Casting the vendors on Avengers
How the effects studios on Age of Ultron were cast, and how they pulled off the film’s spectacular VFX.
GoPro announces acquisition of VR software maker Kolor
GoPro has announced that they are acquiring Kolor, developers of software which helps create and display spherical VR content.
Ghost riding
How Alter Ego made bikes ride – without their riders. Includes comprehensive breakdowns.
Animating in paradise: making The OceanMaker
Watch Lucas Martell’s The OceanMaker – and find out how it was made.
Big effects on a budget: the making of Robot Overlords
How Nvizible pulled off high-stakes VFX for indie sci-fi film Robot Overlords.
Mixing it up: the effects of the new Thunderbirds
How miniatures from Weta Workshop and CG characters were combined for the all new Thunderbirds Are Go TV series.
Cool camera kit at NAB
A round up of new camera tech and tools announced at NAB in Las Vegas – with more to come from fxguide.
ftrack 3.2 revealed at NAB
ftrack has announced that they will be releasing version 3.2 of its software this summer. New features include Nuke Studio integration, Actions, chat features, and release of their updated API.
Ex Machina: the making of Ava
We sit down with DNeg VFX supervisor Andrew Whitehurst in London to discuss Ex Machina.
Keep on driving: the making of Honda’s ‘Endless Road’
Behind the scenes of Honda’s new CR-V infinite loop spot, that also tailors to your world location.
MODO 901: exclusive tech sneak peek
MODO 901 will be released in a few months but fxguide visited The Foundry yesterday in LA for an exclusive sneak peek of new Render Tech (*this is on top of The Foundry’s own feature leaks today!)
Frame.io – a new tool for video collaboration
The Frame.io team talk to fxguide about their new video review and collaboration tool.
Innovation and immersion: Escape from Gringotts
Find out how Universal Creative developed its centerpiece Harry Potter and the Escape from Gringotts attraction, with help from Double Negative.
Far from fable: Cinderella
An in-depth Q&A with Cinderella visual effects supervisor Charley Henley who talks animals, transformations, dresses, slippers and environments.
Looking back: 1995’s Outbreak
VFX supe Jim Rygiel shares with us his archived Boss Film Studios miniatures pics from Outbreak, which is celebrating its 20th anniversary this year.
Alien-mation: Home
How DreamWorks Animation created the central characters for their newest film, Home.
Mockingjay Part 1 on Blu-ray: the VFX featurettes
A preview of the VFX materials on the Blu-Ray for The Hunger Games: Mockingjay: Part 1. Unlike many DVDs the ‘extras’ actually contain good content on this leading vfx franchise.
NVIDIA unwraps Quadro M6000, VCA & unleashes iRay
No waiting for the Quadro: NVIDIA announced their new flagship M6000 as well as revealed the news that iRay 2015 is coming to more apps, including Maya.
NVIDIA GPU Tech Conference 2015: Day 1 Report
Coverage from day one includes the keynote with CEO Jen-Hsun Huang, the Titan X, OTOY’s OctaneRender 3, V-Ray and the GPU, plus a look at the Redshift GPU renderer.
VFX in TVCs: Just horsing around
We take a look at three fun commercials with VFX breakdowns from Time Based Arts, Gramercy Park Studios and MPC.
The practical and digital tech behind Chappie
Our detailed coverage of on-set, concept art, final shots and breakdowns from Chappie.
State of VR
An overview of VR announcements at GDC, including Weta Digital and EPIC Games’ Hobbit experience with Smaug.
Shotgun – now with RV – becomes way more affordable
Shotgun has announced a huge price reduction as well as revealed that they will be bundling RV with no additional charge for all customers starting in April.
Faceware: taking a test drive
Faceware is a streamlined effective face pipeline solution used from serious games such as “Call of Duty” to previs. In the lead up to GDC we donned the helmet to test the system.
Go go Power/Rangers: VFX breakdown
An EXCLUSIVE look behind the visual effects of Joseph Kahn’s powerhouse short film ‘Power/Rangers’, including a VFX breakdown video.
The secrets behind SpongeBob’s live action scenes
How Iloura crafted 3D characters to match the 2D world of SpongeBob SquarePants. Plus EXCLUSIVE breakdown images.
V-Ray: Vladimir Koylazov reflects
Chaos Group founder Vladimir ‘Vlado’ Koylazov discusses V-Ray in terms of unbias approaches, hair, skin, sampling and future directions.
So what was Ian Hunter doing behind Paul Franklin at the Oscars?
When Paul started to speak at the Oscars…we could not help but notice Ian doing something behind him…but what was so important??
ARRI goes compact: the ALEXA Mini
Is this a RED-killer? The new ARRI ALEXA Mini, a camera our Jason Wingrove called “the most important camera for Arri since the original Alexa”.
Predictinator wrong (!!!): Interstellar wins – Congrats!
Interstellar has won the visual effects Oscar.
