VFX in TVCs: ads that fly
Fin Design and Method Studios delve into two remarkable TVCs for NZ Transport Agency and for GE.
ILM’s scientific solutions
The science behind the visual effects: a look at ILM’s SciTech award-winning Plume and Zeno tools.
RoboCop redux: inside the film’s biggest scenes
fxguide explores the reboot of RoboCop with befores and afters, behind the scenes clips and insight from the film’s VFX vendors.
How to make a loveable ogre in 7 (easy) steps
Meet Simon the Ogre, and find out how Realise Studio used practical & digital fx to bring him to life.
Brick-by-brick: how Animal Logic crafted The LEGO Movie
The story behind Animal Logic’s incredible realization of the brick world in The LEGO Movie.
3 of the best: the Super Bowl ads. Go on…take the red keys!
Find out about the stunning work by Digital Domain, MPC and The Mill in three big Super Bowl spots.
Russian roulette: Jack Ryan: Shadow Recruit
Inside the invisible effects for Kenneth Branagh’s Jack Ryan: Shadow Recruit.
Having a ball: STOPP’s World Cup Adidas spot
GoPros on Spidercams? Step-by-step on STOPP/FAMILY’s interactive 360 degree experience for the Adidas World Cup Brazuca match ball.
Dragons, beasts and bamfing: 47 Ronin
See what’s behind the visual effects in four of the biggest sequences from Carl Rinsch’s 47 Ronin.
Heads above: the VFX of Sleepy Hollow
See VFX breakdown clips from a recent episode of the Fox TV series Sleepy Hollow in this behind the scenes look with visual effects supe Jason Zimmerman.
Breaking down the bake-off films
Our special bonus fxinsider look at the 10 films still in the VFX Oscar race, with breakdowns and clips.
Dino-bytes: the tech of Walking With Dinosaurs
For fxinsider members, take a look at the new Walking With Dinosaurs movie and the muscle and skin tech with Animal Logic.
Beautified reality: making Walter Mitty’s world
Behind the scenes of The Secret Life of Walter Mitty with visual effects supervisor Guillaume Rocheron.
Meet Smaug
How Weta Digital created the titular dragon in ‘The Hobbit: The Desolation of Smaug.’
In the cutting room with Catching Fire editor Alan Bell
For fxguide insider members – a special christmas gift. A detailed technical look at editing two scenes of the Hunger Games: Catching Fire with Editor Alan Bell. We look in depth at the speech scene in District 11 vs an effects heavy scene such as the hologram training center scene.
Boom times: The Wolf of Wall Street
Visual effects supervisor Rob Legato breaks down his work for Martin Scorsese’s The Wolf of Wall Street.
The Book Thief: crafting the visual effects
Behind the scenes of RISE FX’s invisible visual effects for The Book Thief – a great loved novel – now a new feature film. Includes before and after images from the film.
VFX on TV: how to build planets, androids and Dalek saucers
fxguide goes behind the scenes of the VFX in three recent television shows – The Day of the Doctor, Almost Human and Richard Hammond Builds A Planet.
The tech of Disney’s Frozen and Get a Horse!
The research and technology behind snow simulation in Walt Disney Animation Studio’s Frozen and the making of its accompanying short Get a Horse!.
The art of digital faces at ICT – digital Emily to digital Ira
As part of fxguide’s famous ‘Art of’ series – we turn our focus to realistic digital faces and especially the work of USC’s ICT – in this exclusive in-depth article.
Catching Fire: meet the real Gamemaker
Catching Fire’s visual effect supervisor Janek Sirrs – perhaps the true Gamemaker of the film – breaks down all the key scenes from this second instalment of the Hunger Games.
The dark side: behind the VFX of Thor: The Dark World
Inside the visual effects of Thor: The Dark World – the latest film in Marvel’s Cinematic Universe.
Seamless shots: invisible effects in film, TV and music vids
Breaking down the seamless visual effects work in Captain Phillips, Kick-Ass 2, Katy Perry’s Roar music video and the TV show Orphan Black.
What 10 things can we do for you?
We wanted to highlight all the things we have built for you guys here at fxguide and fxphd – here is 10 things, including a chat with the Concept Art Department at ILM !
Ender’s Game: how DD made zero-g
Behind the zero gravity Battle Room sequences in Ender’s Game and how Digital Domain relied on real and CG performances to craft them.
Mud demons and hovering Harleys: the exotic world of Riddick
A look at just some of the key scenes and the visual effects behind them in the Vin Diesel-starrer ‘Riddick’.
‘Beautiful glitches’: making Linkin Park’s new music vid
A step-by-step breakdown of Ghost Town Media’s scanning and digital craftwork behind the awesome Linkin Park and Steve Aoki’s ‘A Light That Never Comes’ clip.
5 things you need to know about the tech of AC4
Ubisoft’s Assassin’s Creed IV: Black Flag releases this week and we’ve got a run down of the newest tech developments for the game.
Unreal Engine 4: next-gen gaming effects
Epic Games senior FX artist Tim Elek takes us behind the scenes of the visual effects tech in the new Unreal Engine 4.
Apple boxes in the car park: DD’s deconstructed city
How Digital Domain reverse engineered, literally, Sandton City in South Africa for a recent Liberty Group spot. Includes an EXCLUSIVE making of video.
