The technology of Michael Jackson reborn
We look at the new face of Michael Jackson with exclusive high res images from the Billboard Awards Hologram and interview with VFX Sup Stephen Rosenbaum.
Take a trip: the VFX of 22 Jump Street
Behind the scenes of 22 Jump Street’s 600+ visual effects, from truck chases to helicopter crashes, drug trips to crowd shots.
Live. Die. Repeat the effects
How new tools made for tentacled mimics, exploding drop ships and an intense beach war…over and over again: the VFX of ‘Edge of Tomorrow’.
The many faces of Maleficent
We explore digital faces, characters and environments in the new Angelina Jolie film, Maleficent.
RenderMan/RIS and the start of next 25 years
Pixar restructures R&D, launches a new RenderMan & dramatically drops the price. We speak 1 on 1 with Pixar’s top management about the changes + what they mean for you (Exclusive coverage)
From the set of I, Frankenstein
A look inside the filming behind ‘I, Frankenstein’, from the set to the final visual effects shots.
Future threat – X-Men: Days of Future Past
Quicksilver, Sentinels, Beast, Mystique and more – past and present vfx in Days of Future Past.
Learning from Godzilla
What director Gareth Edwards learned while making the newest re-imagining of Godzilla.
Titanfall: making the opening movie
How the visual effects supervisor on ‘Moon’ helped craft a gritty opening cinematic for Respawn’s Titanfall.
The Art of the Ride Film (we visit 6 killer rides)
Immerse yourself in ride films – from Star Tours to Transformers, Harry Potter to King Kong.
UDIM UV mapping
UDIM UV mapping has enormous popularity for texturing in the face of much newer systems such as Ptex (which works very well in its own right). We investigate why & talk to the original author, Richard Addison-Wood at Weta Digital.
Super-charged VFX: The Amazing Spider-Man 2
The making of The Amazing Spider-Man 2 – we explore the VFX for Electro, Spider-Man’s suit and the Times Square clash.
Captain America: The Winter Soldier – reaching new heights
fxguide’s comprehensive run-down on the visual effects in The Winter Soldier.
Flame 2015: new features and a new family
Flame 2015 and Smoke 2015 were introduced at NAB this week – here’s fxguide’s rundown of the new releases.
Art directing effects for inFAMOUS: Second Son
Behind the particle effects in inFAMOUS: Second Son, a new game where the hero conjures up an array of smoke and neon powers.
NUKE STUDIO – Exclusive interview + First Screen shots
We talk to The Foundry’s Jon Wadelton and Philippa Carroll about NUKE STUDIO. PLUS, the first screen shots from the new toolset.
SFX: making rain, 3D printing & blow-up greenscreens
How’d they create the practical water effects for Noah? How is 3D printing used in miniatures? And what are the benefits of inflatable greenscreens? Find out in this feature on special effects.
Character Ark: the visual effects of Noah
Find out about the water sims, the Watchers, animals, battlefield effects and timelapse work in ‘Noah’.
Divergent: making the mirror room
How Divergent’s mirror room was planned, previs’d, shot and executed…without mirrors.
Case studies in invisible effects
Behind the seamless VFX in Lone Survivor, The Grand Budapest Hotel, Enemy and Ripper Street.
Inside the battles of 300: Rise of an Empire
Behind the scenes of 300: Rise of an Empire with the vfx supes, Scanline, MPC, Cinesite, Third Floor, Halon and Gener8.
The tech of Crytek’s Ryse: Son of Rome
How Crytek utilized virtual production, physically plausible rendering and a cache based pipeline for ‘Ryse: Son of Rome’.
Bifrost: exclusive first in-depth look
fxguide’s exclusive look at the Bifröst procedural effects platform inside Autodesk Maya 2015.
How they made the biggest stunts in Need for Speed
The 3 biggest stunts from Need for Speed, and how the DOP and effects teams made them possible.
CG robots, milk sims, digi-enviros & macro-cloth
Breakdowns from 4 stunning TVCs by The Mill, Method Studios, Platige Image/Juice and Glassworks.
The making of The Last Days on Mars
fxguide goes off-planet to showcase the vfx for The Last Days on Mars by Dublin house Screen Scene.
Blur’s The Elder Scrolls Online cinematic: 8 mins of action
Blur reveals how they made their latest Elder Scrolls Online cinematic, including a look at early concept art and models crafted by the studio.
Coverage from the Oscar subsidy protest
Final tally was 541 artists at the protest in Hollywood on Oscar day. fxguide was there providing constant updates, interviews and exclusive photos.
The art of deep compositing
What is Deep Comp, and how did Deep Data develop simultaneously around the world?
Hustling up some invisible effects
Find out what invisible effects were crafted in the Oscar nominated American Hustle, How I Live Now, Philomena and The Monuments Men.
