Goodbye Kansas Studio is on Vigil

January 13, 2022

Vigil has only just been released in the USA, VFX by Goodbye Kansas Studios.

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Maya’s Unreal Future

December 19, 2021

Autodesk, in collaboration with Epic Games, has released a new Maya Unreal Live Link

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Virtual McDonalds

December 17, 2021

Co-Directors Matt Manhire and David Whiteson recently finished a Mcdonald’s commercial shot entirely using VP.

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Deep Neural Rendering Comes of Age

December 16, 2021

NR is so much more than DeepFakes, as Synthesia is demonstrating.

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Angie Hybrid Renderer from Isotropix

December 8, 2021

Early access to Angie for Clarisse.

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The Volumetric Future?

December 1, 2021

An in-depth, deep dive Case Study on Volumetric Capture : Coldplay BTS My Universe

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SYNTHia Virtual Talent at The-Artery

November 16, 2021

We discuss The-Artery’s SYNTHia with Vico Sharabani

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Digital Avatars at GTC

November 9, 2021

NVIDIA’s Jensen Huang outlines vision for AI, Robotics, and Omniverse Avatars in his GTC Keynote

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Golaem 8 including Real-Time crowd sims for UE4

November 4, 2021

Golaem 8: Real-Time crowd simulation for Unreal and significant improvements for Maya and Houdini users.

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ILM solves Y Last Man

November 3, 2021

We talk to Stephen Pugh and Michael Beaulieu about the challenges and process of bringing ‘Amp’ to the screen for Y Last Man.

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Can Xencelabs tablets challenge Wacom?

October 28, 2021

We have been testing the Xencelabs tablet for the last few months.

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Sign Language MetaHumans

October 18, 2021

MetaHumans signing in New Zealand at Kara Technologies.

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Reminiscencing about Tech Noir

October 14, 2021

Scanline and RISE flooded Miami and produced volumetric holograms for

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73rd Engineering Emmy Awards Winners

October 8, 2021

Congrats to the 2021 Engineering Emmy Awards Winners

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RedShift RT is now in Open Beta

September 16, 2021

10 key questions about the new RedShiftRT you wanted to know

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Weta Digital has joined with SideFX to provide WetaH

August 23, 2021

Weta Digital has joined with SideFX to provide a new software service WetaH built around Houdini.

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NVIDIA team wins Real-Time Live

August 16, 2021

The Winners of this year’s Real-Time Live.

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ALab, a Free USD scene: Creativity in the 3rd Dimension

August 9, 2021

Animal Logic release USD production quality assets for R&D and Education.

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Real-Time Live Preview: SIGGRAPH 2021

August 6, 2021

A preview of Real-Time Live @ SIGGRAPH2021, with past winners returning again to the SIGGRAPH Live arena.

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Digital Domain brings Black Widow’s Red Room Crashing Down

July 24, 2021

Digital Domains 75 secs of visual effects, Black Widow excitement.

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In Camera UE4.27 LED Test Shoot

July 22, 2021

ICVFX with Unreal Engine 4.27 including a new nDisplay module.

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Apple iPad Pro is about Collaboration not Replacement

June 27, 2021

The iPad Pro ‘road tested’ as a production tool.

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Behind the NY Final battle in Falcon and the Winter Soldier

June 22, 2021

Sony Imageworks rebuilt New York, key locations and even Falcon himself for Disney+ Falcon and the Winter Solider

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WetaM

June 17, 2021

WetaM aims to democratize Weta’s VFX and animation pipeline with Autodesk as a SaaS Maya cloud service.

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Battlefield 2042

June 11, 2021

EA unleashes a powerhouse cinematic trailer for Battlefield 2024

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NVIDIA GPU Enterprise A5000

June 1, 2021

Hardcore Graphics options for Virtual Production from NVIDIA.

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Digital Albert

May 27, 2021

The Mill’s FACS based digital Albert Einstein, transported from the 1950s to the present day.

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Apex Legends Valkyrie at DD

May 20, 2021

We look at the animated video “Northstar,” Respawn and EA released, and created by DD

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Cloud Rendering in an Age of COVID

May 11, 2021

Cloud rendering is expanding but not in every part of the Ecosystem. We speak to GridMarkets about their success.

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Trimirror looks to dress MetaHumans in real-time

May 10, 2021

With the interest in MetaHumans, triMirror is developing real-time tools to design & fashion garments for these new digital humans.

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