How one VFX artist made these 3 minutes of madness

August 18, 2015

Norwegian artist Alf Lovvold created this fictional trailer on a single workstation, with complicated CG models, foliage and action, all rendered on the GPU.

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fxinsider: Previs’ing Mission: Impossible – Rogue Nation

August 16, 2015

In this special fxinsider piece, The Third Floor London discusses the previs behind Rogue Nation.

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SIGGRAPH Day 3 and out

August 13, 2015

Path tracing, the trade show, ACES, convergence of games and film, state of the VFX industry and more from Day 3 at SIGGRAPH.

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SIGGRAPH Day 2: ILM and more

August 12, 2015

ILM’s 40th anniversary presentation, MPC and DNeg on some new tools and several facial capture and animation talks and papers.

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NUKE and V-Ray

August 11, 2015

We look at V-Ray in Nuke, talk to the developers and look at a cool Pub Idea users had to test it.

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The VFX of China’s monster hit Monster Hunt

August 10, 2015

Watch how Base FX made the cute and cuddly and sometimes crazy creatures for the Chinese hit film Monster Hunt.

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SIGGRAPH Day 1 (and DigiPro)

August 10, 2015

Our Day 1 wrap-up of SIGGRAPH and DigiPro – including Pixar talks and the Tech Papers Fast Forward.

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Behind the scenes of Digic’s Witcher 3 cinematic

August 10, 2015

How Digic Pictures made the recent launch trailer for CD Projekt RED’s The Witcher 3: Wild Hunt.

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Fantastic five

August 9, 2015

The VFX behind the five key characters of the Fantastic Four reboot, plus a look at the previs.

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MAXON reveals upcoming Cinema 4D R17

August 6, 2015

Maxon announced Cinema 4D Release 17, with an anticipated release sometime in September. The release contains Houdini Engine Integration as well as a host of new features and improvements. Click through to check out the press release.

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Render Me MODO

August 6, 2015

The tech behind the rendering improvements in MODO 901 from The Foundry.

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SIGGRAPH technical papers highlight

August 5, 2015

A preview of a paper on skin microstructure deformation being presented at SIGGRAPH LA 2015.

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Game of Thrones’ fifth season of extraordinary effects

August 4, 2015

In-depth breakdowns & behind the scenes on the biggest sequences in S5 of Game of Thrones.

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Performance driven facial animation

August 4, 2015

Software and research in the area of performance driven facial animation.

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Hold on! The VFX of Rogue Nation

August 2, 2015

How the stunning VFX of Mission: Impossible – Rogue Nation helped realize the film’s insane stunts.

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SIGGRAPH 2015 – what not to miss

July 28, 2015

A preview of SIGGRAPH 2015 in LA – all the best talks and presentations.

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Before there was Pixels, there was Pixels

July 28, 2015

The director behind the Pixels short film that inspired the Pixels feature film shares his story – and behind the scenes pics.

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Pixels: thinking outside the voxel

July 26, 2015

Make the voxels, move the voxels, light the voxels, destroy the voxels.

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Animal Logic goes 360

July 22, 2015

How Animal Logic crafted a new 360 experience for a new Data Arena in Sydney.

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Framestore Commercials integrates multi-site pipeline via Shotgun

July 22, 2015

A case study on unifying Framestore’s TVC production.

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Depth in the field of shrinking films

July 22, 2015

We recount a short history of shrinking films by speaking to VFX supes behind the work.

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Ant-Man: Marvel’s heist film

July 19, 2015

How Ant-Man’s VFX team made a young Michael Douglas, brought macro photography to the fore and made us feel for six-legged insects.

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67th Emmy nominations

July 16, 2015

The 67th Emmy Award nominations were announced this morning, here are the Visual Effects nominees.

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Effects artists – what did the Golden Gate ever do to you?

July 12, 2015

Why do visual effects artists hate the Golden Gate Bridge so much? fxguide investiGATEs.

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How to make a Minion

July 12, 2015

We talk to the Minions animation director about crafting the ‘nearly silent film’ characters for the Despicable Me spin-off.

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DreamSpace

July 7, 2015

The DreamSpace Eu project is looking to partner industry and academics in advancing virtual production.

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The Mill’s VR Reviewer now available via Shotgun RV

July 7, 2015

fxguide recently covered the work done by The Mill for “HELP” – the 360-degree Google Spotlight film directed by Justin Lin. The Mill’s custom VR Shader within the RV player is now available for Shotgun users.

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TMU: An unfair advantage in winning TVC work

July 6, 2015

A hands on look at the world of pitching for work.

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Terminator: New makes. New models. New VFX.

July 5, 2015

Behind the scenes of the digital Young Arnold, plus all the new Terminators & effects, in Terminator: Genisys.

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Cinesite and Image Engine to merge

July 2, 2015

In a surprise move, Cinesite and Image Engine will join forces in visual effects and animation.

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