ARKit and UE4
We do a deep dive into ARKIt 2.0 and UE 4.20 as they seek to define the state of the art in AR experiences.
Read the ArticleEpic’s UE 4.20, just in time for SIGGRAPH
4.20 is out and you can download your own FREE MIKE Seymour!
Read the ArticleA Bug’s Wife: Ant-Man and the Wasp
Ant-Man and the Wasp: We go behind the scenes with DNEG, LolaVFX, Luma and Method.
Read the ArticleCooke Lenses Sold
One of the world’s greatest lenses makers has new owners.
Read the ArticleNew MacBook Pro and eGPU external graphics from Blackmagic
Along with the new MacBook Pro released today is a powerful new external box from Blackmagic Design
Read the Article2018 Emmy nominations
Huge congrats to all the artists on this year’s Emmy Nominations.
Read the ArticleJurassic World: Fallen Kingdom – balancing a dinosaur
Overall VFX Sup., David Vickery and ILM’s VFX Sup., Alex Wuttke discuss balancing the needs and history of the Jurassic World.
Read the ArticleDisney releases production assets for R&D and education
Disney Animation research has released production assets for anyone to download.
Read the ArticleCoco VR
A look at the tech and spherical projection approaches behind the CocoVR
Read the ArticleSolo part 2: technical on-set immersive environments
An in depth look at the tech on set of Solo.
Read the ArticleSolo, A Star Wars Supervisor: Rob Bredow
Rob Bredow on making Solo with director Ron Howard
Read the ArticleDan Glass: Deadpool 2 and DNEG
We talk to Production Supervisor Dan Glass about Deadpool 2 and joining DNEG.
Read the ArticleSeamless visual effects for Madam Secretary at VFX Legion
VFX Legion has Wasington DC covered
Read the ArticleSIGGRAPH 2018 tech papers preview
An impressive summary of this year’s technical papers
Read the ArticleTotal Chaos for V-Ray: what’s next?
V-Ray Next at the Total Chaos Conference 2018.
Read the ArticleInterview with Rob Bredow, the new Head of ILM
We sit down with Rob Bredow the new head of ILM.
Read the ArticleMaking Thanos Face the Avengers
Part 1 of our coverage of Avengers Infinity War: A deep dive into the new Thano’s face pipeline at Digital Domain.
Read the ArticleA look at RenderMan 22 and beyond
A tech look at the immediate future of RenderMan including the new Manifold Walk used in The Incredibles 2.
Read the ArticleFoundry’s Athera : Is it a game changer?
We look at Athera from the Foundry: A new cirrus business.
Read the ArticleNext week at FMX: digital humans and virtual production
Digital Humans and Virtual Production preview at FMX.
Read the ArticleLost in Space: Danger Will Robinson
Image Engine once again show their strength in creature work.
Read the ArticleReady Player One inside the oasis
The stunning, easter egg rich, vfx of Ready Player One.
Read the ArticleShooting high end spots with virtual production
A look at this weekend’s new Mercedes-AMG spots made with VR in three cities simultaneously.
Read the ArticleMaking of SF Motors intelligent EV cars
MPC partners with SF Motors to show their new EV cars, without knowing what the final car actually looked like.
Read the ArticlePaul Debevec’s new Light Field research
We sit down at Google and experience their new light field VR
Read the ArticleAdobe’s NVIDIA powered creative editing
How NVIDIA is aiding Adobe’s Smart tools such as Colour match and Adobe is researching new Alpha Channel Generation tools
Read the ArticleV-Ray GPU
Chaos Group have released the new V-Ray GPU and Beta of their V-Ray for Unreal.
Read the ArticleEpic’s Unreal ‘When the Serkis comes to town’: GDC part 3
Day 2 of GDC and Epic Games shows 3Lateral’s Digital Andy Serkis in UE4
Read the Article