Playing God with a good Vue

July 12, 2006

Vue software gives you the chance to create worlds and play god. Still, even good digital matte paintings, are not enough to meet the challenges of modern visual effects. Increasingly, rather than making matte still paintings, artists are required to create digital environments. This can be done a number of ways, with a range of tools. One of the more interesting and targeted tools is Vue from e-on software. The current release is Vue 5, but Vue 6 Infinite

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Superman Returns…As does Marlon Bando

July 3, 2006

Superman Returns thanks to director Bryan Singer, Visual Effects Supervisor Mark Stetson, and a large number of visual effects artists around the globe who worked to make the man of steel fly, see through walls, repel bullets and save the world. We cover this summer blockbuster in our one-year anniversary fxpodcast as well as in detail with our online story.

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fxguide talks to Apple about Shake’s Future

June 28, 2006

There has been much speculation about the direction for the Shake development team post-Shake. Will it fold into FCP? Will it address the high end? Is this the start of a mass low cost iShake? We spoke directly to Dion Scoppettuolo, Senior Product Marketing Manager for Apple’s Shake, about the rumours and the “2008 projected launch date”.

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The Deaths of Ian: Stan Winston Studios

June 23, 2006

fxguide, in partnership with Stan Winston Productions, is proud to announce that we will now blog an entire visual effects film, from start to finish. In an unprecedented move, we have been given full access to cover The Death’s of Ian from inception to completion: from concept art to final print. If you think you’re having a bad day, consider Ian Stone, an all-American kid who is murdered by horrifying pursuers only to wake up in a slightly diffe

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X-Men: Extreme Makeover

June 12, 2006

In this week’s podcast we talk to Greg Strause, of Lola and Hydraulx and John Bruno visual effects supervisor of X-Men, about the amazing 25 year digital facelifts in X-Men: The Last Stand. We are also joined in our companion written story by Eric Saindon who headed up the Weta X-Men 3 team .

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Alien Smackdown inside ILM

May 26, 2006

Alien Smackdown was the title of a recent lecture by Grady Cofer from ILM, we caught up with him in Sydney and asked “Just what the heck is a Sabre ?” And how does it differ from a discreet flame? We got to hear first hand how the team at ILM use the 3D compositing environment of Flame and Inferno to comp shots such as the opening of Star Wars Ep 3 and War of the Worlds. Grady showed us indepth how ILM uses Flame and especially how they use imported 3D g

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Would DaVinci Have Been Compositor or Animator?

May 22, 2006

The Da Vinci Code found the box office glory, opening at US$77 million (USA) and a record US$147 million overseas. To be successful the Da Vinci code required both seamless visual effects and detailed visualisations. This week we speak to the team at Double Negative in London about their work on the film and how they solved the visual effects.

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United 93

May 19, 2006

Rarely is a vfx team called upon to so faithfully recreate something so significant to so many people, and so vividly recalled by so many of the film’s audience. United flight 93 was hand crafted back to life by the team at Double Negative in London.

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Digital Domain sold to Michael Bay

May 16, 2006

UPDATE: Digital Domain has been sold to Michael Bay. We first heard rumours from equipment suppliers on Monday. For those who follow Nuke and D2 Software, this is especially good news! Carl Stork, Digital Domain’s new CEO, has a 20 year history as a technology innovator, and one of the things he’s looking forward to is continued expansion of Digital Domain’s software offerings. We have Carl Stork’s initial comment on D2, with more to follow soon.

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Keeping Track of Bugs in Silent Hill

May 15, 2006

In this week’s fxpodcast we talk to Evan Jacobs about his role — on set and off — for the feature filmSilent Hill. In the companion story we focus on the issue of camera tracking on this film, and applying bugs.

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Always Smashing Work from SOL designfx

May 11, 2006

Smashing cars is always fun in Visual effects, in the recent Allstate “Girls Day Out II”. Chris Kreynus talks us through how SOL designfx achieved the spot and the pipeline they used with Flame and Silhouette Roto.

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Wipe out: ‘Poseidon’ Fluid Simulations

May 8, 2006

The luxury cruise ship Poseidon, with a little help from ILM, gets hit with a 150 foot freak wave in one of the most complex and visually stunning fluid simulations yet accomplished. We talk to ILM’s Mohen Leo and discuss in depth the approaches they used and the algorthim issues they had to deal with.

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Red Camera : A Peak Behind the Curtain

May 5, 2006

Following up from last week’s very successful podcasts is the rest of the interview with Red Camera’s Ted Schilowitz – so called Leader of the Rebellion.

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NAB Podcast: Roundtable

April 26, 2006

In our final podcast from NAB, we explore some of the less obvious gems of the show and discuss the relevance of NAB as an event. If you haven’t listened to the podcasts, be sure to take a listen — we’ve got a ton of positive comments from listeners. You can listen to the audio in your web browser directly (you don’t need an iPod). url(http://www.fxguide.com/fxpodcast-listen-fxg-042406-nab1.html,Day1 is a good place to start), which covers the Autodesk

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NAB Podcast: Red Dawn at NAB 2006

April 25, 2006

Today’s podcast covers the first day on the show floor at NAB 2006. We combine a roundtable discussion with guests Wally Rodriguez from Upstairs, Miami and Fred Ruckel from Stitch, NY with interviews recorded on the show floor. Topics include: The Red Camera, Apple, Film Scanning, Dust busting, Plug-Ins, Mokey, storage, fxphd… and much more in a wide range of topics in a freeform discussion.

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NAB Podcast: fxphd and Autodesk User Group

April 24, 2006

The first in our reports from NAB 2006. In this podcast we discuss the announcement of fxphd.com, our new training site, and get you up to date on what was shown at the Autodesk User Group.

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Effects Stock Footage

April 20, 2006

This week we test drive visual effects stock footage and explain what to expect and examine how useful it really can be.

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Adjusting Aperture

April 15, 2006

Apple has just released version 1.1 of Aperture. Some would say this is not only in direct response to initial criticism to the quality of the RAW tools in version 1.0.1 but also in response to Adobe’s ‘beta’ release of Lightroom. Aperture is now available as a Universal – running up to 4 times faster and Apple have slashed the price. We compare Aperture 1.1 to Adobe Lightroom, and suggest how you can best use them in a visual effects environment.

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Unusual Options for Indie Features

April 10, 2006

Warren Lynch has graded on huge hollywood films such as Lord of the Rings, but with his new company he has also engineered interesting approaches to indie feature digital grading. In this week’s podcast we discuss diamonds in vodka, 2 perf, bleach by-pass, and more

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Autodesk Announces Toxik 2007

April 7, 2006

Autodesk has announced a new version of Toxik – Toxik 2007. The release, expected to ship this summer, includes a new HDRI paint module, wiretap support, improved AMD optimizations, and more. We’ve got some exclusive images from the UI in addition to the Autodesk press release.

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Now That’s Flame Work!

April 6, 2006

You think you’re hot ? Well check out the flame work on this Sprite spot where the talent is literally on fire. Its all thanks to some cool — you guessed it — flame work by vfx supervisor and artist Rohit Misra.

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Autodesk flame/smoke Master Classes at NAB

March 27, 2006

After a hugely successful three year run, we’re taking a break from doing fxguide live at NAB in order to cover the convention for all of our readers who can’t make it to Vegas. With no fxguide event at NAB this year, Autodesk took over and is holding their own style of smoke and flame master classes at NAB on April 23rd. In this week’s podcast, we speak with Jake Parker and Michael Ruzicka — two of the artists who will be presenting at this year’s event

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Its All About the Work…

March 21, 2006

Sooner or later everyone wants thinks about jumping ship and relocating to a new company. This week we speak to Teresa Hall, a top talent agent who places people at companies like MPC, Framestore, Pandemic Studios, and Digital Domain. We discuss how to prepare your reel, what to expect, and how companies select staff – especially staff from overseas.

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After Effects 32-bit Workflow In-Depth

March 13, 2006

In this week’s podcast, we speak with AE power user Stu Maschwitz of The Orphanage about the recent release of After Effects 7. With the new 32-bit workflow in the software, its potential for use in high end compositing has been expanded greatly. Our online story has highlighted information from the interview and we’ve added new tips in our After Effects tips section about using a 32-bit linear workflow.

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Under the Hood of Underworld: Evolution

March 9, 2006

After the amazing response we got from our recent story on Date Movie and the stages of production, we figured we’d follow up with some more of the great work from the guys at Furious FX. As mentioned in that story the team also worked on Underworld: Evolution. So here now is a similar shot by shot break down on their work on a very different – much darker vfx film.

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Matte Painting Part 4: future of matte painting

March 6, 2006

This week in the final part of our series on Matte Painting we talk to Alp Altiner. Alp is a traditional matte painter who now bridges the world between 2D matte painting and 3D digital environments. Increasingly matte paintings are used using simple 3D to produce digital environments – allows for camera movement and increased realism. Alp is currently working a series of high profile feature films in Santa Monica and working on his own graphic novel “The

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Art of Optical Flow

February 28, 2006

In our latest story in our series of “Art of stories”, we explore the Art of Optical Flow. Optical flow is one of the most interesting growth areas of visual effects technology. We talk to the people that invented it, developed it and used it in such films as What Dreams May Come, Mission Impossible and the Matrix series.

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Just What Does it Take to Comp a Shot?

February 22, 2006

We track a typical visual effect sequence done by Furious FX for the film Date Movie, 2006. We follow the shots from on set to finals in the finished film.

Furious does great work, but rather than discuss the whole film, we drilled down on just one small sequence and tracked it to show exactly what happens on a typical visual effects shot on a major Hollywood film.

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After Effects 7 Brings 32-bit and New UI

February 20, 2006

Software developers try to cram as many new effects as possible into their product -after all, it’s those features which lead to sales. Workflow changes and fixes which help artists get their work done often get left behind. In this week’s podcast and story, we take a look at the new release of Adobe After Effects and how they bucked this trend.

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Matte Painting Part 3: The Art

February 12, 2006

In last week’s story we looked at the tools that professional matte painters use. This week we turn our attention to the art and beauty of matte painting with senior matte painter Wayne Hagg (Lord of the Rings I & II). We explore how a senior matte painter works and even explore some of their inspiration by examining Hagg’s breathtaking photography.

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