From the set of I, Frankenstein
A look inside the filming behind ‘I, Frankenstein’, from the set to the final visual effects shots.
Read the ArticleFuture threat – X-Men: Days of Future Past
Quicksilver, Sentinels, Beast, Mystique and more – past and present vfx in Days of Future Past.
Read the ArticleLearning from Godzilla
What director Gareth Edwards learned while making the newest re-imagining of Godzilla.
Read the ArticleTitanfall: making the opening movie
How the visual effects supervisor on ‘Moon’ helped craft a gritty opening cinematic for Respawn’s Titanfall.
Read the ArticleThe Art of the Ride Film (we visit 6 killer rides)
Immerse yourself in ride films – from Star Tours to Transformers, Harry Potter to King Kong.
Read the ArticleUDIM UV mapping
UDIM UV mapping has enormous popularity for texturing in the face of much newer systems such as Ptex (which works very well in its own right). We investigate why & talk to the original author, Richard Addison-Wood at Weta Digital.
Read the ArticleSuper-charged VFX: The Amazing Spider-Man 2
The making of The Amazing Spider-Man 2 – we explore the VFX for Electro, Spider-Man’s suit and the Times Square clash.
Read the ArticleCaptain America: The Winter Soldier – reaching new heights
fxguide’s comprehensive run-down on the visual effects in The Winter Soldier.
Read the ArticleFlame 2015: new features and a new family
Flame 2015 and Smoke 2015 were introduced at NAB this week – here’s fxguide’s rundown of the new releases.
Read the ArticleArt directing effects for inFAMOUS: Second Son
Behind the particle effects in inFAMOUS: Second Son, a new game where the hero conjures up an array of smoke and neon powers.
Read the ArticleNUKE STUDIO – Exclusive interview + First Screen shots
We talk to The Foundry’s Jon Wadelton and Philippa Carroll about NUKE STUDIO. PLUS, the first screen shots from the new toolset.
Read the ArticleSFX: making rain, 3D printing & blow-up greenscreens
How’d they create the practical water effects for Noah? How is 3D printing used in miniatures? And what are the benefits of inflatable greenscreens? Find out in this feature on special effects.
Read the ArticleCharacter Ark: the visual effects of Noah
Find out about the water sims, the Watchers, animals, battlefield effects and timelapse work in ‘Noah’.
Read the ArticleDivergent: making the mirror room
How Divergent’s mirror room was planned, previs’d, shot and executed…without mirrors.
Read the ArticleCase studies in invisible effects
Behind the seamless VFX in Lone Survivor, The Grand Budapest Hotel, Enemy and Ripper Street.
Read the ArticleInside the battles of 300: Rise of an Empire
Behind the scenes of 300: Rise of an Empire with the vfx supes, Scanline, MPC, Cinesite, Third Floor, Halon and Gener8.
Read the ArticleThe tech of Crytek’s Ryse: Son of Rome
How Crytek utilized virtual production, physically plausible rendering and a cache based pipeline for ‘Ryse: Son of Rome’.
Read the ArticleBifrost: exclusive first in-depth look
fxguide’s exclusive look at the Bifröst procedural effects platform inside Autodesk Maya 2015.
Read the ArticleHow they made the biggest stunts in Need for Speed
The 3 biggest stunts from Need for Speed, and how the DOP and effects teams made them possible.
Read the ArticleCG robots, milk sims, digi-enviros & macro-cloth
Breakdowns from 4 stunning TVCs by The Mill, Method Studios, Platige Image/Juice and Glassworks.
Read the ArticleThe making of The Last Days on Mars
fxguide goes off-planet to showcase the vfx for The Last Days on Mars by Dublin house Screen Scene.
Read the ArticleBlur’s The Elder Scrolls Online cinematic: 8 mins of action
Blur reveals how they made their latest Elder Scrolls Online cinematic, including a look at early concept art and models crafted by the studio.
Read the ArticleCoverage from the Oscar subsidy protest
Final tally was 541 artists at the protest in Hollywood on Oscar day. fxguide was there providing constant updates, interviews and exclusive photos.
Read the ArticleThe art of deep compositing
What is Deep Comp, and how did Deep Data develop simultaneously around the world?
Read the ArticleHustling up some invisible effects
Find out what invisible effects were crafted in the Oscar nominated American Hustle, How I Live Now, Philomena and The Monuments Men.
Read the ArticleVFX in TVCs: ads that fly
Fin Design and Method Studios delve into two remarkable TVCs for NZ Transport Agency and for GE.
Read the ArticleILM’s scientific solutions
The science behind the visual effects: a look at ILM’s SciTech award-winning Plume and Zeno tools.
Read the ArticleRoboCop redux: inside the film’s biggest scenes
fxguide explores the reboot of RoboCop with befores and afters, behind the scenes clips and insight from the film’s VFX vendors.
Read the ArticleHow to make a loveable ogre in 7 (easy) steps
Meet Simon the Ogre, and find out how Realise Studio used practical & digital fx to bring him to life.
Read the ArticleBrick-by-brick: how Animal Logic crafted The LEGO Movie
The story behind Animal Logic’s incredible realization of the brick world in The LEGO Movie.
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