NUKE 9: fxguide asks the experts

October 21, 2014

Three NUKE experts weigh in on the new release of NUKE 9, which will feature NUKE Studio and upgrades to NUKE and NUKE X.

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God Only Knows how they did it

October 20, 2014

Go behind the scenes of the BBC’s ‘God Only Knows’ promo with befores and afters and on-set photos showcasing The Mill’s incredible and invisible visual effects.

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Disney’s new production renderer ‘Hyperion’ – yes, Disney!

October 13, 2014

With Disney as the owner of Pixar & thus RenderMan, it may surprise some to know that Disney Animation has developed a completely new production renderer: Hyperion – with some very cool tech & clocking a million render hours a day on Big Hero 6.

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Going full vamp: Dracula Untold

October 13, 2014

Behind the scenes of Framestore’s bat transformation, crowd battles and vampire visual effects in Dracula Untold.

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Maintaining the mystery: editor Kirk Baxter on Gone Girl

October 2, 2014

Oscar winning editor Kirk Baxter discusses his work on David Fincher’s Gone Girl.

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How previs helped make The Maze Runner

September 23, 2014

Breaking down the previs and postvis work on The Maze Runner.

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Digital Domain’s live action date with Destiny

September 14, 2014

How Digital Domain helped realize a visually beautiful live action trailer for Activision and Bungie’s incredible new Destiny.

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Luc Besson’s Lucy – exclusive ILM interviews

September 9, 2014

We talk to ILM about the breakout indie Luc Besson hit Lucy, in these special fxinsider interviews, exclusively for Insider members.

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Journey to The Hundred-Foot Journey

September 4, 2014

How invisible effects were used in the making of The Hundred-Foot Journey. Includes before and after pics and clips that may surprise you.

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It’s not rocket science – oh wait …

September 1, 2014

Confessions of a self confessed ‘Neutron Fan Boy’ – or how nuclear research of the 1940s is finding its way into the rendering of today.

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Style city: A Dame to Kill For

August 29, 2014

Behind the scenes of Prime Focus’ visual effects for Sin City: A Dame to Kill For.

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The VFX of Guardians of the Galaxy

August 13, 2014

How the VFX teams behind Marvel’s Guardians of the Galaxy made Rocket, Groot, huge environments, spaceship chases and an incredible final battle.

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Beam rendering extended at SIGGRAPH 2014

August 8, 2014

We look at the Siggraph technical paper: Unifying Points, Beams, and Paths in Volumetric Light Transport Simulation

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ftrack debuts V3 at SIGGRAPH

August 7, 2014

ftrack will be revealing version 3 of their software at SIGGRAPH next week and we have a sneak peek at the new features. We also take a look a the history of ftrack as well as check in with some of their users.

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Manuka: Weta Digital’s new renderer

August 6, 2014

In this exclusive report, we investigate the new Manuka renderer developed at Weta Digital.

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Voodoo magic

August 5, 2014

We go behind the scenes of Rhythm & Hues’ Sci-Tech winning animation framework – Voodoo – with exclusive new demo videos.

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Wights, the Wall and wildlings: bringing more character to Game of Thrones

August 4, 2014

The Wall attack, dragons and the skeletal wights from season 4 of Game of Thrones.

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Legend or truth: the VFX of Hercules

July 28, 2014

From fantastical creatures to sprawling battles – fxguide looks at the visual effects of Hercules.

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Ape Acting

July 17, 2014

Dawn of Planet of the Apes delivers complex serious acting from its lead digital characters – we speak to Weta Digital about this blockbuster hit of the summer.

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COLORWAY: The Foundry’s new design tool

July 10, 2014

The Foundry has launched COLORWAY, a new design application that speeds up and changes the process of iterating on and finalizing an image or product look, and expands the company’s move into the design space.

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VFX in TV, A to V: Agents of S.H.I.E.L.D to Vikings & More

July 8, 2014

We explore VFX in Agents of S.H.I.E.L.D., Hannibal, Hawaii Five-O, Sleepy Hollow, Game of Thrones, Vikings and Orphan Black.

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Ptex, the other side of texturing

July 6, 2014

Disney Animation responds to fxguide’s UDIM texture article and promises even more new Ptex tools.

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Crytek’s Cinebox – an update

July 2, 2014

Find out what’s been happening with Crytek’s Cinebox – from game projects to previs – with exclusive behind the scenes videos.

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Age of Extinction: ILM turns up its Transformers toolset

June 30, 2014

How ILM ramped up on robot facial animation, created new hypno-transformations, the dinobots, enormous fx sims and spaceships in the newest Transformers film.

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Autodesk riding Shotgun

June 25, 2014

Autodesk announced that they have acquired Shotgun Software, creators of the the production tracking, asset management, and review pipeline tool used in over 500 facilities around the world. We examine the news to reveal why this is a win for the companies as well as their customers.

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The technology of Michael Jackson reborn

June 16, 2014

We look at the new face of Michael Jackson with exclusive high res images from the Billboard Awards Hologram and interview with VFX Sup Stephen Rosenbaum.

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Take a trip: the VFX of 22 Jump Street

June 16, 2014

Behind the scenes of 22 Jump Street’s 600+ visual effects, from truck chases to helicopter crashes, drug trips to crowd shots.

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Live. Die. Repeat the effects

June 10, 2014

How new tools made for tentacled mimics, exploding drop ships and an intense beach war…over and over again: the VFX of ‘Edge of Tomorrow’.

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The many faces of Maleficent

June 3, 2014

We explore digital faces, characters and environments in the new Angelina Jolie film, Maleficent.

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RenderMan/RIS and the start of next 25 years

May 29, 2014

Pixar restructures R&D, launches a new RenderMan & dramatically drops the price. We speak 1 on 1 with Pixar’s top management about the changes + what they mean for you (Exclusive coverage)

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