For Example: The Mill LA’s Tim Davies and Flame
In the first of our new ‘For Example’ series, lead 2D artist Tim Davies from The Mill LA talks about how he uses Autodesk’s Flame and what tools he uses, for example, in his daily work.
How to crash a train: Super 8
In this video from our media partners at The Daily, ILM VFX supe Dennis Muren and animation supe Paul Kavanagh break down Super 8’s amazing train crash.
Killer visuals: Tippett’s God speed fx for Immortals
We go in-depth with Tippett Studio on their Gods vs Titans vfx for Immortals.
Immortals: Q&A with VFX sup. Raymond Gieringer
Immortals VFX supervisor Raymond Gieringer discusses the planning, on-set InterSense and live-viz systems for the visual effects in Tarsem Singh’s film.
View from the penthouse: Tower Heist
Effects supes from Method, Phosphene and Gravity discuss their visual effects work on ‘Tower Heist’.
IATSE… One Year Later
One year ago the International Alliance of Theatrical Stage Employees announced their intention to organize visual effects artists. What is the status of this effort, what has happened in the past year?
SIGGRAPH Asia speaker preview: Bill Buxton
We chat to SIGGRAPH Asia featured speaker Bill Buxton, one of the key people behind Maya and Sketchbook Pro, about human-computer interaction and computer graphics.
Breaking down MOTOR’s Rockland spots
We look at MOTOR VFX’s breakdowns for its Rockland TVCs.
Breaking Bad: the end of Gus
Visual effects supervisor William Powloski breaks down the face off shot in the final season four episode of ‘Breaking Bad’.
Minute by minute: the vfx of In Time
The effects supes from soho VFX and Luma Pictures discuss their work on Andrew Niccol’s ‘In Time’.
The Foundry releases OCULA 3.0
The Foundry has released OCULA 3.0 featuring new tools to help fix mis‐focused camera pairs and retime in stereo as well as a range of workflow tweaks and improvements. Included in this article are some video demos showcasing new features.
Canon & RED Event Live Coverage
We had an amazing response to our coverage of the Canon and RED announcements, so many people tried to access the server that we could not handle the traffic (in spite of doubling capacity). This graph illustrates the spike in traffic we saw that forced us to use a twitter account to get the word […]
Puss in Boots: head in the clouds
We chat to the VFX supe and effects lead on Dreamworks Animation’s ‘Puss in Boots’, and go in-depth on their lighting and rendering approach for a major clouds sequence.
The ghosts of Twixt
SPY Post executive producer Amy Wixson discusses the VFX and color grading work on Francis Ford Coppola’s ‘Twixt’.
The Thing: a matter of life and breath
With A Twist Studio breaks down its breath shots for ‘The Thing’. Includes a behind the scenes making of reel.
The Foundry ships first version of KATANA. ILM buys in.
The Foundry released KATANA 1.0 today, their look development tool. They also announced that ILM has purchased a site license, and KATANA will be used in their San Francisco and Singapore studios. Click through for some more details about the software as well as links to articles we’ve done here at fxguide about the product.
Mikros image: the making of the Canal+ bear
Mikros image breaks down the visual effects in the Canal+ ‘Bear Rug’ spot.
Psyop keeps us happy
Psyop gives us the details on ‘The Great Happyfication’, its latest short for the Coca-Cola Happiness Factory series. Includes a specially made Psyop breakdown.
Behind the scenes of Attack the Block
Joe Cornish’s suburban alien invasion flick, Attack the Block, is now available on DVD. Here’s a video we produced with our media partners at The Daily about Fido’s visual effects for the film.
PromaxBDA creativity and that Canal+ bear
Olivier Schaack, Creative Services Director of Canal+ was one of the key speakers at the PromaxBDA conference in Sydney, the second largest Promax held outside the USA. Schaack, wearing a French rugby jersey after losing a bet on the World Cup, compared his work to that of a vampire feeding off the creative energy of his […]
The Three Musketeers: ships will soar
‘The Three Musketeers’ visual effects supervisor Dennis Berardi tells us about Mr. X’s work on the film. Includes behind the scenes making ofs.
Mapping out The Three Musketeers
Mr. X creative lead James Cooper discusses the miniaturized opening titles battle for ‘The Three Musketeers’.
In print: ILM’s artistry and the design of Star Wars
We take a look at two great vfx and filmmaking books, ‘Industrial Light & Magic: The Art of Innovation’ and ‘Star Wars: The Blueprints’.
You saw the unblur clip with the audience gasping…here is the source
You saw the video of the audience gasping as Dr. Jue Wang presented the deblurring tech demo at Adobe MAX 2011. Here is the full video, samples and the original research paper.
CVMP: November 16/17th in London
fxguide is excited to be a partner for the 8th annual Conference on Visual Media Production, which brings together post production pros with imaging and graphics researchers. The conference has grown since its inception and again this year there are some outstanding presentations.
Real Steel: case study in CGI / live action integration
Digital Domain produced beautifully animated and composited fighting robots for Real Steel. We examine what it takes to integrate CGI and live action.
The Art of Roto: 2011
Updated in-depth Art of Roto (2011) covering the history of roto to the tools and best practice for production roto. New sections include stereo workflow and stereo conversion tools, including Mocha, Silhouette, Fusion, Nuke, Flame 2012 and much more.
Bunraku: digital origami
Origami Digital breaks down its more than 1000 stylistic visual effects shots for Guy Moshe’s ‘Bunraku’, marked by constantly folding and unfolding paper-like buildings and skies.
fxphd: the role of the optical printer
The Optical Printer was the backbone of visual effects. With the start of the new term at fxphd, we present this sample class from last term on the Optical Printer at ILM and how it works in After Effects !
Sapphire 6: Sparks with new life
We review the new Sapphire version 6 for Autodesk Flame and Smoke. GenArts has quite an ambitious plan, one that embraces the high end rather than ignoring it. But not without a price, or rather a brassy price tag.
