Commercial break(down)
With special making of breakdown videos, we take a look at visual effects work in TVCs with alt.vfx, Method Studios and Mirada.
Paddington: an animation Q&A
Framestore animation supervisor Pablo Grillo delves into the art of animation behind Paddington.
MARI and MODO for everyone
The Foundry is releasing ‘indie’ versions of MARI and MODO today on Steam.
Zooming in on Assassin’s Creed: Unity
How Blur Studio’s hordes of assassins took over Paris in this incredible TV spot, and what extra scripting work was required for an online interactive version.
Shotgun at Autodesk: the state of play
It’s been almost six months since Autodesk acquired Shotgun – so how have things gone so far?
87th Oscars – the ten VFX contenders
Find out which 10 films are in contention for the visual effects Oscar.
Real and raw: the miniature fx behind Interstellar
Salt, pelican cases and single-pass motion control – how New Deal Studios crafted the spacecraft miniature shots in Interstellar.
Digital Vision purchased by management team
Color grading, restoration and film scanning product provider Digital Vision has been bought out by its management team.
A way forward for the VFX industry
The problems facing the vfx industry are serious and complex, we present a new model for discussion based on the work of some very serious players.
Blur’s Halo 2 make-over
Behind the scenes of Blur’s Halo 2: Anniversary cinematics, which re-imagine and enhance the existing content with the studio’s distinctive style.
The tech behind Once Upon a Time’s Frozen adventures
Virtual sets, iPad apps and water sims – behind the scenes of Zoic’s Once Upon a Time vfx pipeline.
The top 10 effects of 2014
Our latest Design FX video with our media partners WIRED – breaking down the top 10 vfx moments for 2014.
SIGGRAPH Asia 2014: what to see in Shenzhen
SIGGRAPH Asia in Shenzhen starts next week and fxguide will be there – here’s a look at some of the key sessions.
Interstellar: inside the black art
How Double Negative used cutting edge science for the VFX & visualizations in Interstellar.
What’s The Foundry buying? The Tech of ADF
You may not know Adaptively Distance Fields (ADF) by name, but you almost certainly use them. Mitsubishi’s (MERL) closely held tech – from fonts to games to drawing, we explain why The Foundry really wants it.
Blackmagic ‘relaunches’ Fusion
It wasn’t a question of “if?”, but “when?” In move reminicent of Resolve, Blackmagic has released a free Windows version of Fusion and dropped the price of a more feature-rich version to $995.
Fabricating The Flash
Find out how Encore Hollywood is using feature film techniques to bring The Flash to the small screen.
Apes, Game of Thrones take major HPA vfx awards
The 9th annual HPA Awards have been announced – see the full list of winners here.
The making of that live action Call of Duty: Advanced Warfare spot
Go behind the scenes of the launch trailer for Call of Duty: Advanced Warfare.
Rodeo helps Birdman soar with invisible fx
How Rodeo FX helped the Birdman filmmakers construct seamless shots and get inside the mind of Michael Keaton.
Techno Image’s Trojan trip
Find out how Techo Image made the Trojan Horse was a Unicorn ident.
How 3D printing glitches inspired these Doctor Who effects
How 3D printing gone wrong and sea slugs inspired the visual effects in the latest Doctor Who episode.
A look at new tracking features in Flame 2015 Ext 2
Lead product designer Philippe Soeiro walks us through tew tracking capabilities coming in the new Flame Premium 2015 Extension 2.
NUKE 9: fxguide asks the experts
Three NUKE experts weigh in on the new release of NUKE 9, which will feature NUKE Studio and upgrades to NUKE and NUKE X.
God Only Knows how they did it
Go behind the scenes of the BBC’s ‘God Only Knows’ promo with befores and afters and on-set photos showcasing The Mill’s incredible and invisible visual effects.
fxinsider: full audio interview with Richard Edlund
For our valued fxinsider members we have a special full-length interview with Richard Edlund, who discusses Star Wars, Ghostbusters, Indiana Jones, Multiplicity and his current role at The Academy.
thinkingParticles v6 is released with new pricing
We talk to cebas CEO Edwin Braun about the release of thinkingParticles 6 and the new tech inside it.
Disney’s new production renderer ‘Hyperion’ – yes, Disney!
With Disney as the owner of Pixar & thus RenderMan, it may surprise some to know that Disney Animation has developed a completely new production renderer: Hyperion – with some very cool tech & clocking a million render hours a day on Big Hero 6.
