Invisible Effects of living in the WestWorld

WestWorld aimed to do as much work as they could in camera, but they still relied on a host of invisible effects work by FutureWorks.

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fxpodcast #344 Black Adam with Digital Domain

We speak Black Adam, with Digital Domain’s VFX supervisor Nikos Kalaitzidis

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Volumetric team Arcturus expands with help from Epic and Autodeck

Volumetric startup Arcturus received $11M Series A funding, including investments from Epic Games and Autodesk.

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UE5.1 adds M&E tools to an impressive UE5 release

A look at the Virtual Production improvements in UE5.1

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Twenty Years of Spider-Man at Sony Pictures Imageworks

Congrats to all the Artists at SPI on 20 years of Spider-Man

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fxpodcast #343 Real-time Vantage Ray Tracing with Chris Nichols

A preview of Real-time Ray Tracing that Chris Nichols will present at RTC 2022

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fxpodcast #342 Otoy and Treking towards a real Holodeck

OTOY is pushing the boundaries of Light Field display and asset generation in cooperation with The Roddenberry Estate; Yes, they’re making a Holodeck!

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She-Hulk: Wētā’s Shade of Green

We sit down with Wētā FX to discuss the character animation of She-Hulk with VFX Supervisor Guy Williams and Animation Director Sidney Kombo-Kintombo

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VP Makes Holographic Screens Beyond Real

By using clever camera tracking – on set monitors and devices can see like actual holograms.

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Nivellen May Be Cursed But He’s A Winner.

We talk to the extended ILM team about the VES award-winning Nivellen in The Witcher

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VP from HP part 3: UE plugins and new stages

DisruptAR and Orbital VP Studios in LA recorded at HPA.

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Sci-tech shortlist 2022.

The shortlist for the 2022 Sci-Tech Oscar and Awards consideration

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Pixomondo VP stages

PXO continues to support a variety of projects on their VO stages in Toronto.

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VP at HPA: Episode 2 Screens and tracking

OptiTrack and Planar discuss ICVFX, LED VP Volumes, and tracking at HPA (recorded live in Palm Springs).

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Virtual Production at HPA: Episode 1

Live at HPA – A look at Metahumans in VP with the USC-ETA Fathead project

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fxpodcast #338: Matrix Resurrections: Does it matter how you make a VFX?

Huw Evans, (VFX Sup DNEG) talks to us about The Matrix Resurrections and the importance of how shots were made.

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Respeecher AI experts – in Kyiv

Thinking of Respeecher – Best of class in ML Voice – based in Kyiv.

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Green Screens, Green Pixels and Green Shooting

This week we will be running a series of stories on Virtual Production, starting with an environmental impact review of VP stages.

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Spinning Reacher

SpinVFX helped Jack Reacher, visit the Margrave, Georgia and get in classic Reacher trouble.

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fxpodcast #337: Photorealism for VFX, Visualization and Games

We chat with an old friend of fxguide and fxphd: Eran Dinur, about photorealism and his new book.

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VFXShow 257: The Book of Boba Fett.

The team gathers at the Sanctuary in Mos Espa to discuss Boba Fett.

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An Epic last 12 months

Epic has just released stats on the growth and use cases around the Unreal Engine.

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Buring the Engine Down – fast

Action VFX and Undertone FX are now offering fire real-time effects for game engine use.

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Dancing on Mars

Lars Wemmje explains how to Dance on Mars.

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Dune: The Answer is in the Plate Photography

What should the Oscars reward? What can we learn from Dune? Paul Lambert’s answers are in the plate.

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Oscar Nominees 2022

Congrats to all the nominated films’ teams of artists, TDs, and producers.

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Arcturus Volumetric Video Editing

HoloEdit provides a remarkable technical vehicle to edit and adjust Volumetric Captures.

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Digital Domain gets Lost In Space

Digital Domain’s world-building and rendering issues for Lost in Space.

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Open Source Under the North Sea

Rebel Unit discuss their shift to open source for North Sea’s under water CGI VFX

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