fxguidetv #163: The Hobbit: An Unexpected Journey

December 17, 2012

fxguide is in New Zealand to sit down with Weta Digital’s senior VFX supervisor Joe Letteri to discuss The Hobbit: An Unexpected Journey – visiting Gollum and the world of Middle-earth, this time in stereo and at 48fps.

Listen
fxguidetv

fxguidetv #162: SIGGRAPH Asia 2012

December 11, 2012

This week we report from SIGGRAPH Asia 2012 in Singapore. The guys see how EA Sports use Side Effects Houdini in their game creation, and go behind the scenes at the fun Emerging Tech exhibition.

Listen
fxguidetv

fxguidetv #161: CBS Digital & Star Trek TNG

November 27, 2012

We visit CBS Digital in Los Angeles to check out their restoration work on the “Star Trek: The Next Generation” TV series, all completed on Flame, Flare, Smoke, Lustre, and Inferno.

Listen
fxguidetv

fxguidetv #160: Flight

November 5, 2012

This week on fxguidetv we’re at Atomic Fiction to discuss Robert Zemeckis’ Flight with vfx sup. Kevin Baillie. The film’s dramatic crash sequence relied on live action backgrounds captured with a three-RED EPIC rig, multiple cockpit + fuselage gimbals and a CG airplane !

Listen
fxguidetv

fxguidetv #159: 32TEN Studios

October 8, 2012

This week we go behind the scenes of our fx2012 practical and digital effects workshop at 32TEN Studios in San Rafael, and we preview the October 2012 vfx training courses available at fxphd.

Listen
fxguidetv

fxguidetv #158: Foundry-Luxology merger, and Hotel T

September 25, 2012

This week, a special double episode going behind the scenes of The Foundry-Luxology merger and behind the scenes of Sony Pictures Animation’s new film Hotel Transylvania.

Listen
fxguidetv

fxguidetv #157: How MARI was used on Battleship

September 18, 2012

This week we have a tutorial from Image Engine lead texture painter Justin Holt about his work on Battleship using The Foundry’s Mari tool. This session was recorded at SIGGRAPH 2012 in LA.

Listen
fxguidetv

fxguidetv #156: Flame 20th Anniversary Edition

September 6, 2012

At IBC, Autodesk is showing a dramatically redesigned Flame, which will be the next version which ships to customers. We visited Montreal and spoke with lead product designer Philippe Soeiro about the changes and got a first hand look at the new workflow.

Listen
fxguidetv

fxguidetv #155: 20 years of Sony VFX and animation

August 30, 2012

This week we celebrate 20 years of Sony Pictures Imageworks, and 10 years of Sony Pictures Animation. Mike Seymour talks to SPI visual effects supervisors Ken Ralston and Jay Redd, and CTO Rob Bredow, about some of their key projects over the past two decades.

Listen
fxguidetv

fxguidetv #154: SIGGRAPH 2012 – Part 2

August 16, 2012

In part 2 of our SIGGRAPH LA 2012 coverage, we look at a hands-on robotic emerging tech shown at the conference, iKinema’s LiveAction real-time software and we get a sneak-peek at the next release of The Foundry’s NUKE.

Listen
fxguidetv

fxguidetv #153: SIGGRAPH 2012 – Part 1

August 8, 2012

John and Mike are in LA for SIGGRAPH 2012, and in this episode they take a look at what’s on at the computer graphics conference, and talk to Thinkbox Software and Shotgun Software about their recent releases.

Listen
fxguidetv

fxguidetv #152: The design of SSX

August 1, 2012

This week we chat to Electronic Arts development director TJ Galda about the design behind the latest incarnation of winter sport game SSX.

Listen
fxguidetv

fxguide #151: Game of Thrones (Emmy Nom.)

July 19, 2012

This week we chat to Pixomondo VFX supe Juri Stannosek about the Emmy nominated effects in Game of Thrones – Season Two. And we look at a killer reel from The Marmalade with their high-speed robotic motion control slo-mo camera rig called SPIKE.

Listen
fxguidetv

fxguidetv #150: The Amazing Spider-Man

July 5, 2012

This week on our 150th ep we’re at SPI to discuss their incredible visual effects for The Amazing Spider-Man, and we preview the July 2012 vfx training courses available at fxphd.

Listen
fxguidetv

fxguidetv #149: Prometheus visual breakdown

June 15, 2012

The last of our Prometheus coverage – and some may say the best! We visually breakdown the film with VFX sup. Richard Stammers, and VFX supes from MPC, Fuel & Weta Digital. This ep also includes exclusive VFX breakdowns of the spacecrafts, holograms, star map room and the Engineers.

Listen
fxguidetv