NAB Podcast: fxphd and Autodesk User Group

April 24, 2006

The first in our reports from NAB 2006. In this podcast we discuss the announcement of fxphd.com, our new training site, and get you up to date on what was shown at the Autodesk User Group.

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Effects Stock Footage

April 20, 2006

This week we test drive visual effects stock footage and explain what to expect and examine how useful it really can be.

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Adjusting Aperture

April 15, 2006

Apple has just released version 1.1 of Aperture. Some would say this is not only in direct response to initial criticism to the quality of the RAW tools in version 1.0.1 but also in response to Adobe’s ‘beta’ release of Lightroom. Aperture is now available as a Universal – running up to 4 times faster and Apple have slashed the price. We compare Aperture 1.1 to Adobe Lightroom, and suggest how you can best use them in a visual effects environment.

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Unusual Options for Indie Features

April 10, 2006

Warren Lynch has graded on huge hollywood films such as Lord of the Rings, but with his new company he has also engineered interesting approaches to indie feature digital grading. In this week’s podcast we discuss diamonds in vodka, 2 perf, bleach by-pass, and more

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Autodesk Announces Toxik 2007

April 7, 2006

Autodesk has announced a new version of Toxik – Toxik 2007. The release, expected to ship this summer, includes a new HDRI paint module, wiretap support, improved AMD optimizations, and more. We’ve got some exclusive images from the UI in addition to the Autodesk press release.

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Now That’s Flame Work!

April 6, 2006

You think you’re hot ? Well check out the flame work on this Sprite spot where the talent is literally on fire. Its all thanks to some cool — you guessed it — flame work by vfx supervisor and artist Rohit Misra.

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Autodesk flame/smoke Master Classes at NAB

March 27, 2006

After a hugely successful three year run, we’re taking a break from doing fxguide live at NAB in order to cover the convention for all of our readers who can’t make it to Vegas. With no fxguide event at NAB this year, Autodesk took over and is holding their own style of smoke and flame master classes at NAB on April 23rd. In this week’s podcast, we speak with Jake Parker and Michael Ruzicka — two of the artists who will be presenting at this year’s event

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Its All About the Work…

March 21, 2006

Sooner or later everyone wants thinks about jumping ship and relocating to a new company. This week we speak to Teresa Hall, a top talent agent who places people at companies like MPC, Framestore, Pandemic Studios, and Digital Domain. We discuss how to prepare your reel, what to expect, and how companies select staff – especially staff from overseas.

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After Effects 32-bit Workflow In-Depth

March 13, 2006

In this week’s podcast, we speak with AE power user Stu Maschwitz of The Orphanage about the recent release of After Effects 7. With the new 32-bit workflow in the software, its potential for use in high end compositing has been expanded greatly. Our online story has highlighted information from the interview and we’ve added new tips in our After Effects tips section about using a 32-bit linear workflow.

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Under the Hood of Underworld: Evolution

March 9, 2006

After the amazing response we got from our recent story on Date Movie and the stages of production, we figured we’d follow up with some more of the great work from the guys at Furious FX. As mentioned in that story the team also worked on Underworld: Evolution. So here now is a similar shot by shot break down on their work on a very different – much darker vfx film.

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Matte Painting Part 4: future of matte painting

March 6, 2006

This week in the final part of our series on Matte Painting we talk to Alp Altiner. Alp is a traditional matte painter who now bridges the world between 2D matte painting and 3D digital environments. Increasingly matte paintings are used using simple 3D to produce digital environments – allows for camera movement and increased realism. Alp is currently working a series of high profile feature films in Santa Monica and working on his own graphic novel “The

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Art of Optical Flow

February 28, 2006

In our latest story in our series of “Art of stories”, we explore the Art of Optical Flow. Optical flow is one of the most interesting growth areas of visual effects technology. We talk to the people that invented it, developed it and used it in such films as What Dreams May Come, Mission Impossible and the Matrix series.

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Just What Does it Take to Comp a Shot?

February 22, 2006

We track a typical visual effect sequence done by Furious FX for the film Date Movie, 2006. We follow the shots from on set to finals in the finished film.

Furious does great work, but rather than discuss the whole film, we drilled down on just one small sequence and tracked it to show exactly what happens on a typical visual effects shot on a major Hollywood film.

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After Effects 7 Brings 32-bit and New UI

February 20, 2006

Software developers try to cram as many new effects as possible into their product -after all, it’s those features which lead to sales. Workflow changes and fixes which help artists get their work done often get left behind. In this week’s podcast and story, we take a look at the new release of Adobe After Effects and how they bucked this trend.

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Matte Painting Part 3: The Art

February 12, 2006

In last week’s story we looked at the tools that professional matte painters use. This week we turn our attention to the art and beauty of matte painting with senior matte painter Wayne Hagg (Lord of the Rings I & II). We explore how a senior matte painter works and even explore some of their inspiration by examining Hagg’s breathtaking photography.

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Not a patch on Stitcher

February 8, 2006

RealViz Stitcher, perhaps the best program available for patching together multiple images to produce a master high resolution wide angle master shot. We talk to RealViz Product manager Stephane Negri about Stitcher 5, and examine its relationship to Photoshop.

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Matte Painting Part 2: The Tools

February 6, 2006

Matte painting is a very broad term covering from using Photoshop, creating a Stitcher panorama, to developing full digital environments. In our continuing series on matte paintings we talk to Gerhard Mozsi, a concept artist and matte painter working in the gaming industry. We speak with him about what tools he uses and approaches he takes, as well as cover some of the tips and tricks of Photoshop and Painter.

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The Making of a Great Student Film

February 2, 2006

The ultimate student film might be Birthday Boy – Sejong Park’s film which earned an Oscar nomination last year and played at Annecy 2005. Park’s film was brilliant and it certainly pushed him onto the worldwide stage. But not everyone can get an Oscar nomination. Also at Annecy last year, a bunch of french students were invited to produce short films to be screened before each day of the festival. One such film was le Building. It is a g

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AE 7 Gets Hot with Furnace

January 30, 2006

fxguide has been working the Foundry regarding Furnace for some months – and this will result in an fxguide live event in LA, 2nd of March. The Foundry’s image processing tools are so hot, that they have just been incorporated into the new After Effects 7 as standard. Every copy of AE 7 ships with Kronos integrated into AE – we talk to the Foundry team, and invite you to see all of the foundry’s Furnace plugins running on MAC, PC, and Linux at a special te

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A Conversation with VES’s Eric Roth

January 29, 2006

In this week’s podcast we discuss credits, health, expansion and awards with Executive Director of the Visual Effects Society.

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Vfxblog.com joins forces with fxguide.com

January 22, 2006

It is rare the crew at fxguide is really impressed with another site, but we started to notice a site that consistently produced great stories blogging the VFX world: vfxblog.com Then we woke up one day and vfxblog had beaten us to a story on a film — a film which one of our own founders was a compositor on! We had to learn more – and this led to the site’s founder Ian Failes joining the fxguide team. We welcome him knowing he will continue to keep us o

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Temp Mort / Time Splice : The Latest Technology

January 19, 2006

Mark Ruff is a photographer who specialises in frozen moment multi-camera time splices. After many years with a film rig and then a digital rig, Mark has developed a near real-time system. It uses an array of digital cameras, each attached to an array of Mac Minis, feeding a master Mac G5. In seconds it produces a composited, stablized and deflickered effects sequence at full HD resolution (or up to 3K as required). We discuss the evolution of the rig and

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Writing for Effects: Red Dwarf

December 22, 2005

As it is almost Christmas we figured we’d explore a different side of visual effects and talk to someone who creates the scripts and characters that we daily need to film and composite. We decided to talk to an entremely successful writer and producer. Doug Naylor is a funny guy, he writes funny comedy, but the business of writing for visual effects – especially for a tight budget, cult classic – with global appeal is a tough job. This week, Doug Naylor k

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Matte Painting Series Part 1 : Painting it BIG

December 13, 2005

GMC Big Dig is big – the carmakers vision, as well as the task laid at the feet of the filmmakers.
The spot was helmed by Space Programs Justin Klarenbeck, and completed by rhinofx in NYC. We spoke to Arman Matin, Creative Director/CG Director of rhinofx and not only do we review before and after shots, but we reprint the original pitch document for the visual effects – so you can judge for yourself how the team performed.

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Doing Effects Backwards

December 8, 2005

noitulovE is an amazing rush – a visual effects spectacular. William Bartlett, Visual Effects supervisor and the animation team at Framestore/CFC headed by Andy Boyd did an outstanding job of showing the entire history of evolution, – in one spot… backwards. The story also includes exclusive ‘making of’ video ipod quicktime.

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NUKE in a state of FLUX

December 5, 2005

Nuke 4.5 in production. In this week’s podcast we talk to Jonathan Egstad, visual effects supervisor for the Paramount release “Aeon Flux” starring Charlize Theron. For our online story we chatted to Gary Meyer, Nuke Product Specialist about the details of the 4.5 release.

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OS X gets NUKED

November 30, 2005

In an interesting move, NUKE is released on Mac OS X.

The new 4.5 version of NUKE also includes impressive new tools such as a new Image Based Keyer, a more flexible 3D tool set and an improved workflow.

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Keeping Your Renders Clean

November 28, 2005

In this fxpodcast, we get an update on Toxik with product manager Chris Vienneau. He also talks about some of the image processing requirements, forming the basis of the 32-bit HDR pipeline. Our feature article examines image processing in compositing apps, with tips from our own experiences as well as from the manufacturers.

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Art of Keying

November 21, 2005

In our continuing ‘Art of …’ series we turn to one of the central issues for compositors – keying. This weeks fxpodcast, which accompanies the article, covers the Primatte keying plugin with Scott Gross of IMAGICA Corporation of America.

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Flame Comes to Linux — and Inferno…In Japan

November 15, 2005

Autodesk announced yesterday that Discreet Flame was coming to the Linux platform, which was exciting news for the Flame community. Early Tuesday in Tokyo, the Autodesk Japan site posted information regarding Inferno for Linux being shown at InterBEE. In an fxpodcast exclusive, we speak with Bill Roberts of Autodesk about the recent introductions and get the real translation.

Updated Wednesday afternoon with exclusive fxPodcast

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