Hunting Down Angels

December 7, 2006

Last night Hunt Angels won 3 Australian Film Institute awards including Best Visual Effects. On the podium to receive the award was fxphd Professor Rose Draper and fxguide co-founder Mike Seymour.

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The Saints are Coming … We Live in Hope

November 21, 2006

SWAY Studio has just contributed to the new U2 and Green Day music video entitled “The Saints are Coming.” SWAY integrated many photo-real CG elements including Harrier jets, Apache helicopters, Stealth Bombers and tanks into existing news footage from Hurricane Katrina. The result is a thought-provoking and emotional video that shows what it might have looked like had the government responded differently to the disaster.

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fxguide live – back on the road

November 20, 2006

fxguide (well 2/3 of it) are on the road this month, talking in London at CVMP and in India at CGtantra 3Dec.
John Montgomery and Mike Seymour will be in Europe and India in the coming weeks – and we’d love to met up with fxguide readers and share a beer or two.

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Working in the gutter!

November 19, 2006

xyz studios recently needed to paint the town yellow for a Sensis yellow pages ad. Miniature motor bikes drive down the gutter and footpaths of an inner-city street, and in so doing, painting the world a handdrawn yellow. The spot is interesting for the 3D overlay and the need to often rebuild all the live action in 3D. The workflow highlights the recent move towards both shortrun freelance teams and the use of Shake since its price drop.

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Workflow on Fincher’s all digital film: Zodiac

October 24, 2006

The first major motion picture created without using film or tape. Andreas Wacker was the tech guru and Angus Wall the editor on the David Fincher film “Zodiac”. In this podcast we talk with them about the innovative process used to create this feature.

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Red, Blackmagic, Foundry, Gridiron and more

October 2, 2006

Sure…IBC was several weeks ago, but we’ve got some more stuff we found interesting in the show. We cover items such as the RED camera, Gridiron Software’s AE plugin Nucleo Pro, announcements from The Foundry, as well as a few more bits on wiretap apps for Autodesk products. This week’s podcast contains interviews with RED camera principals as well as Blackmagic Design’s Grant Petty.

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Fly Hard : 740 shots in 4 months

September 24, 2006

Double Negative has just completed Flyboys. Shot on Genesis – Double Negative managed to pull off an astonishing schedule to deliver some amazing digital environments, air to air combat and period drama for the first World War I aviation film in over 40 years.

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Company 3 : DI workflow

September 19, 2006

In light of Ascent Media’s decision to only buy da Vinci colour correctors, for transfering and DI – this week we speak to Erik Rogers at Company 3 in LA.

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IBC: Autodesk

September 17, 2006

There wasn’t a huge gimongous public announcment at IBC, but Autodesk has revamped their hardware for the system products line. The company is switching from IBM to HP workstations, as well as changing their video I/O hardware for flame and smoke systems. We cover what we know about the new hardware and provide an overview of the new features in the “2007” effects and editing releases….

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IBC: WireTap Crazy

September 10, 2006

Greeetings from Amsterdam. We only had a bit of time at the show on the first day, after landing from the states around midday, but we did find some stuff that’ll be of interest to flame and smoke users. After years of the discreet file system being closed to outisde access, At IBC we saw several announcements regarding new WireTap-based apps. These applications allow users to access the stonefs via mount points on PC’s or view stonefs material metadata in

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DI With the Power to Comp in HDR

September 5, 2006

What would you get if you crossed a toxik with a lustre and made it look like a flame? We asked Dan Tatut, the CEO of CHROME Imaging whoe are makers of the insanely interesting “Matrix compositor”. While initially speced to be a compositing system, the product is really aimed at the TVC DI market. The product is a major standalone turn-key system in the mold of Quantel, Discreet, 5D and the Sony Socratto. It was the shake up in that pack that lead to th

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Fancy a better end credit? see fxphd.com

August 20, 2006

After a massively successful first term, fxphd.com, the high end training sister site of fxguide, is open again for people to join. This term fxphd doubles in size to 14 courses in Flame, Toxik, Maya, 3ds Max, Combustion, Final Cut Pro, After Effects, Photoshop, daVinci colour grading, and more. We have free clips from classes, actual shots composited by students, outlines of upcoming courses and info on joining.

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World Trade Center – Being Faithful

August 16, 2006

This week we look behind Oliver Stone’s newest masterpiece, World Trade Center. Double Negative was responsible for recreating possibly some of the most iconic footage of the modern age. It is one thing to recreate or create mythical worlds or fantasy environments, it is something else to reproduce images that are still extremely vivid in the popular culture, and obviously very sensitive.

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Object tracking : PFtrack

August 2, 2006

PFTrack, already established as a great 3D tracker, moved to provide a new level of functionality when it provided added object tracking in version 3.0. Now with version 3.5 this is refined even further. With Version 3.5 is due out soon, fxguide sat down with Richard Spöhrer Managing Director of PixelFarm to discuss the product in this week’s podcast.

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Light Stage 6 !

July 31, 2006

We are proud to discuss the latest work from the ICT in LA. If you loved our Art of HDR story – this shows the latest research which will be shown in Siggraph 30th July. We speak to Per Einarsson and Sebastian Sylwan who worked with Paul Debevec and the rest of the team at ICT to take the HDR Lightprobe / light stage to the next level. Jeff Heusser and Mike Seymour from fxguide were lucky enough to tour LS6 just after it was first operational.

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Playing God with a good Vue

July 12, 2006

Vue software gives you the chance to create worlds and play god. Still, even good digital matte paintings, are not enough to meet the challenges of modern visual effects. Increasingly, rather than making matte still paintings, artists are required to create digital environments. This can be done a number of ways, with a range of tools. One of the more interesting and targeted tools is Vue from e-on software. The current release is Vue 5, but Vue 6 Infinite

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Superman Returns…As does Marlon Bando

July 3, 2006

Superman Returns thanks to director Bryan Singer, Visual Effects Supervisor Mark Stetson, and a large number of visual effects artists around the globe who worked to make the man of steel fly, see through walls, repel bullets and save the world. We cover this summer blockbuster in our one-year anniversary fxpodcast as well as in detail with our online story.

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fxguide talks to Apple about Shake’s Future

June 28, 2006

There has been much speculation about the direction for the Shake development team post-Shake. Will it fold into FCP? Will it address the high end? Is this the start of a mass low cost iShake? We spoke directly to Dion Scoppettuolo, Senior Product Marketing Manager for Apple’s Shake, about the rumours and the “2008 projected launch date”.

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The Deaths of Ian: Stan Winston Studios

June 23, 2006

fxguide, in partnership with Stan Winston Productions, is proud to announce that we will now blog an entire visual effects film, from start to finish. In an unprecedented move, we have been given full access to cover The Death’s of Ian from inception to completion: from concept art to final print. If you think you’re having a bad day, consider Ian Stone, an all-American kid who is murdered by horrifying pursuers only to wake up in a slightly diffe

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X-Men: Extreme Makeover

June 12, 2006

In this week’s podcast we talk to Greg Strause, of Lola and Hydraulx and John Bruno visual effects supervisor of X-Men, about the amazing 25 year digital facelifts in X-Men: The Last Stand. We are also joined in our companion written story by Eric Saindon who headed up the Weta X-Men 3 team .

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Alien Smackdown inside ILM

May 26, 2006

Alien Smackdown was the title of a recent lecture by Grady Cofer from ILM, we caught up with him in Sydney and asked “Just what the heck is a Sabre ?” And how does it differ from a discreet flame? We got to hear first hand how the team at ILM use the 3D compositing environment of Flame and Inferno to comp shots such as the opening of Star Wars Ep 3 and War of the Worlds. Grady showed us indepth how ILM uses Flame and especially how they use imported 3D g

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Would DaVinci Have Been Compositor or Animator?

May 22, 2006

The Da Vinci Code found the box office glory, opening at US$77 million (USA) and a record US$147 million overseas. To be successful the Da Vinci code required both seamless visual effects and detailed visualisations. This week we speak to the team at Double Negative in London about their work on the film and how they solved the visual effects.

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United 93

May 19, 2006

Rarely is a vfx team called upon to so faithfully recreate something so significant to so many people, and so vividly recalled by so many of the film’s audience. United flight 93 was hand crafted back to life by the team at Double Negative in London.

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Digital Domain sold to Michael Bay

May 16, 2006

UPDATE: Digital Domain has been sold to Michael Bay. We first heard rumours from equipment suppliers on Monday. For those who follow Nuke and D2 Software, this is especially good news! Carl Stork, Digital Domain’s new CEO, has a 20 year history as a technology innovator, and one of the things he’s looking forward to is continued expansion of Digital Domain’s software offerings. We have Carl Stork’s initial comment on D2, with more to follow soon.

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Keeping Track of Bugs in Silent Hill

May 15, 2006

In this week’s fxpodcast we talk to Evan Jacobs about his role — on set and off — for the feature filmSilent Hill. In the companion story we focus on the issue of camera tracking on this film, and applying bugs.

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Always Smashing Work from SOL designfx

May 11, 2006

Smashing cars is always fun in Visual effects, in the recent Allstate “Girls Day Out II”. Chris Kreynus talks us through how SOL designfx achieved the spot and the pipeline they used with Flame and Silhouette Roto.

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Wipe out: ‘Poseidon’ Fluid Simulations

May 8, 2006

The luxury cruise ship Poseidon, with a little help from ILM, gets hit with a 150 foot freak wave in one of the most complex and visually stunning fluid simulations yet accomplished. We talk to ILM’s Mohen Leo and discuss in depth the approaches they used and the algorthim issues they had to deal with.

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Red Camera : A Peak Behind the Curtain

May 5, 2006

Following up from last week’s very successful podcasts is the rest of the interview with Red Camera’s Ted Schilowitz – so called Leader of the Rebellion.

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NAB Podcast: Roundtable

April 26, 2006

In our final podcast from NAB, we explore some of the less obvious gems of the show and discuss the relevance of NAB as an event. If you haven’t listened to the podcasts, be sure to take a listen — we’ve got a ton of positive comments from listeners. You can listen to the audio in your web browser directly (you don’t need an iPod). url(http://www.fxguide.com/fxpodcast-listen-fxg-042406-nab1.html,Day1 is a good place to start), which covers the Autodesk

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NAB Podcast: Red Dawn at NAB 2006

April 25, 2006

Today’s podcast covers the first day on the show floor at NAB 2006. We combine a roundtable discussion with guests Wally Rodriguez from Upstairs, Miami and Fred Ruckel from Stitch, NY with interviews recorded on the show floor. Topics include: The Red Camera, Apple, Film Scanning, Dust busting, Plug-Ins, Mokey, storage, fxphd… and much more in a wide range of topics in a freeform discussion.

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