Walter Murch on the path to digital
Legendary editor Walter Murch shares his thoughts on the advent of digital editing systems in this special fxinsider interview.
ReadCrafting the hero moment
ILM animation supervisor Glenn McIntosh discusses Jurassic World’s final heroic scenes in this special fxinsider interview.
ReadGnome way out
How MPC took on Goosebumps’ VFX challenges, gnome matter what was thrown at them.
ReadHow Cinesite keeps on track
Cinesite reveals how ftrack helped plan and track the studio’s visual effects for The Last Witch Hunter.
ReadAlex Mahon joins The Foundry as CEO
EXCLUSIVE interview with new The Foundry CEO Alex Mahon and former CEO Bill Collis who will now be the company’s President.
ReadInside a scene in Inside Out
In this fxinsider story for our valued subscribers, we talk to Pixar’s director of photography (lighting) Kim White about a scene from Inside Out.
ReadWhy the Lytro Immerge is a big deal
Opinion piece: We discuss what makes the Lytro Immerge so cool technically and so important as a new camera.
ReadInside Disney Research Zurich’s capture tech
fxguide’s Mike Seymour has his eyes and head scanned at Disney Research Zurich.
Readfxinsider: One of Us helps the climb to Everest
In this special breakdown for our fxinsider members, we take a look at One of Us’ vfx for Everest – plus feature befores and afters of their work.
ReadAn animated day 3 at VIEW
The Book of Life, Hotel Transylvania 2 and Shaun the Sheep – all presented on day 3 at VIEW.
ReadDay 2 at VIEW: The Little Prince and ILM’s models and miniatures
We report on ILM Model Shop Supervisor Lorne Peterson’s talk at VIEW, and the keynote from The Little Prince director Mark Osborne.
ReadKara Zor-El : AKA Supergirl
Encore visual effects supervisor Armen Kevorkian discusses his latest work for Supergirl.
ReadInside the colorscript process: day 1 at VIEW
A behind the scenes look at crafting an animated feature colorscript with Michael Kurinsky at Sony – our first report from VIEW in Italy.
ReadHoudini 15 released
Side Effects releases Houdini 15 with new crowd, ragdoll, shader building and rendering features.
ReadBehind Marvel’s marvelous trailer titles
They may go by in just seconds, but here’s how one artist helped contribute to many of the titles you see in the biggest trailers from Marvel and other studios.
ReadAR: a researcher’s perspective
In this preview of SIGGRAPH Asia 2015 – which is right around the corner in Kobe, Japan – we talk to Columbia Uni Prof. Steven Feiner about his research into augmented and virtual reality.
ReadDestiny: The Taken King: a visual breakdown of the launch trailer
Behind the scenes of the shoot with Digital Domain and their newest Destiny: The Taken King trailer.
ReadThree things not to miss at VIEW
Three highlights from the upcoming VFX, CG and animation VIEW Conference in Italy.
ReadLimitless goes on a trip to the small screen
Limitless comes to TV, and with a host of unique visual effects work.
ReadDigital skin alteration – studying racial bias
Some new research into racial bias is taking advantage of VFX techniques to digitally alter skin.
ReadMore funding – and tech – for VR start-up Jaunt
VR start-up Jaunt gets an injection of new funds to help continue its camera array and studio operations.
ReadTrojan Horse wrap-up: abstract VR, perception, Juice-d up titles
Psychedelic VR experiences, new thoughts on perception for VFX and stunning title sequences – our final report from Trojan Horse was a Unicorn in Portugal.
ReadThe ire of Dr. Moreau: on-set tales from the fx crew
How the effects teams from Stan Winston and Digital Domain made it through – just – the crazy production of The Island of Dr. Moreau.
ReadTrojan Horse: new perspectives…and sandcastles
Trojan Horse was a Unicorn – a CG conference with a difference.
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