Manuka: Weta Digital’s new renderer

August 6, 2014

In this exclusive report, we investigate the new Manuka renderer developed at Weta Digital.

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Voodoo magic

August 5, 2014

We go behind the scenes of Rhythm & Hues’ Sci-Tech winning animation framework – Voodoo – with exclusive new demo videos.

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Wights, the Wall and wildlings: bringing more character to Game of Thrones

August 4, 2014

The Wall attack, dragons and the skeletal wights from season 4 of Game of Thrones.

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Legend or truth: the VFX of Hercules

July 28, 2014

From fantastical creatures to sprawling battles – fxguide looks at the visual effects of Hercules.

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Inside RealFlow 2014

July 27, 2014

A run-down of RealFlow 2014 with Lumiere Studios’ technical director Duncan Lees.

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Designing Dawn of the Planet of the Apes

July 25, 2014

A look at the previs efforts from Cinedev, MPC and Halon for Dawn of the Planet of the Apes.

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Ape Acting

July 17, 2014

Dawn of Planet of the Apes delivers complex serious acting from its lead digital characters – we speak to Weta Digital about this blockbuster hit of the summer.

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Academy Invites

July 11, 2014

Each year The Academy of Motion Picture Arts and Sciences extends invitations to join the academy. The 2014 invitees for Visual Effects are

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COLORWAY: The Foundry’s new design tool

July 10, 2014

The Foundry has launched COLORWAY, a new design application that speeds up and changes the process of iterating on and finalizing an image or product look, and expands the company’s move into the design space.

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66th Annual Emmy Nominations

July 10, 2014

Award season begins with the announcement of nominations for the 66th Annual Emmy Awards.

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VFX in TV, A to V: Agents of S.H.I.E.L.D to Vikings & More

July 8, 2014

We explore VFX in Agents of S.H.I.E.L.D., Hannibal, Hawaii Five-O, Sleepy Hollow, Game of Thrones, Vikings and Orphan Black.

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fxinsider: bonus Transformers ILM podcasts

July 7, 2014

In these special audio podcasts for fxinsider members, we talk to ILM animation director Rick O’Connor and CG supervisor John Hansen about Transformers: Age of Extinction.

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Ptex, the other side of texturing

July 6, 2014

Disney Animation responds to fxguide’s UDIM texture article and promises even more new Ptex tools.

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Creature Q&A: inside the Cochise effects on Falling Skies

July 3, 2014

A conversation with artists from MastersFX about how they bring to life Falling Skies’ Cochise with practical and digital fx.

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Crytek’s Cinebox – an update

July 2, 2014

Find out what’s been happening with Crytek’s Cinebox – from game projects to previs – with exclusive behind the scenes videos.

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fxinsider: Two TVCs from The Mill

July 1, 2014

How The Mill and Mill+ pulled off the vfx for some fun Autozone Duralast spots and Gatorade’s Fierce campaign.

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Age of Extinction: ILM turns up its Transformers toolset

June 30, 2014

How ILM ramped up on robot facial animation, created new hypno-transformations, the dinobots, enormous fx sims and spaceships in the newest Transformers film.

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Autodesk riding Shotgun

June 25, 2014

Autodesk announced that they have acquired Shotgun Software, creators of the the production tracking, asset management, and review pipeline tool used in over 500 facilities around the world. We examine the news to reveal why this is a win for the companies as well as their customers.

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DreamWorks’ new tools for Dragon 2

June 17, 2014

DreamWorks Animation vfx sup. Dave Walvoord talks about the studio’s new animation & lighting toolset, and about working with DOP Roger Deakins.

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The technology of Michael Jackson reborn

June 16, 2014

We look at the new face of Michael Jackson with exclusive high res images from the Billboard Awards Hologram and interview with VFX Sup Stephen Rosenbaum.

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Take a trip: the VFX of 22 Jump Street

June 16, 2014

Behind the scenes of 22 Jump Street’s 600+ visual effects, from truck chases to helicopter crashes, drug trips to crowd shots.

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How The Mill made its marionettes

June 15, 2014

Real marionettes, actor stand-ins and CG models helped make up DirecTV’s new ‘marionette’ TVCs, with vfx from The Mill.

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MPC: Behind the Scenes – Design FX

June 10, 2014

See how MPC made the Sentinels in this exclusive look from our WIRED series

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Live. Die. Repeat the effects

June 10, 2014

How new tools made for tentacled mimics, exploding drop ships and an intense beach war…over and over again: the VFX of ‘Edge of Tomorrow’.

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Ocula 4: Exclusive info about the new release

June 5, 2014

The Foundry announced today the launch of OCULA 4, the latest version of its software plug-in toolset for NUKE, designed to address the problems with stereoscopic imagery. Get the details about what is new in this exclusive.

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The many faces of Maleficent

June 3, 2014

We explore digital faces, characters and environments in the new Angelina Jolie film, Maleficent.

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Early Weta Workshop designs for Godzilla

June 2, 2014

Weta Workshop and the early character design work they did on the iconic Godzilla.

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Meet Zebedee: handheld LIDAR scanning

June 1, 2014

We explore the Zebedee 3D mapping system which uses a handheld LIDAR scanner to map indoor and outdoor areas.

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RenderMan/RIS and the start of next 25 years

May 29, 2014

Pixar restructures R&D, launches a new RenderMan & dramatically drops the price. We speak 1 on 1 with Pixar’s top management about the changes + what they mean for you (Exclusive coverage)

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From the set of I, Frankenstein

May 29, 2014

A look inside the filming behind ‘I, Frankenstein’, from the set to the final visual effects shots.

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