Almost more than you can bear: the VFX of Ted 2
The visual effects secrets behind the Ted sequel.
Read the ArticleSurviving San Andreas
Destruction sims, tsunamis and 20 million pieces of floating debris – the VFX of San Andreas.
Read the ArticleInside Out Rendering
Inside Pixar’s emotions research, lighting and rendering for ‘Inside Out’.
Read the ArticleA whole new Jurassic World
How the brand new dinosaurs, and a few old favorites, were brought to life for Jurassic World.
Read the ArticleThe Daredevil details
Behind the graphic design of the opening titles for Marvel’s Daredevil. Includes a CG breakdown.
Read the ArticleNews from E3: new games, Minecraft HoloLens + more
There’s a ton of new games and announcements happening right now at E3 2015 – here’s just a few that caught our eye at fxguide.
Read the ArticleHow do you make previs SCARY?
How The Third Floor injected some OMG scares into its previs for Poltergeist.
Read the ArticleDigiPro 2015 – a great start to SIGGRAPH
Our preview of the great presentations and talks at DigiPro 2015 which takes place just before SIGGRAPH in LA this year.
Read the ArticleILM’s xLab – Our exclusive video interview with Rob Bredow
Xlab: ILM moves into a range of immersive spaces- we visit the lab & explain the tech
Read the ArticleRecalling Total Recall
To celebrate 25 years since Total Recall, we talk to members of the Oscar-winning vfx team: Eric Brevig, Alex Funke and Tim McGovern.
Read the ArticleEPIC’s Unreal Engine Open World: behind the scenes
In depth and exclusive coverage of Epic’s open world and ‘Boy and His Kite’ realtime projects.
Read the ArticleMad Max: Fury Road’s day for nights and practical VFX
Behind the scenes of the day for night shots and practical guitar flying and steering wheel crash in Mad Max: Fury Road.
Read the ArticleVFX in TV: S.H.I.E.L.D + Flash + Black Sails
How they made Gorilla Grodd in The Flash, digi-doubles in Agents of S.H.I.E.L.D. and ships and destruction in Black Sails.
Read the Articlefxinsider bonus interviews: Avengers: Age of Ultron
As a thank you to our fxinsider members, we have two full-length interviews on ILM’s visual effects for Avengers: Age of Ultron.
Read the ArticleA graphic tale: the visual effects of Mad Max: Fury Road
Find out how the more than 2000 VFX shots in George Miller’s Mad Max: Fury Road were created.
Read the ArticleAuckland Face Simulator
The researcher behind BabyX, Mark Sagar, and the new Auckland Face Simulator.
Read the ArticleLight fields – the future of VR-AR-MR
Lightfields : the future of VR-AR-MR ?
Read the ArticleFuturescapes – building Tomorrowland
From a jetpack fly-through to the six minute one-shot walk-through – how key scenes in Brad Bird’s Tomorrowland were created.
Read the ArticleThe Foundry sold – but not to Adobe
The Foundry sells, and we speak directly with Bill Collis.
Read the ArticleSci-fi indie effects: the making of Infini
How practical fx and digital techniques aided in making Australian sci-fi indie flick, Infini. Plus an exclusive VFX breakdown.
Read the ArticleRenderMan: under the (new) varnish
With the free version of RenderMan now out, we decided to review the new release and talk to some of the fxphd Profs, who have used it now for months, for their impressions.
Read the ArticleBusiness models for VFX
Continuing the discussion about new business models for the VFX industry – FMX hosted an illuminating look at how studios see vfx and how VFX should look at animation companies.
Read the ArticleCrafting a super slow-mo spot
How MPC worked with amazing super slow-mo footage for this new Honda Civic spot.
Read the ArticleDay 3 at FMX 2015 – Realtime Star Wars, Interstellar & light fields
ILM’s realtime Star Wars iPad controlled demo, 40 years of ILM, DNeg’s Interstellar, and light field research from Paul Debevec and OTOY. It’s day 3 at FMX.
Read the ArticleDay 2 at FMX 2015 – VR, AR or MR and 20 years since Toy Story
All the latest from FMX in Stuttgart – our day 2 coverage discusses VR and the incredible 20th anniversary celebration of Pixar’s Toy Story.
Read the ArticleDay 1 at FMX 2015 – rendering and 20 years of Weta Digital
A breakdown of all the great rendering talks from day 1 of FMX 2015, plus 20 years of Weta Digital.
Read the ArticleCasting the vendors on Avengers
How the effects studios on Age of Ultron were cast, and how they pulled off the film’s spectacular VFX.
Read the ArticleGoPro announces acquisition of VR software maker Kolor
GoPro has announced that they are acquiring Kolor, developers of software which helps create and display spherical VR content.
Read the ArticleGhost riding
How Alter Ego made bikes ride – without their riders. Includes comprehensive breakdowns.
Read the ArticleAnimating in paradise: making The OceanMaker
Watch Lucas Martell’s The OceanMaker – and find out how it was made.
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