What’s The Foundry buying? The Tech of ADF
You may not know Adaptively Distance Fields (ADF) by name, but you almost certainly use them. Mitsubishi’s (MERL) closely held tech – from fonts to games to drawing, we explain why The Foundry really wants it.
Fabricating The Flash
Find out how Encore Hollywood is using feature film techniques to bring The Flash to the small screen.
The making of that live action Call of Duty: Advanced Warfare spot
Go behind the scenes of the launch trailer for Call of Duty: Advanced Warfare.
Rodeo helps Birdman soar with invisible fx
How Rodeo FX helped the Birdman filmmakers construct seamless shots and get inside the mind of Michael Keaton.
How 3D printing glitches inspired these Doctor Who effects
How 3D printing gone wrong and sea slugs inspired the visual effects in the latest Doctor Who episode.
NUKE 9: fxguide asks the experts
Three NUKE experts weigh in on the new release of NUKE 9, which will feature NUKE Studio and upgrades to NUKE and NUKE X.
God Only Knows how they did it
Go behind the scenes of the BBC’s ‘God Only Knows’ promo with befores and afters and on-set photos showcasing The Mill’s incredible and invisible visual effects.
Disney’s new production renderer ‘Hyperion’ – yes, Disney!
With Disney as the owner of Pixar & thus RenderMan, it may surprise some to know that Disney Animation has developed a completely new production renderer: Hyperion – with some very cool tech & clocking a million render hours a day on Big Hero 6.
Going full vamp: Dracula Untold
Behind the scenes of Framestore’s bat transformation, crowd battles and vampire visual effects in Dracula Untold.
Maintaining the mystery: editor Kirk Baxter on Gone Girl
Oscar winning editor Kirk Baxter discusses his work on David Fincher’s Gone Girl.
How previs helped make The Maze Runner
Breaking down the previs and postvis work on The Maze Runner.
Digital Domain’s live action date with Destiny
How Digital Domain helped realize a visually beautiful live action trailer for Activision and Bungie’s incredible new Destiny.
Luc Besson’s Lucy – exclusive ILM interviews
We talk to ILM about the breakout indie Luc Besson hit Lucy, in these special fxinsider interviews, exclusively for Insider members.
Journey to The Hundred-Foot Journey
How invisible effects were used in the making of The Hundred-Foot Journey. Includes before and after pics and clips that may surprise you.
It’s not rocket science – oh wait …
Confessions of a self confessed ‘Neutron Fan Boy’ – or how nuclear research of the 1940s is finding its way into the rendering of today.
Style city: A Dame to Kill For
Behind the scenes of Prime Focus’ visual effects for Sin City: A Dame to Kill For.
The VFX of Guardians of the Galaxy
How the VFX teams behind Marvel’s Guardians of the Galaxy made Rocket, Groot, huge environments, spaceship chases and an incredible final battle.
Beam rendering extended at SIGGRAPH 2014
We look at the Siggraph technical paper: Unifying Points, Beams, and Paths in Volumetric Light Transport Simulation
ftrack debuts V3 at SIGGRAPH
ftrack will be revealing version 3 of their software at SIGGRAPH next week and we have a sneak peek at the new features. We also take a look a the history of ftrack as well as check in with some of their users.
Manuka: Weta Digital’s new renderer
In this exclusive report, we investigate the new Manuka renderer developed at Weta Digital.
Voodoo magic
We go behind the scenes of Rhythm & Hues’ Sci-Tech winning animation framework – Voodoo – with exclusive new demo videos.
Wights, the Wall and wildlings: bringing more character to Game of Thrones
The Wall attack, dragons and the skeletal wights from season 4 of Game of Thrones.
Legend or truth: the VFX of Hercules
From fantastical creatures to sprawling battles – fxguide looks at the visual effects of Hercules.
Ape Acting
Dawn of Planet of the Apes delivers complex serious acting from its lead digital characters – we speak to Weta Digital about this blockbuster hit of the summer.
COLORWAY: The Foundry’s new design tool
The Foundry has launched COLORWAY, a new design application that speeds up and changes the process of iterating on and finalizing an image or product look, and expands the company’s move into the design space.
VFX in TV, A to V: Agents of S.H.I.E.L.D to Vikings & More
We explore VFX in Agents of S.H.I.E.L.D., Hannibal, Hawaii Five-O, Sleepy Hollow, Game of Thrones, Vikings and Orphan Black.
Ptex, the other side of texturing
Disney Animation responds to fxguide’s UDIM texture article and promises even more new Ptex tools.
Crytek’s Cinebox – an update
Find out what’s been happening with Crytek’s Cinebox – from game projects to previs – with exclusive behind the scenes videos.
Age of Extinction: ILM turns up its Transformers toolset
How ILM ramped up on robot facial animation, created new hypno-transformations, the dinobots, enormous fx sims and spaceships in the newest Transformers film.
Autodesk riding Shotgun
Autodesk announced that they have acquired Shotgun Software, creators of the the production tracking, asset management, and review pipeline tool used in over 500 facilities around the world. We examine the news to reveal why this is a win for the companies as well as their customers.
