Autodesk…just what are they doing with Smoke and Flame?

June 7, 2013

fxguide sat down with Stig Gruman, VP of sales to discuss the direction of Flame and Smoke, Naiad, and more.

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Revisiting the roaring 20s: The Great Gatsby

June 6, 2013

Behind the scenes of Animal Logic’s visual effects for The Great Gatsby.

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Game environments – Part C: making wet environments

June 6, 2013

The third of our three-part series on game environments, looking at Dontnod and Capcom’s newest release ‘Remember Me’. This part focuses on creating wet surfaces.

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Game environments – Part B: rain

June 5, 2013

The second of our three-part series on game environments, looking at Dontnod and Capcom’s newest release ‘Remember Me’. This part focuses on how to create rain.

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Game environments – Part A: rendering Remember Me

June 4, 2013

EXCLUSIVE. The first of our three-part series on game environments, looking at Dontnod and Capcom’s newest release Remember Me. This part focuses on rendering the game.

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Renderman, Happy Birthday!

June 3, 2013

Pixar Animation Studios today announced a celebration of 25 years of Pixar’s RenderMan

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Fast & Furious 6: just plane crazy!

June 3, 2013

How the fx teams on Fast & Furious 6 brought down a plane, battled a tank, demolished a parking lot and crafted the signature driving scenes. Plus bonus chat with DOP Steve Windon.

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RealFlow 2013 released

May 27, 2013

Find out more about RealFlow 2013, Next Limit’s newly released fluid simulation software.

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Australian Cinematographers Society 2013 award winners

May 26, 2013

The rc podcast’s Jason Wingrove, and a project made with the help of fxphd, were among the winners of the ACS 2013 National Awards.

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VFX Hot Spot Round-up: Destiny, PETA and Dodge

May 23, 2013

We look at three new spots with VFX from Digital Domain, The Mill and Method Studios.

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John Knoll appointed CCO of ILM

May 23, 2013

In a move that will be supported by employees, artists and fans, John Knoll has been promoted to the role of Chief Creative Officer at ILM, Lucasfilm Ltd. announced today.

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The making of Halo 4: Spartan Ops

May 23, 2013

In light of the recent XBOX HALO series announcements, fxguide explores the making of the recent Halo 4: Spartan Ops with Axis, BlackGinger and Realise Studio.

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Preview the SIGGRAPH 2013 technical papers

May 22, 2013

Watch the Technical Papers preview video for SIGGRAPH 2013.

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Doctor Who: Stargate’s adventures in time

May 22, 2013

We go behind the scenes of Stargate Studio’s visual effects for the series 7 finale of Doctor Who.

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Xbox One: developers ready

May 21, 2013

Microsoft’s Xbox One announcements sees new Kinect features, and lets developers continue advancements in lighting and texturing.

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Star Trek: Into Darkness: VFX makes it so

May 20, 2013

Behind the visual effects of J.J. Abrams’ Star Trek: Into Darkness with ILM, Pixomondo and Atomic Fiction.

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More than 5m views, with no spaceships in sight

May 16, 2013

The buzz surrounding Star Trek: Into Darkness is clearly apparent with the huge response to this Audi Spock vs Spock viral.

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fxinsider special – color for CG artists

May 15, 2013

In this special video for fxguide fxinsider members, we talk to senior lighting artist Tarek Elaydi, who discusses issues of color science, management and use in CG lighting and visual effects.

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The tech behind the AdobeMAX sneak peeks

May 9, 2013

AdobeMAX is wrapped, but one of the killer sessions was Sneak Peeks where users get a glimpse of the future. We recap the presentations and speculate as to some image processing tech behind them.

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Raymond Frederick Harryhausen R.I.P 1920-2013

May 7, 2013

Raymond Frederick Harryhausen Born: Los Angeles 29th June 1920 Died: London 7th May 2013. From the Harryhausen Family posted via Facebook: The Harryhausen family regret to announce the death of Ray Harryhausen, Visual Effects pioneer and stop-motion model animator. He was a multi-award winner which includes a special Oscar and BAFTA. Ray’s influence on today’s […]

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Iron Man 3: more suits to play with

May 6, 2013

More suits, more extreme effects. How the VFX studios behind Iron Man 3 made the film possible.

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Notes from AdobeMAX: It’s in the Cloud

May 6, 2013

I’m attending AdobeMAX for the first time this year and we share some thoughts from the conference with or fxphd and fxinsider members. New apps, new features, and new pricing model for Adobe’s software.

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Stop frame animation made with atoms. Yes, at the atomic level!

May 1, 2013

Atomic short film – literally a film made at atomic – per atom level by IBM – truly remarkable and a key to future atomic memory devices.

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LED light quality: a free fxphd Background lecture

April 29, 2013

LED lighting is rising in popularity but this free fxphd lecture explains and compares LED lights in this free in depth BKD class from fxphd.com. The results are surprising.

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Canon 5D Mk III firmware update released

April 29, 2013

Now out of Beta the 5D Mk III update is ready to be downloaded…

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Aaton out of the Game? updated

April 27, 2013

Reports that Aaton has shut down subject to finding additional funding. Updated 4/291600GMT with statement from Jean-Pierre Beauviala, Founder and CEO of Aaton

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FMX 2013 – final wrap-up

April 27, 2013

Some final thoughts on FMX 2013 and a look at the Iron Man 3 presentations by Trixter and Weta Digital, and on virtual production.

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The science of spherical harmonics at Weta Digital

April 25, 2013

Just what are Spherical Harmonics? And how are the visual effects artists at Weta Digital using SH to handle vast renders?

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Day 2 at FMX 2013 – Lara Croft’s hair, Arnold, MPC’s FX tools, OpenSubdiv

April 25, 2013

Day 2 at the FMX 2013 conference in Stuttgart, Germany had more great VFX and gaming talks, plus a look at digital camera work and Pixar’s OpenSubdiv.

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Day 1 at FMX 2013 – Pixar, Cloud Atlas, Life of Pi, Katana, V-Ray

April 24, 2013

We wrap-up day one at FMX 2013 in Stuttgart, which saw panels on the state of VFX, behind the scenes of Cloud Atlas, Life of Pi, The Blue Umbrella and Epic and ILM’s use of V-Ray.

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