The inside story behind Disney’s Paperman

January 31, 2013

How 2D and 3D animation styles were merged in the wonderful Oscar-nominated short film Paperman.

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A new wave of brilliant invisible effects

January 31, 2013

A breakdown of face replacements in Chasing Mavericks, house extensions in Hyde Park on Hudson, CG traffic in Banshee and conjoined twins from Maattrraan.

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VES Announces the 2013 Board of Directors

January 28, 2013

The Visual Effects Society announced the 2013 Board of Directors, including the continuation of Jeffrey A. Okun as Chair…

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Models and miniatures: a celebration. Special VES coverage

January 28, 2013

Behind the scenes of the ‘Outstanding Models’ VES Award nominees, plus an fxinsider bonus interview with New Deal Studios on their miniature effects for The Dark Knight Rises.

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Octane Render: realtime ray tracing

January 24, 2013

OTOY has released their Octane high end GPU ray tracing renderer – with farm offline and LIVE rendering about to go into beta. If you want a glimpse into one future for very high end gaming, look at what Octane is doing today.

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Working in zero light for Zero Dark Thirty: VFX making of

January 23, 2013

EXCLUSIVE: How Image Engine dealt with explosions, stealth helicopters and almost ‘zero light’ for the Oscar-nominated ‘Zero Dark Thirty’. Updated with VFX breakapart videos.

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Bonus interview – Double Negative’s Paul Franklin

January 21, 2013

In this bonus interview for fxinsider members, Mike Seymour talks to Double Negative vfx supervisor Paul Franklin. Paul discusses technology at DNeg and how it was used on films such as the BAFTA nominated: The Dark Knight Rises.

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How to make a cinema ad 15 million will watch – every month

January 21, 2013

Behind the scenes of this fully-CG ‘evolution of flight’ Cineplex spot by Dashing Collective. Includes video breakdowns.

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Making a musical: Les Miserables

January 15, 2013

How director Tom Hooper overcame the challenges of bringing Les Miserables and its magical reality to the big screen.

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House of Moves: in-house transmedia production

January 11, 2013

House of Moves has developed a powerful game engine pipeline that is now being used internally on TV spots. This expansion by HOM is both extremely flexible with directors seeing their final imagery much earlier, but assets can move across almost all media, from games to print.

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quicktakes

Oscar Nominees 2013

January 10, 2013

This morning The Academy of Motion Picture Arts and Sciences announced the nominees for the 85th Academy Awards®. The nominees are…

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BAFTA Nominees 2013

January 9, 2013

Nominations were announced for the EE British Academy Film Awards which will take place on Sunday 10 February at London’s Royal Opera House.

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quicktakes

VES Announces Nominees for 11th Annual VES Awards

January 7, 2013

The Visual Effects Society (VES) is pleased to announce the nominees for the 11th Annual VES Awards, which recognize outstanding visual effects artistry in 24 categories

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quicktakes

Making The Impossible

January 6, 2013

A befores and afters breakdown of scenes from The Impossible, which tells the story of the 2004 Boxing Day tsunami.

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Video chat omegle

January 5, 2013

Video chat omegle! Meet new people, with omegle. Our site can video chat, omegle can chat with other users. Omegle, as distinct from, and the quality of our website audience have enhanced chat features. Our site is enhanced security, without members chat, chat with random users, an environment level, with features such as unlimited and free chat […]

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VES to Honor Ang Lee with Visionary Award

January 4, 2013

The Visual Effects Society announced today that it will honor Academy Award® winning filmmaker Ang Lee with the VES Visionary Award at the 11th Annual VES Awards

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quicktakes

10 films face-off at VFX bake-off

January 4, 2013

The annual Oscar VFX bake-off has just been held to whittle 10 films down to the final 5. Here’s our guest post from Michael Scott who attended the event.

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quicktakes

Scientific and Technical Oscars announced

January 3, 2013

The Academy of Motion Picture Arts and Sciences today announced that nine scientific and technical achievements represented by 25 individual award recipients will be honored at its annual Scientific and Technical Awards Presentation.

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quicktakes

17th Annual Art Directors Guild awards

January 3, 2013

The nominees for the 17th annual Art Directors Guild awards have been announced, and with the cross-over now between production design and visual effects we list the films, shows and TVCs under consideration.

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quicktakes

Grimm: creature case studies

January 3, 2013

How the talented artists at Hive FX & Bent Image Lab create the morphing effects in the TV series Grimm.

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Blood & Chrome: a possible VFX future?

January 1, 2013

As a new model for a cutting edge production, the production of Battlestar Galactica: Blood & Chrome is extremely interesting, both from a production/virtual production standpoint and distribution.

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Kon-Tiki: water sims & digital sharks

December 28, 2012

Behind the scenes of Norwegian film Kon-Tiki, which features water sims, environment work and sea creatures, including, yes…those…sharks (the best CG sharks we have seen).

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The Hobbit: exclusive 85 page iBook by fxguide (now closed)

December 21, 2012

Our Christmas present to you!

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Weta Digital’s models supe on The Hobbit

December 20, 2012

Weta Digital models supervisor Marco Revelant tells us about some of the challenges in creating digi-doubles, trees and a range of other creatures and characters for The Hobbit: An Unexpected Journey.

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Far Cry 3: digital survivors

December 17, 2012

Ubisoft Character Technical Director Kieran O’Sullivan recently spoke at a highly successful 3Dec Autodesk function – fxguide spoke to him afterwards about the technical workflow, character design and rigging for the cast of Far Cry 3.

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The Hobbit: Weta returns to Middle-earth

December 14, 2012

fxguide explores the world of The Hobbit: An Unexpected Journey with Weta Digital and the filmmakers behind Peter Jackson’s epic vision.

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The Future Mets

December 13, 2012

Marc Rienzo recently wrote, directed and vfx supervised spots for the New York Mets, one in particular took the Mets way into the future via motion capture.

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quicktakes

Assassin’s Creed III: The tech behind (or beneath) the action

December 11, 2012

Inside the ocean simulations and ship physics for Ubisoft’s new Assassin’s Creed III game, with amazing behind the scenes code testing and simulation clips.

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Understanding Magic Bullet(s): a personal quest

December 5, 2012

The 7 things you need to know about Red Giants Magic Bullet Range, – for those lost but wanting to check out these great tools.

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Rise of the effects

December 3, 2012

How DreamWorks Animation used Houdini, cellular automata and other effects techniques on Rise of the Guardians.

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