Pixomondo VP stages

March 6, 2022

PXO continues to support a variety of projects on their VO stages in Toronto.

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VP at HPA: episode 2 screens and tracking

March 3, 2022

OptiTrack and Planar discuss ICVFX, LED VP Volumes, and tracking at HPA (recorded live in Palm Springs).

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Virtual production at HPA: episode 1

March 2, 2022

Live at HPA – A look at Metahumans in VP with the USC-ETA Fathead project

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Respeecher AI experts – in Kyiv

February 27, 2022

Thinking of Respeecher – Best of class in ML Voice – based in Kyiv.

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Green screens, green pixels and green shooting

February 27, 2022

This week we will be running a series of stories on Virtual Production, starting with an environmental impact review of VP stages.

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An Epic last 12 months

February 17, 2022

Epic has just released stats on the growth and use cases around the Unreal Engine.

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Buring the Engine Down – fast

February 15, 2022

Action VFX and Undertone FX are now offering fire real-time effects for game engine use.

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Dancing on Mars

February 14, 2022

Lars Wemmje explains how to Dance on Mars.

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Oscar nominees 2022

February 8, 2022

Congrats to all the nominated films’ teams of artists, TDs, and producers.

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Unity acquires Ziva Dynamics

January 24, 2022

Unity acquires Ziva

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VES Reference Platform

January 18, 2022

The VES tech Committee looks forward to what workstations artists could and should be using, in the VFX Reference Platform 2021 Survey.

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VES 2022 Nominees

January 18, 2022

Congrats to all this year’s nominees in the 20th VES awards.

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Goodbye Kansas Studio is on Vigil

January 13, 2022

Vigil has only just been released in the USA, VFX by Goodbye Kansas Studios.

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Maya’s Unreal future

December 19, 2021

Autodesk, in collaboration with Epic Games, has released a new Maya Unreal Live Link

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Virtual McDonalds

December 17, 2021

Co-Directors Matt Manhire and David Whiteson recently finished a Mcdonald’s commercial shot entirely using VP.

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Deep neural rendering comes of age

December 16, 2021

NR is so much more than DeepFakes, as Synthesia is demonstrating.

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Angie hybrid renderer from Isotropix

December 8, 2021

Early access to Angie for Clarisse.

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The volumetric future?

December 1, 2021

An in-depth, deep dive Case Study on Volumetric Capture : Coldplay BTS My Universe

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SYNTHia Virtual Talent at The-Artery

November 16, 2021

We discuss The-Artery’s SYNTHia with Vico Sharabani

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Digital avatars at GTC

November 9, 2021

NVIDIA’s Jensen Huang outlines vision for AI, Robotics, and Omniverse Avatars in his GTC Keynote

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Golaem 8 including real-time crowd sims for UE4

November 4, 2021

Golaem 8: Real-Time crowd simulation for Unreal and significant improvements for Maya and Houdini users.

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ILM solves Y Last Man

November 3, 2021

We talk to Stephen Pugh and Michael Beaulieu about the challenges and process of bringing ‘Amp’ to the screen for Y Last Man.

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Can Xencelabs tablets challenge Wacom?

October 28, 2021

We have been testing the Xencelabs tablet for the last few months.

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Sign Language MetaHumans

October 18, 2021

MetaHumans signing in New Zealand at Kara Technologies.

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Reminiscencing about Tech Noir

October 14, 2021

Scanline and RISE flooded Miami and produced volumetric holograms for

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73rd Engineering Emmy Awards Winners

October 8, 2021

Congrats to the 2021 Engineering Emmy Awards Winners

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RedShift RT is now in open beta

September 16, 2021

10 key questions about the new RedShiftRT you wanted to know

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Weta Digital has joined with SideFX to provide WetaH

August 23, 2021

Weta Digital has joined with SideFX to provide a new software service WetaH built around Houdini.

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NVIDIA team wins real-time live

August 16, 2021

The Winners of this year’s Real-Time Live.

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ALab, a Free USD scene: Creativity in the 3rd Dimension

August 9, 2021

Animal Logic release USD production quality assets for R&D and Education.

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