Time for destruction: the tech of Quantum Break
We go behind the scenes of the destruction and character tech of Remedy’s new third person shooter game, Quantum Break.
ReadThinking Particles – a Q&A with Eloi Andaluz Fullà
In this special Q&A for fxinsider members, we chat to Thinking Particles specialist Eloi Andaluz Fullà.
ReadHow Hardcore Henry’s POV shots were made
The tech behind shooting Hardcore Henry as a full-length POV film, and the challenges of working with GoPro plates for its VFX.
ReadAutodesk and Google link up for ZYNC cloud rendering
Atuodesk and Google Cloud join forces to offer new streamlined Maya Cloud rendering.
ReadGoPro is all go with VR
GoPro has dived even further into VR with a new spherical array camera, VR software and eco-system.
ReadThe Foundry launches NUKE 10
The Foundry has officially launched NUKE 10 (still not shipping but hey … it has got to to be soon).
ReadFrame.io opens up with Premiere Pro integration
Frame.io now offers integration with Adobe Premiere Pro CC .
ReadHow MPC used real and digital on Batman v Superman
MPC runs down their biggest VFX for Batman v Superman, including CG character transitions, building Gotham and making Doomsday.
Readfxpodcast #301: Lytro Cinema
At NAB, Lytro has announced their revolutionary new Light Field camera for film and television, the Lytro Cinema camera. John Montgomery gets the details from Lytro’s Jon Karafin.
ReadThe tricky tracking task of Fungus the Bogeyman
The on-set tracking rigs, tracking tech & rendering behind DNeg TV’s VFX for Fungus the Bogeyman.
ReadNVIDIA GTC 2016: day one report
News from NVIDIA on its new chips and VR tech, OTOY and Redshift in our report from Day 1 at GPUTech.
ReadA glimpse at Animal Logic
Animal Logic technically walks through the design of their Glimpse renderer. One renderer, everywhere in the company, at every level of production.
Readfxpodcast #300: Haarm-Pieter Duiker
Mike talks with Haarm-Pieter Duiker, who has worked on amazing projects from the Light Stage 1 to the Matrix films, ..from ACEScg and to the latest EPIC Games GDC demo.
Readfxinsider’s summer movie preview
Our fxinsider guide to the big – no, the huge, USA summer movie releases and the VFX behind them.
ReadTelling the story: the importance of invisible effects
How invisible fx made the small budget film Race possible.
ReadEpic face work with Ninja Theory
Behind the scenes of that incredible Ninja Theory Hellblade virtual human EPIC Games UE4 demo at GDC.
ReadMarine One down – how Fusion found its way in London Has Fallen
How Blackmagic Design’s Fusion Studio helped bring the President’s chopper down in London Has Fallen.
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