Vampire Hunter: two killer sequences
How Weta Digital and Method Studios used novel approaches for two sequences in Abraham Lincoln: Vampire Hunter. Features breakdown images and videos.
ReadAcademy Visual Effects Invites
The Academy of Motion Picture Arts and Sciences has released the names of those invited to become voting members. The 2012 invitees for Visual Effects are…
Readthe vfx show #150: Snow White and the Huntsman
Mike Seymour, Matt Wallin and Jason Diamond talk about the visual effects in the film Snow White and the Huntsman.
ReadEffects you never knew were there
The invisible VFX of Hemingway & Gellhorn, Rock of Ages, Rust & Bone, Moonrise Kingdom, The Dictator and Safe.
Readthe rc #114: Catch up
This week, Jason Wingrove is back (just…before heading off to film a documentary) and he and Mike Seymour chat about Canon, Apple/Dells, Smoke, Red, China’s new RAW camera, and Tom Lowe’s great Timescapes film and much, much more…
ReadCannes Lions 2012 winners announced
Check out the Cannes Lions 2012 advertising winners in the Film Craft category, and read fxguide coverage of the visual effects work.
ReadBrave New Hair
Sim Samurais, digital curling irons and the amazing world of Pixar’s Brave simulation team.
Readfxpodcast: Brave Simulations
This week on the fxpodcast we speak to Pixar’s Claudia Chung, simulation supervisor on Brave. In this in-depth and engaging discussion we look at the complex ground breaking simulation work in Pixar’s newest animated feature. Warning: this podcast contains plot spoilers.
ReadPrime Focus adopts Shotgun & Revolver starting with MIB3
Shotgun Software was founded in 2006 by a group of vfx professionals to build production tracking and pipeline solutions. Shotgun today has more than 350 animation, visual effects and game development clients including Digital Domain, Double Negative, Reliance, Framestore, Pixomondo, Playstation, Blizzard and Zoic Studios. The newest addition to this line up is Prime Focus.
ReadRenderMan – new bundles and info from Pixar
A look at Pixar’s new website for RenderMan ahead of the RPS17 release. Also, RenderMan for Maya is to be combined with RenderMan Studio.
Readthe vfx show #149: Prometheus
Mike Seymour, Matt Wallin and TyRuben Ellingson discuss the new Ridley Scott film Prometheus.
ReadPrometheus: rebuilding hallowed vfx space
fxguide explores Ridley Scott’s alien world in Prometheus, with exclusive in-depth coverage of the VFX by Weta, Fuel, MPC and other vendors.
ReadVES Job Fair this weekend
This weekend, Saturday, June 16, 2012, in Los Angeles, New York and London there is the second annual VES Career Fair & Tech Expo. fxguide has spoken to many of the VFX studios attending – here’s a quick guide to the Fair and Expo.
Readfxpodcast: Prometheus
This week we speak to Martin Hill, Weta’s VFX Supervisor about the advances in Weta’s Sub-Surface Scattering algorithms, the development of the Engineers, the map room, and THAT med-bed scene.
ReadPrometheus: in-depth coverage on fxguide
fxguide will be covering Prometheus in-depth, with articles, an fxpodcast and fxguidetv all this week. To get an idea of what to expect, check out this excerpt including a breakdown of Fuel’s star map orrery sequence.
ReadAlien versus a 5″ gun
Image Engine worked with Battleship lead vendor ILM on crafting the alien Thugs for two on-ship sequences. We break down the work with images and videos.
ReadHuntsman: every trick in the fairytale book
How face replacements, shattering soldiers, CG trolls and magic metallic mirrors were made for Snow White and the Huntsman. fxinsider members can also watch an exclusive interview with Double Negative.
ReadTV roundup: four shows with feature effects
We break down some notable VFX shots from TV shows The River, the Titanic mini-series, Inside the Human Body and Underbelly: Razor.
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