Time for destruction: the tech of Quantum Break

We go behind the scenes of the destruction and character tech of Remedy’s new third person shooter game, Quantum Break.

Read
fxfeatured

Thinking Particles – a Q&A with Eloi Andaluz Fullà

In this special Q&A for fxinsider members, we chat to Thinking Particles specialist Eloi Andaluz Fullà.

Read
quicktakes

How Hardcore Henry’s POV shots were made

The tech behind shooting Hardcore Henry as a full-length POV film, and the challenges of working with GoPro plates for its VFX.

Read
fxfeatured

Autodesk buys Arnold

Read our exclusive Q&A with Founder Marcos Fajardo.

Read
fxfeatured

Autodesk and Google link up for ZYNC cloud rendering

Atuodesk and Google Cloud join forces to offer new streamlined Maya Cloud rendering.

Read
quicktakes

GoPro is all go with VR

GoPro has dived even further into VR with a new spherical array camera, VR software and eco-system.

Read
quicktakes

The Foundry launches NUKE 10

The Foundry has officially launched NUKE 10 (still not shipping but hey … it has got to to be soon).

Read
quicktakes

Frame.io opens up with Premiere Pro integration

Frame.io now offers integration with Adobe Premiere Pro CC .

Read
quicktakes

How MPC used real and digital on Batman v Superman

MPC runs down their biggest VFX for Batman v Superman, including CG character transitions, building Gotham and making Doomsday.

Read
fxfeatured

fxpodcast #301: Lytro Cinema

At NAB, Lytro has announced their revolutionary new Light Field camera for film and television, the Lytro Cinema camera. John Montgomery gets the details from Lytro’s Jon Karafin.

Read
fxpodcasts

The tricky tracking task of Fungus the Bogeyman

The on-set tracking rigs, tracking tech & rendering behind DNeg TV’s VFX for Fungus the Bogeyman.

Read
fxfeatured

NVIDIA GTC 2016: day one report

News from NVIDIA on its new chips and VR tech, OTOY and Redshift in our report from Day 1 at GPUTech.

Read
fxfeatured

A glimpse at Animal Logic

Animal Logic technically walks through the design of their Glimpse renderer. One renderer, everywhere in the company, at every level of production.

Read
fxfeatured

fxpodcast #300: Haarm-Pieter Duiker

Mike talks with Haarm-Pieter Duiker, who has worked on amazing projects from the Light Stage 1 to the Matrix films, ..from ACEScg and to the latest EPIC Games GDC demo.

Read
fxpodcasts

fxinsider’s summer movie preview

Our fxinsider guide to the big – no, the huge, USA summer movie releases and the VFX behind them.

Read
fxfeatured

Telling the story: the importance of invisible effects

How invisible fx made the small budget film Race possible.

Read
quicktakes

Epic face work with Ninja Theory

Behind the scenes of that incredible Ninja Theory Hellblade virtual human EPIC Games UE4 demo at GDC.

Read
fxfeatured

Marine One down – how Fusion found its way in London Has Fallen

How Blackmagic Design’s Fusion Studio helped bring the President’s chopper down in London Has Fallen.

Read
quicktakes
>
Your Mastodon Instance