Doug Meet Zoey

Digital Domain Gives a Face to AI with ‘Zoey,’ at the FMX Conference in Germany

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NVIDIA is collaborating with top academics to present 16 SIGGRAPH Papers

NVIDIA works with 14 academic researchers on 16 SIGGRAPH ’22 papers

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Avatar: The Way of Water: Does it seem it was worth the wait?

A special (technical) view of the new Stereo Avatar: The Way of Water

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fxpodcast #340 Advertising and Creative on Madison Avenue

We talk to the Artery’s Vico Sharabani about creativity and the evolving business of engaged creativity.

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Pixomondo Bashes Environments with KitBash3D

Given the volume of models for episodic work, Pixomondo finds great value in Kit-bashing.

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Union VFX for Operation Mincemeat

Union discusses creating the dramatic VFX for UK WWII thriller Operation Mincemeat

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Heavenly Virtual Production.

Pixomondo continues to expand its use of LED volumes in short-form projects such as commercials.

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Everything Everywhere All At Once VFX Team All at Once

An in-depth talk with All the VFX team, All at Once (well 4 of the 5 artists)

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fxpodcast #336: Chris Corbould SFX Supervisor 007

SFX Oscar Winner Chris Corbould discusses Bond, Bombs, and Bank Districts.

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The Eternal Characters

The character animation + VFX of the Eternals and at Weta Digital

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fxpodcast #335: Nuke meet Unreal, play nicely.

The upcoming Nuke release sees the addition of direct Unreal importing and control.

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SYNTHia Virtual Talent at The-Artery

We discuss The-Artery’s SYNTHia with Vico Sharabani

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The end of Bond-age

Bond VFX at DNEG with Previz from Proof.

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Foundational Visual Effects

In the build up to this week’s final brilliant episode of Foundation, we explore DNEGs work on Apple+’s hit series.

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Katana 5 with Nuke

Katana 5 unites strongly with Nuke

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fxpodcast #334: Paul Debevec on IBLs + Virtual Production LED Stages

We talk to Paul Debevec on IBLs and using them in LED Virtual Production Volumes along with guest Erik Erik Winquist from Weta Digital.

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Unity Weta Deal

The details of the Weta Unity deal.

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Digital Avatars at GTC

NVIDIA’s Jensen Huang outlines vision for AI, Robotics, and Omniverse Avatars in his GTC Keynote

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Golaem 8 including Real-Time crowd sims for UE4

Golaem 8: Real-Time crowd simulation for Unreal and significant improvements for Maya and Houdini users.

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ILM solves Y Last Man

We talk to Stephen Pugh and Michael Beaulieu about the challenges and process of bringing ‘Amp’ to the screen for Y Last Man.

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fxpodcast #333: Perception, Designing Science Fiction & Science Fact

Jeremy Lasky co-founder of Perception discusses Science Fiction and Science Fact design projects.

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Can Xencelabs tablets challenge Wacom?

We have been testing the Xencelabs tablet for the last few months.

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Cinematic Computational Photography

A look at the state of the art in computational photography in the iPhone13 ProMax.

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fxpodcast #332: Can Computational Photography be Cinematic?

Filmmaker and Chief Creative Officer at Maxon Stu Maschwitz joins us to discuss Computational Photography including the new iPhone13 Pro Max

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Fun News from Adobe MAX

Adobe Max has a range of new innovations many using Sensei AI machine learning.

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MacBook Pros : Apple’s Back to the Future

A look at why the new MacBook Pros are both retro and highly advanced.

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Venom Carnage: The Art and Science

Sheena Duggal breaks down the VFX of Venom: Let There Be Carnage

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Sign Language MetaHumans

MetaHumans signing in New Zealand at Kara Technologies.

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Reminiscencing about Tech Noir

Scanline and RISE flooded Miami and produced volumetric holograms for

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