the rc #141: NAB Live from Vegas
This week Mike and Jason (and John briefly) discuss NAB 2014 and some impressive new tech gear and cameras. Some of the tech discussed includes Blackmagic URSA, AJA CION, and more.
Readfxinsider bonus videos: more on ILM’s Noah vfx
In these bonus videos for fxinsiders, we talk to ILM’s Grady Cofer & Philippe Rebours about the ‘creation’ sequence in Noah & the Watcher characters. Thanks for being a member.
ReadArt directing effects for inFAMOUS: Second Son
Behind the particle effects in inFAMOUS: Second Son, a new game where the hero conjures up an array of smoke and neon powers.
ReadNUKE STUDIO – Exclusive interview + First Screen shots
We talk to The Foundry’s Jon Wadelton and Philippa Carroll about NUKE STUDIO. PLUS, the first screen shots from the new toolset.
ReadThe Winter Soldier: ILM’s Helicarrier crash: Exclusive
See how ILM crashed a Helicarrier in this video on Marvel’s Captain America: The Winter Soldier.
ReadFoundry NAB live stream
fxguide won’t be doing live streaming from NAB this year, but The Foundry will be doing two live streams from the show: an “exclusive announcement” on Monday and four hours of streaming from the booth on Tuesday.
Readthe rc #140: Pre-NAB special
This week Mike and Jason preview NAB 2014 and discuss all the new tech gear.
ReadSFX: making rain, 3D printing & blow-up greenscreens
How’d they create the practical water effects for Noah? How is 3D printing used in miniatures? And what are the benefits of inflatable greenscreens? Find out in this feature on special effects.
ReadAdobe video apps – what’s coming
Adobe has announced a suite of updates for its Creative Cloud video apps – Premiere Pro CC, After Effects CC and Adobe Anywhere.
Readfxpodcast #273: ILM’s Ben Snow on Noah
ILM VFX supe Ben Snow discusses the water sims, creature, digital foliage and timelapse work for Darren Aronofsky’s Noah.
ReadCharacter Ark: the visual effects of Noah
Find out about the water sims, the Watchers, animals, battlefield effects and timelapse work in ‘Noah’.
ReadNVIDIA GPU Tech Conference: report 2
We recap presentations from MPC, Pixar, Fabric Engine, and Red Giant about how they are exploring and using GPU tech in their facilities or projects.
ReadDivergent: making the mirror room
How Divergent’s mirror room was planned, previs’d, shot and executed…without mirrors.
ReadCase studies in invisible effects
Behind the seamless VFX in Lone Survivor, The Grand Budapest Hotel, Enemy and Ripper Street.
ReadChecking in on The Foundry’s FLIX
DreamWorks Animation is the latest studio to adopt The Foundry’s story development tool FLIX.
ReadNVIDIA GPU Tech Conference: day 1 report
Our day one coverage of the NVIDIA GPU Technology Conference includes highlights from the keynote by NVIDIA CEO Jen-Hsun Huang as well as the Octane Renderer 2.0 announcement.
ReadInside the battles of 300: Rise of an Empire
Behind the scenes of 300: Rise of an Empire with the vfx supes, Scanline, MPC, Cinesite, Third Floor, Halon and Gener8.
ReadCatching up with V-Ray’s founders (& V-Ray 3.0 for Maya)
We sit down with Chaos Group founders Vladimir Koylazov and Peter Mitev to discuss the latest with V-Ray and what you can expect into the future.
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