Effect-ing the story

March 5, 2012

How VFX helped to enhance the director’s vision in War Horse, Safe House, Big Miracle and Underworld: Awakening.

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Side Effects Software – 25 years on

February 27, 2012

To mark the 25th year of Side Effects Software we talk to co-founder Kim Davidson and to SideFX’s Sci-Tech Oscar winners about their work on micro-voxels.

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RSP’s trees, bees and birds in Mysterious Island

February 21, 2012

In this fxinsider interview, we chat to Rising Sun dfx supe Mark Wendell about the bird and bee chase in ‘Journey 2’.

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Journey 2: small is large & large is small

February 21, 2012

‘Journey 2: The Mysterious Island’ VFX supe Boyd Shermis and the major visual effects vendors discuss the film.

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Phantom camera, Sci-Tech winner

February 12, 2012

We talk to Vision Research’s Radu Corlan and Andy Jantzen about their Sci-Tech award for the Phantom camera.

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Breaking down the Super Bowl spots – Part 2

February 8, 2012

Our Super Bowl XLVI coverage continues with a look at several more of the major VFX spots airing during the game.

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Red Tails: Pixomondo wrecks planes and trains

February 8, 2012

Pixomondo VFX supe Bjørn Mayer breaks down his studio’s key shots for Red Tails.

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Breaking down the Super Bowl spots – Part 1

February 6, 2012

Our Super Bowl XLVI coverage starts with a post-apocalyptic Chevy spot and CG cheetah work for Hyundai.

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Luma transforms Underworld: Awakening

February 3, 2012

How Luma Pictures used mo-cap, Light Stage and Arnold to bring the Underworld: Awakening Lycans to life.

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New source for 3D displacement textures

February 2, 2012

Surface Mimic makes 3D scanned depth maps for digital sculpting, allowing artists to brush high-res details onto models with industry software such as ZBrush, Mudbox, Mari and 3D-Coat. We speak to founder Paul Callender.

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Behind the scenes with the animated Oscar noms

February 1, 2012

fxguide takes a look at the animated features and animated shorts nominated for the 84th Academy Awards.

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Alive and animated: how DD created ‘Robotarm’

January 27, 2012

We talk to DD VFX sup. Aladino Debert about the challenges of completing a Cisco spot in a tight four week schedule.

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A Game of Shadows: more to the mystery

January 26, 2012

We explore the key visual effects shots from Framestore and MPC in Sherlock Holmes: A Game of Shadows.

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Hugo garners 11 Oscar noms – here’s why

January 25, 2012

Martin Scorsese’s Hugo received the lion’s share of Oscar nominations this year – we check out Pixomondo’s breakdowns of their VFX work.

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Brainstorming more VFX on Boardwalk Empire

January 22, 2012

Brainstorm Digital tells us about their VES Awards-nominated work for the second series of Boardwalk Empire.

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Digital storytelling: The Girl with the Dragon Tattoo

January 16, 2012

Blur, Method and Digital Domain explain their titles and VFX work on David Fincher’s ‘The Girl with the Dragon Tattoo’.

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MutantLand: from the mind of Phil Tippett

January 12, 2012

Visual effects supervisor and director Phil Tippett, and his team, talk to fxguide about their short film ‘MutantLand’.

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Driving the projection mapping revolution

January 12, 2012

We talk to Drive Productions CEO Ben Fender about their London Millbank Tower building projections for Nokia Lumia.

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For Example: Vue and Whiskytree

January 11, 2012

Whiskytree discuss how they use Vue in their pipeline for digital environments, as part of our ‘For Example’ series.

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The Mill makes Audi hum

January 5, 2012

We talk to The Mill’s visual effects team about their VES-nominated Audi A6 Avant ‘Hummingbird’ spot.

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Tintin: Weta goes animated

December 22, 2011

Weta Digital vfx supe Wayne Stables tells us about the challenges of creating Steven Spielberg’s ‘Tintin’.

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Melancholia: when worlds collide, beautifully

December 20, 2011

We talk to ‘Melancholia’ VFX sup. Peter Hjorth, plus Platige Image and Pixomondo, about the visual effects for Lars von Trier’s film. Includes a video breakdown of the effects work with commentary by Hjorth.

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More incredible, invisible effects

December 15, 2011

We look at more seamless VFX work in Tinker Tailor Soldier Spy, Breaking Dawn, Machine Gun Preacher, Jack and Jill, Young Adult and Dolphin Tale.

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Happy Feet Two: extended interviews

December 15, 2011

fxinsider members can watch extended interviews with the VFX and mocap supes behind Happy Feet Two.

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The Art of Destruction (or Art of Blowing Crap Up)

December 13, 2011

As part of our ongoing in-depth ‘Art Of’ series, we present the Art of Blowing Crap Up: destruction pipelines.

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An ad for beer, with deer

December 8, 2011

Alt.vfx supervisor Colin Renshaw tells us about the Tooheys Extra Dry ‘Nocturnal Migration’ spot, featuring both real and mocap’d digital deer. Includes a behind the scenes making of vid.

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Puss in Boots: color grading in stereo

December 4, 2011

Puss in Boots colorist Jeff Olm discusses working on the animated film for Dreamworks Animation, in this fxinsider podcast.

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Hugo: a study of modern inventive visual effects

December 1, 2011

We delve into the extraordinary stereoscopic visual effects work in Martin Scorsese’s latest film, Hugo.

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Breaking Dawn: making wolves

November 29, 2011

In this special fxinsider only podcast, we visit Tippett Studio to discuss their digital wolves for Breaking Dawn – Pt 1.

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J. Edgar’s motorcades and marching bands

November 24, 2011

Method Studios discuss their invisible virtual environment and crowd effects for Clint Eastwood’s biopic ‘J. Edgar’. Updated with before and after pics.

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