Prehistoric Planet
The remarkable realism of Prehistoric Planet from Apple, BBC NHU, and MPC.
ReadRealtime fractals in Unreal
Something familiar that you have never seen before – in real-time: UE5 Fractals
Readfxphd: online vfx training for professionals
Our sister site fxphd.com is a leading provider of online training courses for professionals in the visual effects and animation industry. Their courses are designed to help professionals stay up-to-date with the latest techniques and software, and to develop the skills they need to advance their careers.
ReadAutodesk + RADiCAL: AI-powered 3D Motion Capture
Autodesk invests in RADiCAL and their AI-powered 3D Motion Capture System.
ReadDoug Meet Zoey
Digital Domain Gives a Face to AI with ‘Zoey,’ at the FMX Conference in Germany
ReadNVIDIA is collaborating with top academics to present 16 SIGGRAPH Papers
NVIDIA works with 14 academic researchers on 16 SIGGRAPH ’22 papers
ReadAvatar: The Way of Water: Does it seem it was worth the wait?
A special (technical) view of the new Stereo Avatar: The Way of Water
ReadPixomondo bashes environments with KitBash3D
Given the volume of models for episodic work, Pixomondo finds great value in Kit-bashing.
ReadUnion VFX for Operation Mincemeat
Union discusses creating the dramatic VFX for UK WWII thriller Operation Mincemeat
ReadHeavenly virtual production
Pixomondo continues to expand its use of LED volumes in short-form projects such as commercials.
ReadInside a location scanning truck
We visit on set with 3D scanning company Avatar Factory.
ReadUE5 in a State of Unreal digital human characters
UE5 is released as part of Unreal’s State of Unreal.
ReadGilded age world building
VFX sups Douglas Purver and Becky Graham discuss The Gilded Age of VFX at DNEG
ReadThe Third Floor Move into stylized animation
The Third Floor branches into game-based high-quality animation. We speak to TTF’s Josh Wassung.
ReadVP makes holographic screens beyond real
By using clever camera tracking – on set monitors and devices can see like actual holograms.
ReadVP from HP part 3: UE plugins and new stages
DisruptAR and Orbital VP Studios in LA recorded at HPA.
ReadSci-tech shortlist 2022
The shortlist for the 2022 Sci-Tech Oscar and Awards consideration
ReadPixomondo VP stages
PXO continues to support a variety of projects on their VO stages in Toronto.
ReadVP at HPA: episode 2 screens and tracking
OptiTrack and Planar discuss ICVFX, LED VP Volumes, and tracking at HPA (recorded live in Palm Springs).
ReadVirtual production at HPA: episode 1
Live at HPA – A look at Metahumans in VP with the USC-ETA Fathead project
ReadRespeecher AI experts – in Kyiv
Thinking of Respeecher – Best of class in ML Voice – based in Kyiv.
ReadGreen screens, green pixels and green shooting
This week we will be running a series of stories on Virtual Production, starting with an environmental impact review of VP stages.
ReadAn Epic last 12 months
Epic has just released stats on the growth and use cases around the Unreal Engine.
ReadBuring the Engine Down – fast
Action VFX and Undertone FX are now offering fire real-time effects for game engine use.
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