fxpodcast #279: SIGGRAPH preview – Real-Time Live!
We preview the Real-Time Live! sessions at SIGGRAPH 2014 in Vancouver, talking to Real-Time Live! Chair Nico Gonzalez and jury member Ari Shapiro from USC ICT.
Listenthe rc #143: Jas does Sony
In this month’s Ep Jason and Mike are back from travels and switching cameras!
Listenfxpodcast #278: Transformers: Age of Extinction
This week, fxguide’s Mike Seymour talks to ILM vfx supe Scott Farrar and ILM associate vfx supe Pat Tubach about the making of Transformers: Age of Extinction.
Listenfxpodcast #277: Shotgun users on the Autodesk acquisition
Key Shotgun users – Ben Grossmann, Zoic’s Mike Romey and DreamWorks Animation’s Lincoln Wallen – discuss their reactions to the Autodesk acquisition.
Listenthe vfx show #185: Edge of Tomorrow
Mike Seymour, Matt Wallin and Jason Diamond discuss the visual effects in the latest Tom Cruise film, Edge of Tomorrow.
Listenthe vfx show #184: X-Men: Days of Future Past
Mike Seymour, Matt Leonard and Zap Andersson discuss the visual effects in X-Men: Days of Future Past.
Listenfxguidetv #191: Ubisoft’s Watch Dogs and Child of Light
We discuss video game narratives with Ubisoft, focusing on their new releases Watch Dogs and Child of Light.
Listenthe vfx show #183: Godzilla
Mike Seymour, Matt Wallin and Jason Diamond discuss the visual effects in Gareth Edwards’ Godzilla.
Listenfxpodcast #276: Director Gareth Edwards on Godzilla
This week we have Godzilla director Gareth Edwards on the fxpodcast for an in-depth chat about his journey while making a new version of the famous Japanese monster film.
Listenfxpodcast #275: Art direction in games
This week we speak to Robh Ruppel, an art director at Naughty Dog, about the role of art direction and production design in computer games.
Listenthe rc #142: Post-NAB and the latest camera tech
Mike and Jason talk about the fallout from NAB, selling their cameras, buying new cameras, moving cameras, comparing camera sizes, storage solutions and other new tech announcements.
Listenfxguidetv #190: Flame VFX for Cosmos: A Spacetime Odyssey
An interview with Flame artist/owner Sam Edwards, who spent eight months working as part of the production on the new series “Cosmos: A Spacetime Odyssey” – creating 38,357 frames of vfx!
Listenthe vfx show #182: Captain America: The Winter Soldier
Mike Seymour, Matt Wallin and Ian Failes discuss the visual effects in this summer’s Marvel Studios’ film, Captain America: The Winter Soldier.
Listenfxpodcast #274: The Amazing Spider-Man 2
Our detailed interview with SPI VFX supervisor Jerome Chen about facial performance, set re-creation and lighting in The Amazing Spider-Man 2.
Listenfxguidetv #189: Flame 2015 from NAB
We cover the new release of Flame 2015 in an exclusive interview with Product Designer Philippe Soeiro.
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