The strange effects in Jonathan Strange & Mr Norrell

July 1, 2015

How Milk crafted effects for the final two episodes of Jonathan Strange & Mr Norrell.

quicktakes

Making a fun toy a useful tool

June 30, 2015

HDR 360 Bracket Pro is an app that converts the Theta 360 Camera into a VFX bracketing 360 HDR camera.

quicktakes

Adobe to present on maximising your DCP during SMPTE Sydney

June 29, 2015

Come along during SMPTE in Sydney to hear from Adobe’s principal scientist on DCP and other color science tips (free for fxguide readers).

quicktakes

Insider chat: Terminator: Genisys first reactions

June 29, 2015

For our fxinsider members, a special chat on our first reactions to Terminator: Genisys, and a preview of what’s coming up on fxguide.

quicktakes

Almost more than you can bear: the VFX of Ted 2

June 29, 2015

The visual effects secrets behind the Ted sequel.

fxfeatured

Surviving San Andreas

June 19, 2015

Destruction sims, tsunamis and 20 million pieces of floating debris – the VFX of San Andreas.

fxfeatured

Inside Out Rendering

June 18, 2015

Inside Pixar’s emotions research, lighting and rendering for ‘Inside Out’.

fxfeatured

A whole new Jurassic World

June 17, 2015

How the brand new dinosaurs, and a few old favorites, were brought to life for Jurassic World.

fxfeatured

The Daredevil details

June 16, 2015

Behind the graphic design of the opening titles for Marvel’s Daredevil. Includes a CG breakdown.

fxfeatured

News from E3: new games, Minecraft HoloLens + more

June 15, 2015

There’s a ton of new games and announcements happening right now at E3 2015 – here’s just a few that caught our eye at fxguide.

quicktakes

How do you make previs SCARY?

June 15, 2015

How The Third Floor injected some OMG scares into its previs for Poltergeist.

fxfeatured

DigiPro 2015 – a great start to SIGGRAPH

June 15, 2015

Our preview of the great presentations and talks at DigiPro 2015 which takes place just before SIGGRAPH in LA this year.

quicktakes

ILM’s xLab – Our exclusive video interview with Rob Bredow

June 12, 2015

Xlab: ILM moves into a range of immersive spaces- we visit the lab & explain the tech

fxfeatured

Recalling Total Recall

June 4, 2015

To celebrate 25 years since Total Recall, we talk to members of the Oscar-winning vfx team: Eric Brevig, Alex Funke and Tim McGovern.

fxfeatured

EPIC’s Unreal Engine Open World: behind the scenes

June 2, 2015

In depth and exclusive coverage of Epic’s open world and ‘Boy and His Kite’ realtime projects.

fxfeatured

Mad Max: Fury Road’s day for nights and practical VFX

June 2, 2015

Behind the scenes of the day for night shots and practical guitar flying and steering wheel crash in Mad Max: Fury Road.

quicktakes

VFX in TV: S.H.I.E.L.D + Flash + Black Sails

June 1, 2015

How they made Gorilla Grodd in The Flash, digi-doubles in Agents of S.H.I.E.L.D. and ships and destruction in Black Sails.

fxfeatured

fxinsider bonus interviews: Avengers: Age of Ultron

June 1, 2015

As a thank you to our fxinsider members, we have two full-length interviews on ILM’s visual effects for Avengers: Age of Ultron.

quicktakes

A graphic tale: the visual effects of Mad Max: Fury Road

May 29, 2015

Find out how the more than 2000 VFX shots in George Miller’s Mad Max: Fury Road were created.

fxfeatured

Auckland Face Simulator

May 27, 2015

The researcher behind BabyX, Mark Sagar, and the new Auckland Face Simulator.

quicktakes

Light fields – the future of VR-AR-MR

May 26, 2015

Lightfields : the future of VR-AR-MR ?

fxfeatured

Futurescapes – building Tomorrowland

May 24, 2015

From a jetpack fly-through to the six minute one-shot walk-through – how key scenes in Brad Bird’s Tomorrowland were created.

fxfeatured

The Foundry sold – but not to Adobe

May 20, 2015

The Foundry sells, and we speak directly with Bill Collis.

quicktakes

Sci-fi indie effects: the making of Infini

May 17, 2015

How practical fx and digital techniques aided in making Australian sci-fi indie flick, Infini. Plus an exclusive VFX breakdown.

fxfeatured

RenderMan: under the (new) varnish

May 14, 2015

With the free version of RenderMan now out, we decided to review the new release and talk to some of the fxphd Profs, who have used it now for months, for their impressions.

fxfeatured

Business models for VFX

May 13, 2015

Continuing the discussion about new business models for the VFX industry – FMX hosted an illuminating look at how studios see vfx and how VFX should look at animation companies.

quicktakes

Crafting a super slow-mo spot

May 13, 2015

How MPC worked with amazing super slow-mo footage for this new Honda Civic spot.

fxfeatured

Day 3 at FMX 2015 – Realtime Star Wars, Interstellar & light fields

May 8, 2015

ILM’s realtime Star Wars iPad controlled demo, 40 years of ILM, DNeg’s Interstellar, and light field research from Paul Debevec and OTOY. It’s day 3 at FMX.

quicktakes

Day 2 at FMX 2015 – VR, AR or MR and 20 years since Toy Story

May 8, 2015

All the latest from FMX in Stuttgart – our day 2 coverage discusses VR and the incredible 20th anniversary celebration of Pixar’s Toy Story.

quicktakes

Day 1 at FMX 2015 – rendering and 20 years of Weta Digital

May 6, 2015

A breakdown of all the great rendering talks from day 1 of FMX 2015, plus 20 years of Weta Digital.

quicktakes
>