FMX 2011 – Day Two
Day two at FMX 2011 brought a major announcement from Weta Digital and The Foundry, along with some great presentations on virtual characters. We also speak to Molinare’s Dayne Cowan about The King’s Speech.
Read the ArticleMPC on track with Fast Five
MPC visual effects supervisor Guillaume Rocheron breaks down the train heist sequence from Fast Five.
Read the ArticleyU+co captures crime for Call of Juarez: The Cartel
We cover yU+Co’s work on the ‘Call of Juarez: The Cartel’ trailer by animation director Richard Taylor and the facial capture tech from Depth Analysis, with an exclusive insider making of video.
Read the ArticleFMX 2011 – Day One
A round up of our first day at FMX 2011 in Stuttgart.
Read the ArticleOutcasts: creating the darkside of space
We talk to Darkside Animation about their work for the BBC series Outcasts and present several break down clips from the show.
Read the ArticleGlassworks manipulates metal and builds a baby
We take a look at two recent TVC’s featuring visual effects from Glassworks – ‘Baby’ and ‘Manipulation’ – completed by artists in London and Amsterdam.
Read the ArticleEngine Room makes a splash with Soul Surfer
We talk to Engine Room founder and VFX supervisor Dan Schmit about creating more than 750 shots for the inspiring true story of Soul Surfer.
Read the ArticleCongrats to our HP EliteBook Winner
We got some great entries for our HP EliteBook giveaway, but there can only be one winner. And that winner is Chris Hocking, whose “server room shower” took top place with an inventive install to get the job done in pinch. Click through for more images as well as some impressions of running The Foundry’s Mari on the EliteBook.
Read the ArticleBusted! How The Mill helped Mythbusters blow stuff up
We go behind the scenes with The Mill for a Discovery Channel Mythbusters promo using motion control, practical elements and CG.
Read the ArticleYour Highness: A little bit of Framestore magic
Framestore visual effects supervisor Mike McGee talks about collaborating closely with the Your Highness filmmakers.
Read the ArticleMr. X’s spy effects for Hanna
We talk to Mr. X visual effects supervisor Brendan Taylor about his work for Joe Wright’s coming-of-age espionage thriller, Hanna.
Read the ArticleZYNC: get your own vast renderfarm – instantly
We speak exclusively to Atomic Fiction and Zero vfx, about their use of ZYNC cloud computing.
Read the ArticleThe Easter Bunny lives, in Hop
In Hop, teenage rabbit E.B. laments his impending crowning as the new Easter Bunny and instead makes way for Hollywood. Director Tim Hill called on Rhythm & Hues to realize E.B. and the film’s other anthropomorphized animals as CG creations.
Read the ArticleDe-compiling the VFX of Source Code
For Source Code, director Duncan Jones looked to visual effects supervisor Louis Morin to help realize 850 shots of trains, explosions, virtual transitions and other crucial sequences in the film.
Read the ArticleQ&A with Ross Shain from Imagineer
As NAB approaches, we’re starting to mark the showfloor map of products we’d like to check out. We’ve always been big fans of the tech behind Imagineer’s products over the years, so we thought we’d get a bit of an update from Imagineer’s Ross Shain. We chat about how the company started, the expanding user base, and how the development of the never-released mogul effected the company.
Read the ArticleOpening the door to The Adjustment Bureau
In The Adjustment Bureau, two lovers played by Matt Damon and Emily Blunt find themselves kept apart by mysterious business men in hats. Visual effects supervisor Mark Russell enabled several portal door transitions and a signature ‘Escher stairs’ sequence to reveal the Bureau’s secret world.
Read the ArticleThe tale of the wolf: Red Riding Hood
In Red Riding Hood, a terrifying werewolf haunts the inhabitants of a medieval village. Rhythm & Hues tells us how they brought the wolf to life for this modern re-telling of the classic fairytale.
Read the ArticleFractal zooms and other side effects in Limitless
The best part about vfx is when someone comes up with a cool new original look or shot, we talk to Look Effects and Comen VFX about creating the amazing fractal zooms and out-of-body moments in Limitless, designed as an inside glimpse to the power of a new fictitious wonder drug.
Read the ArticleRob Legato Special Edition
We had such a wonderful time interviewing Rob Legato for fxguidetv that we filmed a lot more than we could possibly use in fxguidetv alone. So here for fxinsider members only, we have an additional “part 2” of that interview (with some real treats). Rob discusses shot design on Apollo 13, use of stereo on […]
Read the ArticlePaul: Double Negative’s alien adventure
With Paul, Double Negative adds to its already impressive list of visual effects credits through a major character animation show. We talk to animation supervisor Anders Beer and visual effects producer Hal Couzens about the film.
Read the ArticleRising Sun Pictures finds The Way Back
In The Way Back, a group of prisoners escape a Siberian Gulag camp during World War II and trek many, many miles through Mongolia, China and over the Himalayas to India. Director Peter Weir called on Rising Sun Pictures to create 200 visual effects shots to complement the harrowing journey. We talk to visual effects supervisor Dennis Jones.
Read the ArticleHDRx: The Impossible Shot
Every camera – film or digital – has limits of exposure latitude. With the EPIC those limits just got pushed…a lot.
Read the ArticleStorm & Nuke on set with Space Digital
The Foundry released STORM 1.0 recently, but it’s already been widely in use in production during the beta process. Manchester-based Space Digital utilized the app along with Nuke, some Apple TVs, and Dropbox to create a useful on-set workflow for a recent Castrol engine oil project.
Read the ArticleIntroducing Silverdraft Mobileviz
Silverdraft invited fxguide to tour Mobileviz, a 53 foot trailer with some serious and unique tech on board. Join us as we find out what users plan to do with 30 teraflops, 1536 cores and 20TB of SSD storage in a mobile configuration.
Read the ArticleCinesite runs rings around Battle: LA
The arrival of destructive beings on the west coast of the U.S. in Battle: Los Angeles is heralded by a unique take on alien spaceship technology: mysterious smoke rings. The rings, used heavily in the film’s marketing, were created by Cinesite and from their visual effects supe Ben Shepherd.
Read the ArticleAiding the invasion in Battle: Los Angeles
In Battle: Los Angeles, the Californian city once again finds itself under attack from alien invaders. Visual effects supervisor Everett Burrell and an army of effects artists wrought havoc on the city as well as realizing the other-worldly warriors.
Read the ArticleCarlyle Group acquires stake in The Foundry
The Carlyle Group announced that it has acquired a significant majority stake in The Foundry, from Advent Venture Partners and other stakeholders. What does this mean for facilities and artists using the company’s software? In an fxguide exclusive, Mike Seymour caught up with Foundry CEO Bill Collis to get the scoop.
Read the ArticleStorm Launch
Last night The Foundry hosted a launch event for STORM at RED Studios in Hollywood. STORM is a software solution aimed at improving RED workflow for on set, review and finish. The event focused on people who have been using the beta version in production sharing their real world experience. No event at RED would […]
Read the ArticleRevv-ealing effects: Drive Angry 3D
Director Patrick Lussier’s Drive Angry 3D tells the fantastical story of a vengeful father who escapes from hell to save his granddaughter. VFX supe Glenn Neufeld takes us through the key effects shots and how he used them to help slowly reveal some of the film’s key surprises.
Read the ArticleBack to NBA’s future with a52
Vancouver. 1996. A young Steve Nash is visited by a fan from the future whose life was changed by the NBA superstar. But it’s all thanks to visual effects from a52. Lead Flame artist Glyn Tebbut guides us through how this ‘Nash’ future kid spot for the NBA was realised. We also have a making of clip.
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