Crafting the hero moment

ILM animation supervisor Glenn McIntosh discusses Jurassic World’s final heroic scenes in this special fxinsider interview.

quicktakes

the vfx show #204: Spectre

Mike Seymour, Matt Wallin and Todd Scholton decide whether the world is enough in the new Bond film, Spectre.

thevfxshow

Spectre-acular effects

Spectre – breaking down five of the biggest effects, one a record breaking explosion. We talk directly to the VFX & SFX teams about brain drills, one-take explosions and filming with 2,500 extras.

fxfeatured

Gnome way out

How MPC took on Goosebumps’ VFX challenges, gnome matter what was thrown at them.

quicktakes

How Cinesite keeps on track

Cinesite reveals how ftrack helped plan and track the studio’s visual effects for The Last Witch Hunter.

quicktakes

Alex Mahon joins The Foundry as CEO

EXCLUSIVE interview with new The Foundry CEO Alex Mahon and former CEO Bill Collis who will now be the company’s President.

quicktakes

The tech of the art of The Peanuts Movie

Hand-drawn motion blur, specialized rigs, ghost limbs and a UV approach for facial features – just some of the solutions Blue Sky Studios came up with for bringing 2D to 3D for The Peanuts Movie.

fxfeatured

Inside a scene in Inside Out

In this fxinsider story for our valued subscribers, we talk to Pixar’s director of photography (lighting) Kim White about a scene from Inside Out.

quicktakes

It’s Guitar Hero, but not as you know it

The new Guitar Hero Live was filmed with a high speed Bolt Cinebot, while Framestore helped flesh out up to 12,000 frame effects-heavy scenes for the game.

fxfeatured

Why the Lytro Immerge is a big deal

Opinion piece: We discuss what makes the Lytro Immerge so cool technically and so important as a new camera.

quicktakes

Flame unchained: Software-only and on OS X

Flame on Linux is becoming a software-only subscription and will be no longer sold as turnkey hardware systems early next year. In addition, Flame is coming to OS X at the end of November, and Flare and Flame Assist will be available for everyone, not just Flame owners.

fxfeatured

ILM supes on problem solving in VFX

ILM vfx supes Ben Snow and Tim Alexander discuss the use of iPad apps, learning VR and re-thinking pipelines and VFX tools on some of their recent projects.

fxfeatured

Supercharging the ride film

How Universal Studios tram riders are immersed into the spectacle of Fast & Furious: Supercharged.

fxfeatured

Jump into Halo 5: Guardians

A detailed Q&A with the team at 343 Industries and Axis behind Halo 5: Guardians’ opening cinematic – looking at planning, performance capture, animation, FX and rendering.

fxfeatured

Inside Disney Research Zurich’s capture tech

fxguide’s Mike Seymour has his eyes and head scanned at Disney Research Zurich.

quicktakes

Mafia III – how Blur made a trailer to remember

Behind the scenes of Blur’s reveal trailer for Mafia III, including a host of VFX breakdowns.

fxfeatured

fxpodcast #296: Real-time expression transfer – SIGGRAPH Asia preview

We explore the algorithms behind this incredible video from SIGGRAPH Asia 2015.

fxpodcasts

fxinsider: One of Us helps the climb to Everest

In this special breakdown for our fxinsider members, we take a look at One of Us’ vfx for Everest – plus feature befores and afters of their work.

quicktakes
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