Part 1: Rogue One shows its Force

December 31, 2016

Rogue One we explore previz, on-set and post-viz with The Third Floor and ILM.

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HDR Light Studio 5.4 launches

December 20, 2016

A new version of HDR Light Studio is out and we find out how the commercials team at Framestore NY puts the software to use.

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And then there were 10… VFX Oscar Bakeoff list set

December 16, 2016

The Academy of Motion Picture Arts and Sciences today announced that 10 films remain in the running in the Visual Effects category for the 89th Academy Awards®.

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Face me part 2: make me an avatar from a selfie

December 13, 2016

In our second part on facial R&D, we focus on Loom.ai which just went public with their 3D animated face from a selfie. We test drive the first version of the system.

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Face me part 1: photorealistic facial texture from a single still

December 12, 2016

The first in a series that looks at the latest in digital face technology. Starting with a textured 3D face from just one still.

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Fantastical effects and how to create them

December 8, 2016

A Fantastic Beasts and Where to Find Them deep dive, plus our WIRED exclusive on Erumpant Mating Dances.

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20 advance In VFX Oscar® race

December 2, 2016

The Academy of Motion Picture Arts and Sciences has announced the list of twenty films in the running for the Visual Effects Oscar.

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Critics’ Choice Awards nominees

December 1, 2016

The Broadcast Film Critics Association (BFCA) has announced the film nominees for the 22nd Annual Critics’ Choice Awards.

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Bonus: Luma Pictures’ new tools for Doctor Strange

November 28, 2016

Technical look at the new tools Luma Pictures created for Doctor Strange Plus an Exclusive Insider Special podcast with Vince Cirelli.

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Oscar Shortlist for Best Animated Short

November 23, 2016

The ten films in the running for the Oscar for Best Animated Short film

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Doing it in camera: experimental and bold

November 21, 2016

We speak to two separate French crews exploring new and innovative macro and cloud tank photography.

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The Imaginarium Studios bring first live digital Shakespeare character to the stage

November 17, 2016

Andy Serkis’ The Imaginarium Studios via Xsens and a custom facial solution, provide a LIVE character on stage every night for the RSC. We explore the pipeline with an exclusive interview.

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The eyes have it

November 17, 2016

Disney Research Zurich has successfully both advanced eye scanning and simplified the process for use in production.

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Doctor Strange’s Magical Mystery Tour in time

November 14, 2016

We deep dive into a Strange VFX world with work from ILM, Method, Framestore, Lola, Luma, and more.

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Bee-ing in Tim Burton’s Miss Peregrine’s Home for Peculiar Children

November 9, 2016

We talk to One of Us about their Face Hive.

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What sorcery is this? Adobe’s remarkable new VoCo tool

November 7, 2016

We look behind the magic of Adobe’s VoCo tech demo at the algorithms that powered it.

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A VFX view of a post-Trump USA-Mexican future

November 7, 2016

Wecanfxit launched a the short: M.A.M.O.N., a satirical sci-fi look at what would happen if Donald Trump wins the US Election tomorrow.

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VR on the Lot

November 5, 2016

Last month we were at VR on the Lot, at Paramount studios and Facebook introduced Social VR avatars. Here is our report looking at characters in VR.

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VES Board of Directors Election Results

November 2, 2016

The Visual Effects Society announces new members of the Board for the 2017/2018 term.

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Salvatore Totino shoots Inferno on ALEXA XT+Codex

November 1, 2016

Inferno’s on set pipeline.

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Award winning Milk and the state of UK episodic effects

October 31, 2016

We talk to Milk in the UK about their work and the UK Episodic TV market.

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VIEW Conference: Google Daydream

October 31, 2016

One great talk from the 2016 VIEW Conference was about Google’s upcoming Daydream VR and designing UI experiences for the platform.

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VIEW Conference: day 1

October 27, 2016

Byron Howard, Director of Zootopia, opened up the 2016 VIEW Conference with his keynote covering the film.

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Terrence Malick’s Voyage of Time (IMAX)

October 25, 2016

Deluxe’s Method Studios visual effects for the IMAX Terrence Malick’s Voyage of Time.

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The next level in spatial augmented reality or projection mapping

October 22, 2016

The next stage in camera projection: warping video onto moving cloth in real time (Cirque du Soleil, your next illusion is waiting).

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SAG-AFTRA members declare video game strike

October 21, 2016

SAG-AFTRA has declared a strike against select video game employers, following two years of negotiations.

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alSurface shader Wikihuman project

October 20, 2016

Update on the Wikihuman project

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Kubo and the Two Strings: the Moon Beast

October 19, 2016

LAIKA’s Moon Beast is the first puppet that was completely created using their 3D printing-based rapid prototyping technology.

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Epic Robo Recall fun

October 6, 2016

At Occulus Connect, Epic Games announced Robo Recall, the company’s new VR game for Oculus Touch.

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V-Ray’s practical stochastic rendering of ‘spec-y’ things

October 6, 2016

Since Siggraph we have wanted to highlight the great work in V-Ray regarding an age old computer graphics problem. One that has remained remarkably resistant to the best efforts of the world’s render experts to solve.

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