How The Mill gave Audi its oomph

August 29, 2011

The Mill’s head of 3D Tom Bussell walks us through his work on ‘Oomph’, a fast-paced monochrome spot for the Audi A1.

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Get the Smurf out of here!

August 26, 2011

Sony Pictures Imageworks and Tippett Studio discuss their work on the surprisingly successful new release: The Smurfs.

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The art of digital color

August 23, 2011

As part of our ‘Art of’ series we present our latest article. Color management and color workflows have evolved over many years. In this article we will trace from Cineon to the scene referred linear OpenEXR format.

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Behind the scenes with the Siggraph CAF winners

August 23, 2011

We take a look at two of the winners from this year’s SIGGRAPH Computer Animation Festival – Moonbot Studio’s ‘The Fantastic Flying Books of Mr. Morris Lessmore’ and ‘Paths of Hate’.

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ILM adds texture to Cowboys & Aliens

August 16, 2011

We talk to ILM vfx supe Roger Guyett and texture supervisor Martin Murphy about taming the alien wild west in the summer blockbuster Cowboys & Aliens.

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Day 4: Siggraph and Out

August 11, 2011

Our SIGGRAPH 2011 coverage continues with a look at day four of the conference.

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Day 3 Siggraph 2011

August 10, 2011

Day 3 of the Siggraph Show in Vancouver and the trade show opened, joining the papers, tech talks, presentations and general geeking out that is Siggraph 2011. Today included detailed talks from Pixar, news on Alembic, OpenColorIO and much more.

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Captain America: super soldier effects

August 9, 2011

We take a look at several studios’ visual effects work on Captain America: The First Avenger.

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Day 2 Siggraph 2011

August 9, 2011

Here’s our wrap-up of Day Two at Siggraph 2011 in Vancouver.

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Day 1 Siggraph 2011

August 8, 2011

Day 1 preview of Siggraph 2011 in Vancouver.

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Framestore’s heavens and horcruxes

August 2, 2011

Part 3 of our Potter Week Series: Framestore artists discuss their water sims and heavenly VFX for Harry Potter and the Deathly Hallows: Part 2. Includes a great behind the scenes clip.

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Tippett’s treasure trove of effects

August 2, 2011

POTTER WEEK: Tippett Studio visual effects supervisor Matt Jacobs takes us through his studio’s work on the treasure vault sequence in Harry Potter and the Deathly Hallows: Part 2.

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DNeg’s Gringott’s Dragon and Digi Hogwarts

August 1, 2011

As part of Potter week at fxguide we speak to Double Negative VFX supe David Vickery and executive producer Dominic Sidoli to discuss their great work for Harry Potter and the Deathly Hallows: Part 2.

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Rising Sun’s Green Lantern hi-jinks

July 27, 2011

We talk to VFX supe Dennis Jones about Rising Sun Pictures’ work on the dogfight sequence in Green Lantern.

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Dark of the Moon: ILM’s magic, in 3D

July 27, 2011

Industrial Light & Magic visual effects supervisor Scott Farrar and digital production supervisor Nigel Sumner discuss key scenes from Transformers: Dark of the Moon, including Bumblebee catching Sam and the Chicago battle, and working in stereo.

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Case study: how to make a Captain America wimp

July 25, 2011

Director Joe Johnston rejected notions of having a separate actor play the wimpy Steve Rogers in Captain America, as we discovered when we spoke to Edson Williams, visual effects supervisor for Lola VFX.

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Zookeeper: An animal get together

July 25, 2011

Imageworks visual effects supervisor Pete Travers delves into the challenging world of working with real animals and creating CG ones for Zookeeper. Includes a making of clip.

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VFX supe Dan Glass on The Tree of Life

July 15, 2011

We catch up with Tree of Life visual effects supervisor Dan Glass to dissect the different realms of the film’s ‘history of the universe’ montage piece.

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Digital Domain shapes Dark of the Moon

July 14, 2011

We talk to Digital Domain visual effects supervisor Matthew Butler about his team’s 350 shots for Transformers: Dark of the Moon.

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Green Lantern: Sony suits up

July 5, 2011

We talk to several members of the Sony Pictures Imageworks team responsible for bringing many of Green Lantern’s visual effects to the screen.

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Fringe takes an animated trip

June 30, 2011

VFX supe Jay Worth and Zoic Studios creative director Andrew Orloff explain the mind-bending animation techniques required for a recent episode of Fringe.

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Populating Mr. Popper’s Penguins

June 29, 2011

We talk to visual effects supervisor Richard Hollander about Rhythm & Hues’ CG creations for Mr Popper’s Penguins.

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Super 8: ILM’s production value on screen

June 21, 2011

We talk to senior ILM visual effects supervisor Dennis Muren and animation supervisor Paul Kavanagh about realizing the visual effects in J.J. Abrams’ Super 8.

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X-Men: First Class – Q&A with John Dykstra

June 16, 2011

Visual effects designer John Dysktra oversaw 1100 shots for X-Men: First Class. We ask his thoughts on designing effects for the film and how he approached grounding those in a mutant reality.

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Making mutants for X-Men: First Class

June 16, 2011

In this in-depth article, we take a look at effects for the major characters in X-Men: First Class and the film’s final showdown.

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MPC’s pirates & their ships sail on Stranger Tides

June 14, 2011

We talk to MPC’s visual effects supervisor Gary Brozenich about some of his studio’s shots for On Stranger Tides, and working for the first time in native stereo.

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Paws, claws and jaws in Attack the Block

June 2, 2011

We take a look at Fido’s CG fur, paws, claws and jaws for the film Attack the Block, with before and after pics, concept art and screenshots. Warning: spoilers.

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London calling for Pirates 4 at Cinesite

May 31, 2011

We talk to Cinesite about their visual effects contribution to Pirates of the Caribbean: On Stranger Tides, with the work spanning a carriage chase sequence through London, CG toads and the creation of Barbossa’s peg leg.

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Priest: not your average vampire movie

May 30, 2011

We take a look at just some of the 750 effects shots in Priest by Tippett Studio, Spin VFX, Svengali FX, Spy Post and The Senate.

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Psyop tested to perfection

May 26, 2011

For ‘Tested To Perfection’, a Castrol TVC for the company’s newly reformulated EDGE motor oil, Psyop was called upon to help create an elaborate test track complete with giant engine parts and a hero made of oil going through its paces. We talk to Jamie Scott (2D lead and co-vfx supervisor) and Tony Barberi (technical […]

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