FMX 2011 – Day Two

May 5, 2011

Day two at FMX 2011 brought a major announcement from Weta Digital and The Foundry, along with some great presentations on virtual characters. We also speak to Molinare’s Dayne Cowan about The King’s Speech.

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MPC on track with Fast Five

May 4, 2011

MPC visual effects supervisor Guillaume Rocheron breaks down the train heist sequence from Fast Five.

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yU+co captures crime for Call of Juarez: The Cartel

May 4, 2011

We cover yU+Co’s work on the ‘Call of Juarez: The Cartel’ trailer by animation director Richard Taylor and the facial capture tech from Depth Analysis, with an exclusive insider making of video.

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FMX 2011 – Day One

May 4, 2011

A round up of our first day at FMX 2011 in Stuttgart.

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Outcasts: creating the darkside of space

April 29, 2011

We talk to Darkside Animation about their work for the BBC series Outcasts and present several break down clips from the show.

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Glassworks manipulates metal and builds a baby

April 27, 2011

We take a look at two recent TVC’s featuring visual effects from Glassworks – ‘Baby’ and ‘Manipulation’ – completed by artists in London and Amsterdam.

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Engine Room makes a splash with Soul Surfer

April 26, 2011

We talk to Engine Room founder and VFX supervisor Dan Schmit about creating more than 750 shots for the inspiring true story of Soul Surfer.

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Congrats to our HP EliteBook Winner

April 22, 2011

We got some great entries for our HP EliteBook giveaway, but there can only be one winner. And that winner is Chris Hocking, whose “server room shower” took top place with an inventive install to get the job done in pinch. Click through for more images as well as some impressions of running The Foundry’s Mari on the EliteBook.

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Busted! How The Mill helped Mythbusters blow stuff up

April 16, 2011

We go behind the scenes with The Mill for a Discovery Channel Mythbusters promo using motion control, practical elements and CG.

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Your Highness: A little bit of Framestore magic

April 14, 2011

Framestore visual effects supervisor Mike McGee talks about collaborating closely with the Your Highness filmmakers.

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Mr. X’s spy effects for Hanna

April 13, 2011

We talk to Mr. X visual effects supervisor Brendan Taylor about his work for Joe Wright’s coming-of-age espionage thriller, Hanna.

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ZYNC: get your own vast renderfarm – instantly

April 9, 2011

We speak exclusively to Atomic Fiction and Zero vfx, about their use of ZYNC cloud computing.

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The Easter Bunny lives, in Hop

April 8, 2011

In Hop, teenage rabbit E.B. laments his impending crowning as the new Easter Bunny and instead makes way for Hollywood. Director Tim Hill called on Rhythm & Hues to realize E.B. and the film’s other anthropomorphized animals as CG creations.

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De-compiling the VFX of Source Code

April 7, 2011

For Source Code, director Duncan Jones looked to visual effects supervisor Louis Morin to help realize 850 shots of trains, explosions, virtual transitions and other crucial sequences in the film.

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Q&A with Ross Shain from Imagineer

April 6, 2011

As NAB approaches, we’re starting to mark the showfloor map of products we’d like to check out. We’ve always been big fans of the tech behind Imagineer’s products over the years, so we thought we’d get a bit of an update from Imagineer’s Ross Shain. We chat about how the company started, the expanding user base, and how the development of the never-released mogul effected the company.

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quicktakes

Opening the door to The Adjustment Bureau

April 4, 2011

In The Adjustment Bureau, two lovers played by Matt Damon and Emily Blunt find themselves kept apart by mysterious business men in hats. Visual effects supervisor Mark Russell enabled several portal door transitions and a signature ‘Escher stairs’ sequence to reveal the Bureau’s secret world.

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The tale of the wolf: Red Riding Hood

April 2, 2011

In Red Riding Hood, a terrifying werewolf haunts the inhabitants of a medieval village. Rhythm & Hues tells us how they brought the wolf to life for this modern re-telling of the classic fairytale.

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Fractal zooms and other side effects in Limitless

March 29, 2011

The best part about vfx is when someone comes up with a cool new original look or shot, we talk to Look Effects and Comen VFX about creating the amazing fractal zooms and out-of-body moments in Limitless, designed as an inside glimpse to the power of a new fictitious wonder drug.

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Rob Legato Special Edition

March 25, 2011

We had such a wonderful time interviewing Rob Legato for fxguidetv that we filmed a lot more than we could possibly use in fxguidetv alone. So here for fxinsider members only, we have an additional “part 2” of that interview (with some real treats). Rob discusses shot design on Apollo 13, use of stereo on […]

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quicktakes

Paul: Double Negative’s alien adventure

March 23, 2011

With Paul, Double Negative adds to its already impressive list of visual effects credits through a major character animation show. We talk to animation supervisor Anders Beer and visual effects producer Hal Couzens about the film.

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Rising Sun Pictures finds The Way Back

March 21, 2011

In The Way Back, a group of prisoners escape a Siberian Gulag camp during World War II and trek many, many miles through Mongolia, China and over the Himalayas to India. Director Peter Weir called on Rising Sun Pictures to create 200 visual effects shots to complement the harrowing journey. We talk to visual effects supervisor Dennis Jones.

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HDRx: The Impossible Shot

March 18, 2011

Every camera – film or digital – has limits of exposure latitude. With the EPIC those limits just got pushed…a lot.

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Storm & Nuke on set with Space Digital

March 17, 2011

The Foundry released STORM 1.0 recently, but it’s already been widely in use in production during the beta process. Manchester-based Space Digital utilized the app along with Nuke, some Apple TVs, and Dropbox to create a useful on-set workflow for a recent Castrol engine oil project.

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Introducing Silverdraft Mobileviz

March 17, 2011

Silverdraft invited fxguide to tour Mobileviz, a 53 foot trailer with some serious and unique tech on board. Join us as we find out what users plan to do with 30 teraflops, 1536 cores and 20TB of SSD storage in a mobile configuration.

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quicktakes

Cinesite runs rings around Battle: LA

March 16, 2011

The arrival of destructive beings on the west coast of the U.S. in Battle: Los Angeles is heralded by a unique take on alien spaceship technology: mysterious smoke rings. The rings, used heavily in the film’s marketing, were created by Cinesite and from their visual effects supe Ben Shepherd.

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Aiding the invasion in Battle: Los Angeles

March 16, 2011

In Battle: Los Angeles, the Californian city once again finds itself under attack from alien invaders. Visual effects supervisor Everett Burrell and an army of effects artists wrought havoc on the city as well as realizing the other-worldly warriors.

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Carlyle Group acquires stake in The Foundry

March 15, 2011

The Carlyle Group announced that it has acquired a significant majority stake in The Foundry, from Advent Venture Partners and other stakeholders. What does this mean for facilities and artists using the company’s software? In an fxguide exclusive, Mike Seymour caught up with Foundry CEO Bill Collis to get the scoop.

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Storm Launch

March 11, 2011

Last night The Foundry hosted a launch event for STORM at RED Studios in Hollywood. STORM is a software solution aimed at improving RED workflow for on set, review and finish. The event focused on people who have been using the beta version in production sharing their real world experience. No event at RED would […]

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Revv-ealing effects: Drive Angry 3D

March 10, 2011

Director Patrick Lussier’s Drive Angry 3D tells the fantastical story of a vengeful father who escapes from hell to save his granddaughter. VFX supe Glenn Neufeld takes us through the key effects shots and how he used them to help slowly reveal some of the film’s key surprises.

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Back to NBA’s future with a52

March 8, 2011

Vancouver. 1996. A young Steve Nash is visited by a fan from the future whose life was changed by the NBA superstar. But it’s all thanks to visual effects from a52. Lead Flame artist Glyn Tebbut guides us through how this ‘Nash’ future kid spot for the NBA was realised. We also have a making of clip.

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