Walter Murch on the path to digital

Legendary editor Walter Murch shares his thoughts on the advent of digital editing systems in this special fxinsider interview.

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Crafting the hero moment

ILM animation supervisor Glenn McIntosh discusses Jurassic World’s final heroic scenes in this special fxinsider interview.

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Gnome way out

How MPC took on Goosebumps’ VFX challenges, gnome matter what was thrown at them.

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How Cinesite keeps on track

Cinesite reveals how ftrack helped plan and track the studio’s visual effects for The Last Witch Hunter.

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Alex Mahon joins The Foundry as CEO

EXCLUSIVE interview with new The Foundry CEO Alex Mahon and former CEO Bill Collis who will now be the company’s President.

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Inside a scene in Inside Out

In this fxinsider story for our valued subscribers, we talk to Pixar’s director of photography (lighting) Kim White about a scene from Inside Out.

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Why the Lytro Immerge is a big deal

Opinion piece: We discuss what makes the Lytro Immerge so cool technically and so important as a new camera.

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Inside Disney Research Zurich’s capture tech

fxguide’s Mike Seymour has his eyes and head scanned at Disney Research Zurich.

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fxinsider: One of Us helps the climb to Everest

In this special breakdown for our fxinsider members, we take a look at One of Us’ vfx for Everest – plus feature befores and afters of their work.

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An animated day 3 at VIEW

The Book of Life, Hotel Transylvania 2 and Shaun the Sheep – all presented on day 3 at VIEW.

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Day 2 at VIEW: The Little Prince and ILM’s models and miniatures

We report on ILM Model Shop Supervisor Lorne Peterson’s talk at VIEW, and the keynote from The Little Prince director Mark Osborne.

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Kara Zor-El : AKA Supergirl

Encore visual effects supervisor Armen Kevorkian discusses his latest work for Supergirl.

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Inside the colorscript process: day 1 at VIEW

A behind the scenes look at crafting an animated feature colorscript with Michael Kurinsky at Sony – our first report from VIEW in Italy.

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Houdini 15 released

Side Effects releases Houdini 15 with new crowd, ragdoll, shader building and rendering features.

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Behind Marvel’s marvelous trailer titles

They may go by in just seconds, but here’s how one artist helped contribute to many of the titles you see in the biggest trailers from Marvel and other studios.

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AR: a researcher’s perspective

In this preview of SIGGRAPH Asia 2015 – which is right around the corner in Kobe, Japan – we talk to Columbia Uni Prof. Steven Feiner about his research into augmented and virtual reality.

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Destiny: The Taken King: a visual breakdown of the launch trailer

Behind the scenes of the shoot with Digital Domain and their newest Destiny: The Taken King trailer.

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Three things not to miss at VIEW

Three highlights from the upcoming VFX, CG and animation VIEW Conference in Italy.

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Limitless goes on a trip to the small screen

Limitless comes to TV, and with a host of unique visual effects work.

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Digital skin alteration – studying racial bias

Some new research into racial bias is taking advantage of VFX techniques to digitally alter skin.

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More funding – and tech – for VR start-up Jaunt

VR start-up Jaunt gets an injection of new funds to help continue its camera array and studio operations.

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Trojan Horse wrap-up: abstract VR, perception, Juice-d up titles

Psychedelic VR experiences, new thoughts on perception for VFX and stunning title sequences – our final report from Trojan Horse was a Unicorn in Portugal.

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The ire of Dr. Moreau: on-set tales from the fx crew

How the effects teams from Stan Winston and Digital Domain made it through – just – the crazy production of The Island of Dr. Moreau.

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Trojan Horse: new perspectives…and sandcastles

Trojan Horse was a Unicorn – a CG conference with a difference.

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