Breaking down the Super Bowl spots – Part 2
Our Super Bowl XLVI coverage continues with a look at several more of the major VFX spots airing during the game.
Read the ArticleRed Tails: Pixomondo wrecks planes and trains
Pixomondo VFX supe Bjørn Mayer breaks down his studio’s key shots for Red Tails.
Read the ArticleBreaking down the Super Bowl spots – Part 1
Our Super Bowl XLVI coverage starts with a post-apocalyptic Chevy spot and CG cheetah work for Hyundai.
Read the ArticleLuma transforms Underworld: Awakening
How Luma Pictures used mo-cap, Light Stage and Arnold to bring the Underworld: Awakening Lycans to life.
Read the ArticleNew source for 3D displacement textures
Surface Mimic makes 3D scanned depth maps for digital sculpting, allowing artists to brush high-res details onto models with industry software such as ZBrush, Mudbox, Mari and 3D-Coat. We speak to founder Paul Callender.
Read the ArticleBehind the scenes with the animated Oscar noms
fxguide takes a look at the animated features and animated shorts nominated for the 84th Academy Awards.
Read the ArticleAlive and animated: how DD created ‘Robotarm’
We talk to DD VFX sup. Aladino Debert about the challenges of completing a Cisco spot in a tight four week schedule.
Read the ArticleA Game of Shadows: more to the mystery
We explore the key visual effects shots from Framestore and MPC in Sherlock Holmes: A Game of Shadows.
Read the ArticleHugo garners 11 Oscar noms – here’s why
Martin Scorsese’s Hugo received the lion’s share of Oscar nominations this year – we check out Pixomondo’s breakdowns of their VFX work.
Read the ArticleBrainstorming more VFX on Boardwalk Empire
Brainstorm Digital tells us about their VES Awards-nominated work for the second series of Boardwalk Empire.
Read the ArticleDigital storytelling: The Girl with the Dragon Tattoo
Blur, Method and Digital Domain explain their titles and VFX work on David Fincher’s ‘The Girl with the Dragon Tattoo’.
Read the ArticleMutantLand: from the mind of Phil Tippett
Visual effects supervisor and director Phil Tippett, and his team, talk to fxguide about their short film ‘MutantLand’.
Read the ArticleDriving the projection mapping revolution
We talk to Drive Productions CEO Ben Fender about their London Millbank Tower building projections for Nokia Lumia.
Read the ArticleFor Example: Vue and Whiskytree
Whiskytree discuss how they use Vue in their pipeline for digital environments, as part of our ‘For Example’ series.
Read the ArticleThe Mill makes Audi hum
We talk to The Mill’s visual effects team about their VES-nominated Audi A6 Avant ‘Hummingbird’ spot.
Read the ArticleTintin: Weta goes animated
Weta Digital vfx supe Wayne Stables tells us about the challenges of creating Steven Spielberg’s ‘Tintin’.
Read the ArticleMelancholia: when worlds collide, beautifully
We talk to ‘Melancholia’ VFX sup. Peter Hjorth, plus Platige Image and Pixomondo, about the visual effects for Lars von Trier’s film. Includes a video breakdown of the effects work with commentary by Hjorth.
Read the ArticleMore incredible, invisible effects
We look at more seamless VFX work in Tinker Tailor Soldier Spy, Breaking Dawn, Machine Gun Preacher, Jack and Jill, Young Adult and Dolphin Tale.
Read the ArticleHappy Feet Two: extended interviews
fxinsider members can watch extended interviews with the VFX and mocap supes behind Happy Feet Two.
Read the ArticleThe Art of Destruction (or Art of Blowing Crap Up)
As part of our ongoing in-depth ‘Art Of’ series, we present the Art of Blowing Crap Up: destruction pipelines.
Read the ArticleAn ad for beer, with deer
Alt.vfx supervisor Colin Renshaw tells us about the Tooheys Extra Dry ‘Nocturnal Migration’ spot, featuring both real and mocap’d digital deer. Includes a behind the scenes making of vid.
Read the ArticlePuss in Boots: color grading in stereo
Puss in Boots colorist Jeff Olm discusses working on the animated film for Dreamworks Animation, in this fxinsider podcast.
Read the ArticleHugo: a study of modern inventive visual effects
We delve into the extraordinary stereoscopic visual effects work in Martin Scorsese’s latest film, Hugo.
Read the ArticleBreaking Dawn: making wolves
In this special fxinsider only podcast, we visit Tippett Studio to discuss their digital wolves for Breaking Dawn – Pt 1.
Read the ArticleJ. Edgar’s motorcades and marching bands
Method Studios discuss their invisible virtual environment and crowd effects for Clint Eastwood’s biopic ‘J. Edgar’. Updated with before and after pics.
Read the ArticleThe Muppets: It’s time to raise the curtain
We go behind the scenes with Look Effects VFX supe. Max Ivins on The Muppets.
Read the ArticleFor Example: The Mill LA’s Tim Davies and Flame
In the first of our new ‘For Example’ series, lead 2D artist Tim Davies from The Mill LA talks about how he uses Autodesk’s Flame and what tools he uses, for example, in his daily work.
Read the ArticleKiller visuals: Tippett’s God speed fx for Immortals
We go in-depth with Tippett Studio on their Gods vs Titans vfx for Immortals.
Read the ArticleImmortals: Q&A with VFX sup. Raymond Gieringer
Immortals VFX supervisor Raymond Gieringer discusses the planning, on-set InterSense and live-viz systems for the visual effects in Tarsem Singh’s film.
Read the ArticleView from the penthouse: Tower Heist
Effects supes from Method, Phosphene and Gravity discuss their visual effects work on ‘Tower Heist’.
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