Case studies in invisible effects
Behind the seamless VFX in Lone Survivor, The Grand Budapest Hotel, Enemy and Ripper Street.
Checking in on The Foundry’s FLIX
DreamWorks Animation is the latest studio to adopt The Foundry’s story development tool FLIX.
NVIDIA GPU Tech Conference: day 1 report
Our day one coverage of the NVIDIA GPU Technology Conference includes highlights from the keynote by NVIDIA CEO Jen-Hsun Huang as well as the Octane Renderer 2.0 announcement.
Inside the battles of 300: Rise of an Empire
Behind the scenes of 300: Rise of an Empire with the vfx supes, Scanline, MPC, Cinesite, Third Floor, Halon and Gener8.
Catching up with V-Ray’s founders (& V-Ray 3.0 for Maya)
We sit down with Chaos Group founders Vladimir Koylazov and Peter Mitev to discuss the latest with V-Ray and what you can expect into the future.
The tech of Crytek’s Ryse: Son of Rome
How Crytek utilized virtual production, physically plausible rendering and a cache based pipeline for ‘Ryse: Son of Rome’.
Like an animated painting: Child of Light
Part 1 of a making of series for Ubisoft’s painterly role-playing game Child of Light.
Bifrost: exclusive first in-depth look
fxguide’s exclusive look at the Bifröst procedural effects platform inside Autodesk Maya 2015.
How they made the biggest stunts in Need for Speed
The 3 biggest stunts from Need for Speed, and how the DOP and effects teams made them possible.
Virtual production: Animatrik
We talk to Animatrik Film Design about their approach to virtual production work.
CG robots, milk sims, digi-enviros & macro-cloth
Breakdowns from 4 stunning TVCs by The Mill, Method Studios, Platige Image/Juice and Glassworks.
Red Giant takes on the Universe
Find out what Red Giant Universe is and what it means for you.
3DEqualizer – German precision where vfx needs it
A tracking Q&A about 3DEqualizer with the co-founder of Science.D.Visions Rolf Schneider.
The making of The Last Days on Mars
fxguide goes off-planet to showcase the vfx for The Last Days on Mars by Dublin house Screen Scene.
Blur’s The Elder Scrolls Online cinematic: 8 mins of action
Blur reveals how they made their latest Elder Scrolls Online cinematic, including a look at early concept art and models crafted by the studio.
Remembering Softimage
Ex-ILMer Steve ‘Spaz’ Williams shares a story about working with Softimage during the making of Jurassic Park. Autodesk has just announced the software is EOL.
Stories from Pompeii
Find out how Mr. X destroyed Pompeii, got their teaser trailer imagery into the final film and delivered one particularly crucial shot.
Coverage from the Oscar subsidy protest
Final tally was 541 artists at the protest in Hollywood on Oscar day. fxguide was there providing constant updates, interviews and exclusive photos.
The art of deep compositing
What is Deep Comp, and how did Deep Data develop simultaneously around the world?
ADAPT releases first video
ADAPT (Association of Digital Artists, Professionals & Technicians) has released a video titled “Corporate Welfare For Hollywood?”
Another big visual effects business news day
The MPAA wants trade courts to consider the use of electronic means to distribute intellectual property to be treated the same as physical goods, LA City Council hears testimony, Life After Pi has been released and ADAPT is announced.
Hustling up some invisible effects
Find out what invisible effects were crafted in the Oscar nominated American Hustle, How I Live Now, Philomena and The Monuments Men.
Watch Dolby’s short film ‘Silent’ (updated)
See behind the scenes of the wonderful short film ‘Silent’ made by Dolby and Moonbot Studios. UPDATED with exclusive breakdown video and original artwork.
VFX in TVCs: ads that fly
Fin Design and Method Studios delve into two remarkable TVCs for NZ Transport Agency and for GE.
Life After Pi and Oscar march plans
A documentary following the bankruptcy of Rhythm & Hues as it won the Oscar for Life of Pi and plans for a second protest march at the Oscars.
ILM’s scientific solutions
The science behind the visual effects: a look at ILM’s SciTech award-winning Plume and Zeno tools.
Gravity wins VFX BAFTA
Gravity took out the visual effects gong at the 2014 BAFTA Awards.
fxguide at the SciTechs
In this special gallery we feature images taken by fxguide at the Scientific and Technical Awards.
SciTech Awards: from FiLMBOX to MotionBuilder
We talk to one of the original developers of FiLMBOX, which became MotionBuilder, and is soon to be recognized with a SciTech Award.
