VFX in TVCs: ads that fly

February 24, 2014

Fin Design and Method Studios delve into two remarkable TVCs for NZ Transport Agency and for GE.

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ILM’s scientific solutions

February 18, 2014

The science behind the visual effects: a look at ILM’s SciTech award-winning Plume and Zeno tools.

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RoboCop redux: inside the film’s biggest scenes

February 13, 2014

fxguide explores the reboot of RoboCop with befores and afters, behind the scenes clips and insight from the film’s VFX vendors.

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How to make a loveable ogre in 7 (easy) steps

February 12, 2014

Meet Simon the Ogre, and find out how Realise Studio used practical & digital fx to bring him to life.

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Brick-by-brick: how Animal Logic crafted The LEGO Movie

February 7, 2014

The story behind Animal Logic’s incredible realization of the brick world in The LEGO Movie.

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3 of the best: the Super Bowl ads. Go on…take the red keys!

February 3, 2014

Find out about the stunning work by Digital Domain, MPC and The Mill in three big Super Bowl spots.

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Russian roulette: Jack Ryan: Shadow Recruit

February 2, 2014

Inside the invisible effects for Kenneth Branagh’s Jack Ryan: Shadow Recruit.

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Having a ball: STOPP’s World Cup Adidas spot

January 30, 2014

GoPros on Spidercams? Step-by-step on STOPP/FAMILY’s interactive 360 degree experience for the Adidas World Cup Brazuca match ball.

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Dragons, beasts and bamfing: 47 Ronin

January 13, 2014

See what’s behind the visual effects in four of the biggest sequences from Carl Rinsch’s 47 Ronin.

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Heads above: the VFX of Sleepy Hollow

January 12, 2014

See VFX breakdown clips from a recent episode of the Fox TV series Sleepy Hollow in this behind the scenes look with visual effects supe Jason Zimmerman.

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Breaking down the bake-off films

January 9, 2014

Our special bonus fxinsider look at the 10 films still in the VFX Oscar race, with breakdowns and clips.

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Dino-bytes: the tech of Walking With Dinosaurs

January 7, 2014

For fxinsider members, take a look at the new Walking With Dinosaurs movie and the muscle and skin tech with Animal Logic.

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Beautified reality: making Walter Mitty’s world

January 6, 2014

Behind the scenes of The Secret Life of Walter Mitty with visual effects supervisor Guillaume Rocheron.

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Meet Smaug

December 18, 2013

How Weta Digital created the titular dragon in ‘The Hobbit: The Desolation of Smaug.’

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In the cutting room with Catching Fire editor Alan Bell

December 17, 2013

For fxguide insider members – a special christmas gift. A detailed technical look at editing two scenes of the Hunger Games: Catching Fire with Editor Alan Bell. We look in depth at the speech scene in District 11 vs an effects heavy scene such as the hologram training center scene.

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Boom times: The Wolf of Wall Street

December 17, 2013

Visual effects supervisor Rob Legato breaks down his work for Martin Scorsese’s The Wolf of Wall Street.

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The Book Thief: crafting the visual effects

December 12, 2013

Behind the scenes of RISE FX’s invisible visual effects for The Book Thief – a great loved novel – now a new feature film. Includes before and after images from the film.

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VFX on TV: how to build planets, androids and Dalek saucers

December 4, 2013

fxguide goes behind the scenes of the VFX in three recent television shows – The Day of the Doctor, Almost Human and Richard Hammond Builds A Planet.

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The tech of Disney’s Frozen and Get a Horse!

December 2, 2013

The research and technology behind snow simulation in Walt Disney Animation Studio’s Frozen and the making of its accompanying short Get a Horse!.

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The art of digital faces at ICT – digital Emily to digital Ira

November 25, 2013

As part of fxguide’s famous ‘Art of’ series – we turn our focus to realistic digital faces and especially the work of USC’s ICT – in this exclusive in-depth article.

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Catching Fire: meet the real Gamemaker

November 21, 2013

Catching Fire’s visual effect supervisor Janek Sirrs – perhaps the true Gamemaker of the film – breaks down all the key scenes from this second instalment of the Hunger Games.

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The dark side: behind the VFX of Thor: The Dark World

November 18, 2013

Inside the visual effects of Thor: The Dark World – the latest film in Marvel’s Cinematic Universe.

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Seamless shots: invisible effects in film, TV and music vids

November 13, 2013

Breaking down the seamless visual effects work in Captain Phillips, Kick-Ass 2, Katy Perry’s Roar music video and the TV show Orphan Black.

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What 10 things can we do for you?

November 7, 2013

We wanted to highlight all the things we have built for you guys here at fxguide and fxphd – here is 10 things, including a chat with the Concept Art Department at ILM !

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Ender’s Game: how DD made zero-g

November 4, 2013

Behind the zero gravity Battle Room sequences in Ender’s Game and how Digital Domain relied on real and CG performances to craft them.

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Mud demons and hovering Harleys: the exotic world of Riddick

November 4, 2013

A look at just some of the key scenes and the visual effects behind them in the Vin Diesel-starrer ‘Riddick’.

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‘Beautiful glitches’: making Linkin Park’s new music vid

October 28, 2013

A step-by-step breakdown of Ghost Town Media’s scanning and digital craftwork behind the awesome Linkin Park and Steve Aoki’s ‘A Light That Never Comes’ clip.

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5 things you need to know about the tech of AC4

October 27, 2013

Ubisoft’s Assassin’s Creed IV: Black Flag releases this week and we’ve got a run down of the newest tech developments for the game.

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Unreal Engine 4: next-gen gaming effects

October 22, 2013

Epic Games senior FX artist Tim Elek takes us behind the scenes of the visual effects tech in the new Unreal Engine 4.

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Apple boxes in the car park: DD’s deconstructed city

October 15, 2013

How Digital Domain reverse engineered, literally, Sandton City in South Africa for a recent Liberty Group spot. Includes an EXCLUSIVE making of video.

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