Fast & Furious 6: just plane crazy!

June 3, 2013

How the fx teams on Fast & Furious 6 brought down a plane, battled a tank, demolished a parking lot and crafted the signature driving scenes. Plus bonus chat with DOP Steve Windon.

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The making of Halo 4: Spartan Ops

May 23, 2013

In light of the recent XBOX HALO series announcements, fxguide explores the making of the recent Halo 4: Spartan Ops with Axis, BlackGinger and Realise Studio.

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Doctor Who: Stargate’s adventures in time

May 22, 2013

We go behind the scenes of Stargate Studio’s visual effects for the series 7 finale of Doctor Who.

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Xbox One: developers ready

May 21, 2013

Microsoft’s Xbox One announcements sees new Kinect features, and lets developers continue advancements in lighting and texturing.

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Star Trek: Into Darkness: VFX makes it so

May 20, 2013

Behind the visual effects of J.J. Abrams’ Star Trek: Into Darkness with ILM, Pixomondo and Atomic Fiction.

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Iron Man 3: more suits to play with

May 6, 2013

More suits, more extreme effects. How the VFX studios behind Iron Man 3 made the film possible.

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Notes from AdobeMAX: It’s in the Cloud

May 6, 2013

I’m attending AdobeMAX for the first time this year and we share some thoughts from the conference with or fxphd and fxinsider members. New apps, new features, and new pricing model for Adobe’s software.

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LED light quality: a free fxphd Background lecture

April 29, 2013

LED lighting is rising in popularity but this free fxphd lecture explains and compares LED lights in this free in depth BKD class from fxphd.com. The results are surprising.

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The science of spherical harmonics at Weta Digital

April 25, 2013

Just what are Spherical Harmonics? And how are the visual effects artists at Weta Digital using SH to handle vast renders?

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How Digic made the Assassin’s Creed IV: Black Flag trailer

April 23, 2013

Pirates, sailors and Assassin’s Creed – behind the scenes of Digic Pictures’ Black Flag trailer with CG turntables and making ofs.

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Inside Oblivion

April 22, 2013

We talk to DOP Claudio Miranda, ASC and the visual effects supes from Digital Domain and Pixomondo about Oblivion.

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World-building: making the TV series Defiance

April 16, 2013

Behind the scenes of the VFX in Syfy’s new TV series Defiance, with befores and afters imagery and a bonus gallery.

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HDRs for an animated film? Behind the scenes of The Croods

April 7, 2013

How DreamWorks Animation employed Point-Based Global-Illumination on The Croods, relied on HDRs to inform lighting and developed a new cross-over between effects and animation.

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Welcome (back) to Jurassic Park

April 4, 2013

How ILM’s VFX art director literally put his body on the line to help make Jurassic Park, and what the hardest thing in the film was to convert for its 3D release – you’ll be surprised.

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Creature features: VFX in TVCs

April 2, 2013

Dinosaurs to dragons, Easter bunnies and…avalanches. We look at characters and creatures in recent TVCs.

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G.I. Joe: Retaliation – kick-ass action

April 1, 2013

Find out how the biggest effects shots in G.I. Joe: Retaliation were created by ILM, Digital Domain and Method Studios. Featuring exclusive Digital Domain making of VFX clips.

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How VFX saved Washington: Olympus Has Fallen

March 25, 2013

We break down the visual effects behind Olympus Has Fallen with before and after imagery and making of videos.

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Heads will roll: VFX on TV

March 20, 2013

How practical and digital effects, previs and complete greenscreen environments help bring the shows The Walking Dead, Mr. Selfridge and Spartacus to your TV screen. UPDATED with Stargate’s Walking Dead breakdown reel.

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How to make a giant molten lava monster…called James

March 19, 2013

How do you create a Lava Monster, crush streets and still have fresh breath? Behind the scenes of MPC’s VFX for a new spot pitting The Ice Man ‘superhero’ against a molten lava monster named… James.

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Behind the scenes of Black Mirror

March 19, 2013

A look at the slightly futuristic and surreal VFX in the UK TV series Black Mirror by Painting Practice.

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Mari 2.0 launched in the UK

March 14, 2013

The Foundry has launched Mari 2.0, with advanced layering functions. Here’s our rundown of the new features of the 3D paint program.

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Happy accidents in DiRT: Showdown

March 13, 2013

A look at the rendering and game engine tech behind the VES Award-nominated Codemasters game DiRT: Showdown.

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The wonderful world of Oz

March 11, 2013

Behind the scenes of Disney’s Oz: The Great and Powerful and the stunning VFX work for China Girl, Finley the flying monkey and the Land of Oz. UPDATED with befores and afters imagery and Luma Pictures’ work for the tornado sequence.

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No small feat: making Jack the Giant Slayer

March 8, 2013

How performance captured giants and massive beanstalks were imagined for Bryan Singer’s Jack the Giant Slayer.

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Earthly effects in History Channel’s The Bible

March 6, 2013

Behind the scenes of the VFX in History Channel’s ‘The Bible’ by London’s Lola. Plus a video making of breaking down key shots.

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The making of Halo 4: Forward Unto Dawn

February 27, 2013

Behind the scenes of the web series Halo 4: Forward Unto Dawn with making of VFX videos from Arc Productions.

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Merlin: VFX Arnold TV pipeline

February 25, 2013

Behind the scenes of Vine’s visual effects for Merlin, including the scanning tech and Arnold pipeline used for season 5 of the BBC TV show.

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From practical to digital: Oscar noms in animation

February 22, 2013

In this special interview feature for fxinsiders, we talk to two of the Oscar nominated directors in the animated features category – Brave’s Mark Andrews and Peter Lord for The Pirates! Band of Misfits.

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Skeleton adventures: the art of RAW by Glassworks

February 21, 2013

Behind the scenes of Glassworks Amsterdam’s The Art of RAW campaign film for G-Star, including an EXCLUSIVE making of video.

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Inside Die Hard – the 4 biggest effects shots

February 19, 2013

Behind the scenes of the 4 biggest effects sequences in A Good Day to Die Hard with Screen Scene, UPP, Pixomondo, Scanline and Method.

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