Hollywood redux: the VFX of Hail, Caesar!

February 10, 2016

An in-depth look at the 50s-style effects used to bring the Coen brother’s Hail, Caesar! to the screen.

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Anomalisa: hand-crafted visual effects

February 9, 2016

The stop-motion film Anomalisa is a masterpiece of hand-crafted animation, but you might be surprised how much visual effects work is involved to help tell the film’s tale.

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Behind the best of the Super Bowl ads

February 7, 2016

Vikings in coffee, dogs as hot dogs, Hulk vs. Ant-Man and puppymonkeybaby…it’s Super Bowl 50!

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So, just how was that Chemical Brothers video made?

January 31, 2016

Behind the scenes of the 6,798 frames of the latest Chemical Bros promo Wide Open (feat. Beck).

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Invisible fx: Crafting Creed, Point Break and Southpaw

January 25, 2016

See how BigHugFX, Image Engine and Zero VFX worked to produce stunning seamless VFX in Creed, Point Break and Southpaw.

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The Force returns

January 21, 2016

ILM discusses three VFX breakthroughs in Star Wars, The Force Awakens: BB-8, the Falcon chase and the battle on Takodana.

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Paranormal activity: creating Crimson Peak’s ghosts

January 19, 2016

When make-up and digital combine – before and after breakdowns from Mr. X’s ghostly visual effects for Guillermo del Toro’s Crimson Peak.

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Katana 2.0

January 12, 2016

We catch up with The Foundry to discuss the latest iteration of lighting tool Katana.

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Keeping Krampus creepy

December 16, 2015

How Weta Workshop and Weta Digital combined to bring the characters of Krampus to life.

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The tech challenges behind the industry awards process

December 15, 2015

Johan Åberg has written a Maya to Combustion mel script, and he has posted a release candidate for the script.

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Furious 7’s most stunning effect: Paul Walker

December 14, 2015

Weta Digital VFX supe Martin Hill on bringing the late Paul Walker to the screen for Furious 7.

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The tech (and tennis balls) behind Tom Hardy’s double turn

December 13, 2015

The splitscreens and face replacement VFX behind the Tom Hardy twin gangster pic, Legend.

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Making the world of Pixar’s The Good Dinosaur

December 4, 2015

EXCLUSIVE behind the scenes breakdowns on Pixar’s approach to the stunning environments in The Good Dinosaur.

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Welcome to the last Hunger Games

November 30, 2015

Our in-depth look at the visual effects of the final Hunger Games film, Mockingjay – Part 2.

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Spectre-acular effects

November 16, 2015

Spectre – breaking down five of the biggest effects, one a record breaking explosion. We talk directly to the VFX & SFX teams about brain drills, one-take explosions and filming with 2,500 extras.

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The tech of the art of The Peanuts Movie

November 9, 2015

Hand-drawn motion blur, specialized rigs, ghost limbs and a UV approach for facial features – just some of the solutions Blue Sky Studios came up with for bringing 2D to 3D for The Peanuts Movie.

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It’s Guitar Hero, but not as you know it

November 8, 2015

The new Guitar Hero Live was filmed with a high speed Bolt Cinebot, while Framestore helped flesh out up to 12,000 frame effects-heavy scenes for the game.

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Flame unchained: Software-only and on OS X

November 4, 2015

Flame on Linux is becoming a software-only subscription and will be no longer sold as turnkey hardware systems early next year. In addition, Flame is coming to OS X at the end of November, and Flare and Flame Assist will be available for everyone, not just Flame owners.

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ILM supes on problem solving in VFX

November 1, 2015

ILM vfx supes Ben Snow and Tim Alexander discuss the use of iPad apps, learning VR and re-thinking pipelines and VFX tools on some of their recent projects.

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Supercharging the ride film

November 1, 2015

How Universal Studios tram riders are immersed into the spectacle of Fast & Furious: Supercharged.

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Jump into Halo 5: Guardians

October 29, 2015

A detailed Q&A with the team at 343 Industries and Axis behind Halo 5: Guardians’ opening cinematic – looking at planning, performance capture, animation, FX and rendering.

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Mafia III – how Blur made a trailer to remember

October 27, 2015

Behind the scenes of Blur’s reveal trailer for Mafia III, including a host of VFX breakdowns.

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The future is today: how ILM made time travel possible

October 21, 2015

The incredible work it took to hand-animate the Delorean time slice effects and the lightning bolts 30 years ago for Back to the Future.

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Step-by-step: a walkthrough of The Walk

October 11, 2015

How Atomic Fiction helped replicate Philippe Petit’s daring 1974 Twin Towers high-wire act.

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Going off-model: Hotel Transylvania 2

October 7, 2015

How Sony dealt with the unique animation challenges on Hotel Transylvania 2, with exclusive videos.

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Life on Mars: the VFX of The Martian

October 5, 2015

With a short schedule, the VFX crew on The Martian pulled out all stops, taking advantage of previs, techvis, simulcam, specialty NUKE setups, GoPros and more.

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Behind the scenes of Nike’s VR Neymar

September 29, 2015

Complex multi-rig 360 shooting, tracking and comp made this Nike VR spot possible. Plus check out our exclusive VFX breakdown video.

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How the Everest VFX team scaled new heights

September 27, 2015

‘Everest’ called for complicated filming in mountainous locations, and matching photoreal VFX.

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Racing through the ages

September 27, 2015

a52 presses the accelerator in this retro car racing spot for Forza Motorsport 6.

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Mazing Scorched effects

September 17, 2015

Weta Digital run the Maze in The Scorch Trials for director Wes Ball. Plus The Third Floor’s previs.

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