Thinking Particles – a Q&A with Eloi Andaluz Fullà
In this special Q&A for fxinsider members, we chat to Thinking Particles specialist Eloi Andaluz Fullà.
How Hardcore Henry’s POV shots were made
The tech behind shooting Hardcore Henry as a full-length POV film, and the challenges of working with GoPro plates for its VFX.
Autodesk and Google link up for ZYNC cloud rendering
Atuodesk and Google Cloud join forces to offer new streamlined Maya Cloud rendering.
GoPro is all go with VR
GoPro has dived even further into VR with a new spherical array camera, VR software and eco-system.
The Foundry launches NUKE 10
The Foundry has officially launched NUKE 10 (still not shipping but hey … it has got to to be soon).
Frame.io opens up with Premiere Pro integration
Frame.io now offers integration with Adobe Premiere Pro CC .
How MPC used real and digital on Batman v Superman
MPC runs down their biggest VFX for Batman v Superman, including CG character transitions, building Gotham and making Doomsday.
The tricky tracking task of Fungus the Bogeyman
The on-set tracking rigs, tracking tech & rendering behind DNeg TV’s VFX for Fungus the Bogeyman.
NVIDIA GTC 2016: day one report
News from NVIDIA on its new chips and VR tech, OTOY and Redshift in our report from Day 1 at GPUTech.
A glimpse at Animal Logic
Animal Logic technically walks through the design of their Glimpse renderer. One renderer, everywhere in the company, at every level of production.
fxinsider’s summer movie preview
Our fxinsider guide to the big – no, the huge, USA summer movie releases and the VFX behind them.
Telling the story: the importance of invisible effects
How invisible fx made the small budget film Race possible.
Epic face work with Ninja Theory
Behind the scenes of that incredible Ninja Theory Hellblade virtual human EPIC Games UE4 demo at GDC.
Marine One down – how Fusion found its way in London Has Fallen
How Blackmagic Design’s Fusion Studio helped bring the President’s chopper down in London Has Fallen.
The fur-reaching tech of Zootopia
How Disney Animation extended the art of hair, fur and vegetation tech for Zootopia.
Faceware launches new PLE edition, new versions and bundles
New PLE version of Faceware Plus upgrades, hardware packages and more in the lead up to GDC.
Behind the Scenes: Agent Carter’s Zero Matter
Double Negative provide another black hole and zero matter for Marvel’s Agent Carter (Exclusive video)
How the new X-Files stayed true to the spirit of the original
How the VFX for the new X-Files stayed within the realm of the classic TV show’s impressive legacy.
A tribute to VFX supe Gary Hutzel
We remember VFX artist and supervisor Gary Hutzel, who died last week aged 60.
VRscans from Chaos Group
Chaos finally offers a solution to “is it a blue and black or gold and white dress?” with their new VRScans.
A game awakens, in LEGO form
Recently a teaser trailer burst onto the scene for the LEGO Force Awakens Video Game – fxguide finds out who was behind it and how it was made.
Sky Q liquid life from The Mill
In the first of four spots The Mill liquefy The Avengers ‘on screen’ – one of the most beautiful CG spots of the year.
Effects solutions: the making of Kung Fu Panda 3
Behind the scenes of Kung Fu Panda 3 – an in-depth look for fxinsider members.
DD: behind the dcenes: Deadpool’s Colossus – DesignFX
Our Exclusive WIRED DesignFX on the making of Deadpool’s Colossus .
Mad Max: Fury Road special and visual effects roundtable
The Oscar-nominated Mad Max: Fury Road effects team recount some of the film’s biggest stunts and effect work.
Deep inside Deadpool’s deadliest effects
How they pulled off Deadpool’s biggest scenes – from the freeway chase, to CG Colossus, animating Deadpool’s face and the frozen moment opening titles.
Q&A: Deadpool director Tim Miller
Tim Miller recounts his journey from Blur to Deadpool in this special fxinsider interview.
Force Awakens takes out VFX BAFTA
Awards season is in full swing, with the BAFTAs awarding The Force Awakens the top prize in VFX.
