fxinsider members, we present a seminar given by Olga Sorkine, Assistant Professor of Computer Science at ETH Zurich, at CVMP. Her talk was entitled ‘Really real-time 3D shape modeling and animation’.
By the people and for the people: the VFX of Lincoln
fxguide sits down with Framestore in London to discuss the invisible effects behind Steven Spielberg’s Lincoln. Includes breakdown making of images.
A fractured fairytale: Hansel and Gretel
Behind the flying effects, animatronic enhancements and fun blood and gore of Hansel and Gretel: Witch Hunters.
Shotgun’s feisty new business model (you’re going to like it!)
Shotgun Software announces new pricing model for its flagship review, approval and asset management and pipeline tools.
R&H Chapter 11 (updated Feb 14)
There are reports from Deadline that R&H will file for bankruptcy protection, with Variety adding that “several buyers reported interested”, but it is not over yet for R&H and nor should it be.
From the Sci-Tech Red Carpet
On Saturday night, the science and tech behind the images on the big screen had its time in front of the camera on the red carpet at The Academy’s Scientific and Technical Awards. We’ve got a gallery from the carpet as well as a recap of all the awards.
BAFTA Film Awards winners
Winners were announced for the EE British Academy Film Awards today, Sunday February 10th, at London’s Royal Opera House.
Back into the danger zone: Top Gun 3D
How Legend3D converted Tony Scott’s seminal 1986 film Top Gun to 3D, plus a look back at the film’s miniature plane and in-camera effects.
