Hollywood redux: the VFX of Hail, Caesar!
An in-depth look at the 50s-style effects used to bring the Coen brother’s Hail, Caesar! to the screen.
Read the ArticleAnomalisa: hand-crafted visual effects
The stop-motion film Anomalisa is a masterpiece of hand-crafted animation, but you might be surprised how much visual effects work is involved to help tell the film’s tale.
Read the ArticleBehind the best of the Super Bowl ads
Vikings in coffee, dogs as hot dogs, Hulk vs. Ant-Man and puppymonkeybaby…it’s Super Bowl 50!
Read the ArticleSo, just how was that Chemical Brothers video made?
Behind the scenes of the 6,798 frames of the latest Chemical Bros promo Wide Open (feat. Beck).
Read the ArticleInvisible fx: Crafting Creed, Point Break and Southpaw
See how BigHugFX, Image Engine and Zero VFX worked to produce stunning seamless VFX in Creed, Point Break and Southpaw.
Read the ArticleThe Force returns
ILM discusses three VFX breakthroughs in Star Wars, The Force Awakens: BB-8, the Falcon chase and the battle on Takodana.
Read the ArticleParanormal activity: creating Crimson Peak’s ghosts
When make-up and digital combine – before and after breakdowns from Mr. X’s ghostly visual effects for Guillermo del Toro’s Crimson Peak.
Read the ArticleKatana 2.0
We catch up with The Foundry to discuss the latest iteration of lighting tool Katana.
Read the ArticleKeeping Krampus creepy
How Weta Workshop and Weta Digital combined to bring the characters of Krampus to life.
Read the ArticleThe tech challenges behind the industry awards process
Johan Åberg has written a Maya to Combustion mel script, and he has posted a release candidate for the script.
Read the ArticleFurious 7’s most stunning effect: Paul Walker
Weta Digital VFX supe Martin Hill on bringing the late Paul Walker to the screen for Furious 7.
Read the ArticleThe tech (and tennis balls) behind Tom Hardy’s double turn
The splitscreens and face replacement VFX behind the Tom Hardy twin gangster pic, Legend.
Read the ArticleMaking the world of Pixar’s The Good Dinosaur
EXCLUSIVE behind the scenes breakdowns on Pixar’s approach to the stunning environments in The Good Dinosaur.
Read the ArticleWelcome to the last Hunger Games
Our in-depth look at the visual effects of the final Hunger Games film, Mockingjay – Part 2.
Read the ArticleSpectre-acular effects
Spectre – breaking down five of the biggest effects, one a record breaking explosion. We talk directly to the VFX & SFX teams about brain drills, one-take explosions and filming with 2,500 extras.
Read the ArticleThe tech of the art of The Peanuts Movie
Hand-drawn motion blur, specialized rigs, ghost limbs and a UV approach for facial features – just some of the solutions Blue Sky Studios came up with for bringing 2D to 3D for The Peanuts Movie.
Read the ArticleIt’s Guitar Hero, but not as you know it
The new Guitar Hero Live was filmed with a high speed Bolt Cinebot, while Framestore helped flesh out up to 12,000 frame effects-heavy scenes for the game.
Read the ArticleFlame unchained: Software-only and on OS X
Flame on Linux is becoming a software-only subscription and will be no longer sold as turnkey hardware systems early next year. In addition, Flame is coming to OS X at the end of November, and Flare and Flame Assist will be available for everyone, not just Flame owners.
Read the ArticleILM supes on problem solving in VFX
ILM vfx supes Ben Snow and Tim Alexander discuss the use of iPad apps, learning VR and re-thinking pipelines and VFX tools on some of their recent projects.
Read the ArticleSupercharging the ride film
How Universal Studios tram riders are immersed into the spectacle of Fast & Furious: Supercharged.
Read the ArticleJump into Halo 5: Guardians
A detailed Q&A with the team at 343 Industries and Axis behind Halo 5: Guardians’ opening cinematic – looking at planning, performance capture, animation, FX and rendering.
Read the ArticleMafia III – how Blur made a trailer to remember
Behind the scenes of Blur’s reveal trailer for Mafia III, including a host of VFX breakdowns.
Read the ArticleThe future is today: how ILM made time travel possible
The incredible work it took to hand-animate the Delorean time slice effects and the lightning bolts 30 years ago for Back to the Future.
Read the ArticleStep-by-step: a walkthrough of The Walk
How Atomic Fiction helped replicate Philippe Petit’s daring 1974 Twin Towers high-wire act.
Read the ArticleGoing off-model: Hotel Transylvania 2
How Sony dealt with the unique animation challenges on Hotel Transylvania 2, with exclusive videos.
Read the ArticleLife on Mars: the VFX of The Martian
With a short schedule, the VFX crew on The Martian pulled out all stops, taking advantage of previs, techvis, simulcam, specialty NUKE setups, GoPros and more.
Read the ArticleBehind the scenes of Nike’s VR Neymar
Complex multi-rig 360 shooting, tracking and comp made this Nike VR spot possible. Plus check out our exclusive VFX breakdown video.
Read the ArticleHow the Everest VFX team scaled new heights
‘Everest’ called for complicated filming in mountainous locations, and matching photoreal VFX.
Read the ArticleRacing through the ages
a52 presses the accelerator in this retro car racing spot for Forza Motorsport 6.
Read the ArticleMazing Scorched effects
Weta Digital run the Maze in The Scorch Trials for director Wes Ball. Plus The Third Floor’s previs.
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