Prehistoric Planet

The remarkable realism of Prehistoric Planet from Apple, BBC NHU, and MPC.

Read
quicktakes

Realtime fractals in Unreal

Something familiar that you have never seen before – in real-time: UE5 Fractals

Read
quicktakes

fxphd: online vfx training for professionals

Our sister site fxphd.com is a leading provider of online training courses for professionals in the visual effects and animation industry. Their courses are designed to help professionals stay up-to-date with the latest techniques and software, and to develop the skills they need to advance their careers.

Read
quicktakes

Autodesk + RADiCAL: AI-powered 3D Motion Capture

Autodesk invests in RADiCAL and their AI-powered 3D Motion Capture System.

Read
quicktakes

Doug Meet Zoey

Digital Domain Gives a Face to AI with ‘Zoey,’ at the FMX Conference in Germany

Read
quicktakes

NVIDIA is collaborating with top academics to present 16 SIGGRAPH Papers

NVIDIA works with 14 academic researchers on 16 SIGGRAPH ’22 papers

Read
quicktakes

Avatar: The Way of Water: Does it seem it was worth the wait?

A special (technical) view of the new Stereo Avatar: The Way of Water

Read
quicktakes

Pixomondo bashes environments with KitBash3D

Given the volume of models for episodic work, Pixomondo finds great value in Kit-bashing.

Read
quicktakes

Union VFX for Operation Mincemeat

Union discusses creating the dramatic VFX for UK WWII thriller Operation Mincemeat

Read
quicktakes

Heavenly virtual production

Pixomondo continues to expand its use of LED volumes in short-form projects such as commercials.

Read
quicktakes

Inside a location scanning truck

We visit on set with 3D scanning company Avatar Factory.

Read
quicktakes

UE5 in a State of Unreal digital human characters

UE5 is released as part of Unreal’s State of Unreal.

Read
quicktakes

Gilded age world building

VFX sups Douglas Purver and Becky Graham discuss The Gilded Age of VFX at DNEG

Read
quicktakes

The Third Floor Move into stylized animation

The Third Floor branches into game-based high-quality animation. We speak to TTF’s Josh Wassung.

Read
quicktakes

VP makes holographic screens beyond real

By using clever camera tracking – on set monitors and devices can see like actual holograms.

Read
quicktakes

VP from HP part 3: UE plugins and new stages

DisruptAR and Orbital VP Studios in LA recorded at HPA.

Read
quicktakes

Sci-tech shortlist 2022

The shortlist for the 2022 Sci-Tech Oscar and Awards consideration

Read
quicktakes

Pixomondo VP stages

PXO continues to support a variety of projects on their VO stages in Toronto.

Read
quicktakes

VP at HPA: episode 2 screens and tracking

OptiTrack and Planar discuss ICVFX, LED VP Volumes, and tracking at HPA (recorded live in Palm Springs).

Read
quicktakes

Virtual production at HPA: episode 1

Live at HPA – A look at Metahumans in VP with the USC-ETA Fathead project

Read
quicktakes

Respeecher AI experts – in Kyiv

Thinking of Respeecher – Best of class in ML Voice – based in Kyiv.

Read
quicktakes

Green screens, green pixels and green shooting

This week we will be running a series of stories on Virtual Production, starting with an environmental impact review of VP stages.

Read
quicktakes

An Epic last 12 months

Epic has just released stats on the growth and use cases around the Unreal Engine.

Read
quicktakes

Buring the Engine Down – fast

Action VFX and Undertone FX are now offering fire real-time effects for game engine use.

Read
quicktakes
>
Your Mastodon Instance