The Volumetric Future?

An in-depth, deep dive Case Study on Volumetric Capture : Coldplay BTS My Universe

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The Definitive Weta Digital Guide to IBL

Erik Winquist exclusively shares Weta Digital’s internal IBL making of video.

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fxpodcast #336: Chris Corbould SFX Supervisor 007

SFX Oscar Winner Chris Corbould discusses Bond, Bombs, and Bank Districts.

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The Eternal Characters

The character animation + VFX of the Eternals and at Weta Digital

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fxpodcast #335: Nuke meet Unreal, play nicely.

The upcoming Nuke release sees the addition of direct Unreal importing and control.

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SYNTHia Virtual Talent at The-Artery

We discuss The-Artery’s SYNTHia with Vico Sharabani

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The end of Bond-age

Bond VFX at DNEG with Previz from Proof.

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Foundational Visual Effects

In the build up to this week’s final brilliant episode of Foundation, we explore DNEGs work on Apple+’s hit series.

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NVIDIA GPU Enterprise A5000

Hardcore Graphics options for Virtual Production from NVIDIA.

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Synthesia: Full Digital Jacket

An exclusive Digital Humans ‘test drive/ test Inferrence’ of Synthesia Studio

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Digital Albert

The Mill’s FACS based digital Albert Einstein, transported from the 1950s to the present day.

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UE5 Early Release

UE5 Early Release and an exclusive look at the artistry from Aaron Sims Creative

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Apex Legends Valkyrie at DD

We look at the animated video “Northstar,” Respawn and EA released, and created by DD

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Cloud Rendering in an Age of COVID

Cloud rendering is expanding but not in every part of the Ecosystem. We speak to GridMarkets about their success.

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Trimirror looks to dress MetaHumans in real-time

With the interest in MetaHumans, triMirror is developing real-time tools to design & fashion garments for these new digital humans.

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The Midnight Sky through ARENA

NVIZ used their our virtual camera system (ARENA) to set up shots for The Midnight Sky.

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Kong: Weta’s Biggest Ape Yet

Godzilla vs. Kong provided Weta Digital a chance to tackle their largest ape design challenge yet.

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Omniverse & Audio2Face

A detailed look and demo of Audio2Face as part of the new Omniverse from NVIDIA

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RTC Digital Humans Preview

A rundown for Day 2 of RTC and the Digital Human talks.

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Congrats to the Oscar Winners!

Congrats to all the winning films and teams

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Galactic footsteps in the cosmic rewind: Scanline & the Flash

Scanline VFX completed their work in just seven months to help bring Zach Snyder’s version of the film to an audience.

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Flame Learns (Even More)

Flame adds new machine learning camera tracking to the new software release.

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CopyCat, Inference & Machine Learning in Nuke

A NUKE deep dive into Deep Learning with Dan Ring, Head of Research at the Foundry.

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Fake Tom Cruise

We explore the pipeline of DeepTomCruise with his creator Chris Ume

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Twin Peaks Meets Fargo Meets Alf: Resident Alien

Artifex Studios and CoSA visual effects work for Resident Alien

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Congrats to the Winners of the VES awards

Congrats to all the artists and teams in this year’s VES awards

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VP with Digital Humans & Darren Hendler

Epic Games have published their new Virtual Production Field Guide: incl. DD’s Darren Hendler.

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ILM’s look behind the scenes of The Mandalorian’s Stagecraft

ILM shows the use of Stagecraft 2.0 in season 2 of The Mandalorian.

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Virtual Production at Stargate Studios

Stargate test Tru-vision with URSA Mini Pro 12K cameras.

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